Almanauts
Elden Ring
BossLiurnia of the LakesChanged in 4 patchesVerified for build 25827938

Crystalian (Staff)

A fight of 2 at Liurnia of the Lakes · Academy Crystal Cave: Crystalian (Staff) (1,595 HP) and Crystalian (Spear) (1,595 HP). It takes the most damage from Standard and the least from Magic.

HP (NG)
1,595
HP in NG+7
4,120
Stance
70
Weakest to
Standard 10%
Resists most
Magic 40%
Nearest grace
Academy Crystal Cave

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Liurnia of the Lakes

Academy Crystal Cave

Boss fightNearest Site of Grace: Academy Crystal CaveScaling ×4.532

Show on map

The fight 2 to defeat

  1. Crystalian (Staff)1,595 HP
  2. Crystalian (Spear)1,595 HP
HP
1,595
NG+7 HP
4,120
Stance
70
Weakest to
Standard and Strike 10%
Resists most
Magic, Fire, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Standard10%
Slash35%
Strike10%
Pierce35%
Magic40%
Fire40%
Lightning40%
Holy40%
Flat defense

Physical 107 · Magic 107 · Fire 107 · Lightning 107 · Holy 107

Status buildup to proc
Status1st proc2nd3rd4th
Poison5308201,2771,277
Scarlet Rot5308201,2771,277
BleedImmune
Frost5308201,2771,277
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,595
  2. +12,943
  3. +23,237
  4. +33,384
  5. +43,531
  6. +53,826
  7. +63,973
  8. +74,120

Rewards

Once per playthrough, when every enemy of the fight is dead.

Other bosses in Liurnia of the Lakes

How Crystalian (Staff) fights

At Liurnia of the Lakes · Academy Crystal Cave, its toughest placement: 1,595 HP.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Spear Bullet Poke (1)2 hits · first hit after 1.7 sNoYes210magic
Projectile (1)1 hit · first hit after 2.7 sNoYes439magic
2 projectiles2 hits · first hit after 3.3 sNoYes210magic
Spear Bullet Poke (2)7 hits · first hit after 3.4 sNoYes210magic
2 more attacks it chains after another one
AttackParryBlockDamage
Projectile (2)1 hit · first hit after 0.7 sNoYes246physical
Spear Rot1 hit · first hit after 0.7 sYesYes298pierce

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).

  • Spear Bullet Poke (1)
  • Projectile (1)
  • 2 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mMoving or other actions 65% · Projectile (1) 20% · Spear Bullet Poke (1) 10%
3–6 mMoving or other actions 75% · Spear Bullet Poke (1) 13% · 2 projectiles 13%
6–10 mMoving or other actions 80% · Spear Bullet Poke (1) 20%
Attacks
6
With a cooldown
5 5–20 s

What hurts it most

  1. Standard10%
  2. Strike10% ±0
  3. Slash35% −28%
  4. Pierce35% −28%
  5. Magic40% −33%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost530190910,289 buildup
Poison53073032,627 buildup
Scarlet Rot5301,6081530 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Crystalian (Staff) takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Crystalian (Staff)

Patch history 4

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP235→352
    • Standard negation40%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%
    • Pierce negation40%→35%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP235352+117+50%
    Standard negation40%10%−30 pts
    Slash negation40%35%−5 pts
    Strike negation20%10%−10 pts
    Pierce negation40%35%−5 pts
    Linked data 2
    SpEffect ID [23]-15,890changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1620changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [17]-15,890changed
      SpEffect ID [23]5,890-1changed
    • 1.04.1from 1.03.3
        Every changed value (1)
        ValueBeforetoAfterChange
        Linked data 1
        SpEffect ID [23]-111,596changed
      • 1.12.1from 1.10
          Every changed value (2)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %0100+100
          Linked data 1
          DLC Completion SpEffect ID0-1changed