Almanauts
Elden Ring
BossNokron, Eternal CityChanged in 2 patchesVerified for build 25827938

Regal Ancestor Spirit

6,301 HP at Nokron, Eternal City · Great Waterfall Basin, with the area's scaling applied. It takes the most damage from Fire and the least from Magic.

HP (NG)
6,301
HP in NG+7
12,889
Stance
120
Weakest to
Fire -20%
Resists most
Magic 20%
Nearest grace
Great Waterfall Basin

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Nokron, Eternal City

Great Waterfall Basin

Boss fightNearest Site of Grace: Great Waterfall BasinScaling ×3.25

Show on map
HP
6,301
NG+7 HP
12,889
Stance
120
Weakest to
Fire and Holy −20%
Resists most
Magic 20%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic20%
Fire-20%
Lightning0%
Holy-20%
Flat defense

Physical 111 · Magic 111 · Fire 111 · Lightning 111 · Holy 111

Status buildup to proc
Status1st proc2nd3rd4th
Poison1,1701,6271,6271,627
Scarlet Rot1,1701,6271,6271,627
Bleed1,1701,6271,6271,627
Frost1,1701,6271,6271,627
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG6,301
  2. +19,206
  3. +210,127
  4. +310,587
  5. +411,048
  6. +511,968
  7. +612,429
  8. +712,889

Rewards

Once per playthrough, on its defeat.

Other bosses in Nokron, Eternal City

How Regal Ancestor Spirit fights

At Nokron, Eternal City · Great Waterfall Basin, its toughest placement: 6,301 HP.

Phases by HP exact

50%40%30%10%
  • It checks its HP at 50%, 40%, 30%, 10% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (head) (1)1 hit · first hit after 1.5 sNoYes569physical
Spit (1)1 hit · first hit after 4.3 sNoYes592magic
Single hit (head) (2)1 hit · first hit after 0.9 sNoYes546physical
Kick1 hit · first hit after 1.4 sNoYes546physical
Single hit (head) (3)1 hit · first hit after 1.6 sNoYes569physical
Front Stomp + Stomp AoE2 hits · first hit after 1.8 sNoYes683physical
Charge Head (1)1 hit · first hit after 2.5 sNoYes774physical
Single hit (head) (4)1 hit · first hit after 1.4 sNoYes546physical
Spit (2)1 hit · first hit after 2.0 sNoYes592magic
Front Stomp (1)2 hits · first hit after 4.5 sNoYes683physical
12 more attacks it chains after another one
AttackParryBlockDamage
Single hit (head) (5)1 hit · first hit after 0.7 s · after Single hit (head) (2) and Single hit (head) (3)NoYes524physical
2-hit combo + projectile (head)3 hits · first hit after 0.9 s · after Single hit (head) (2) and Single hit (head) (3)NoYes638physical
Single hit (head) (6)1 hit · first hit after 0.4 s · after Single hit (head) (5) and Single hit (head) (1)NoYes706physical
Single hit (head) (7)1 hit · first hit after 1.6 s · after Single hit (head) (6)NoYes683physical
Spit (3)1 hit · first hit after 2.4 s · after Spit (1)NoYes592magic
Drain Attack8 hits · first hit after 1.9 s · after Front Stomp + Stomp AoENoNo159magic
Roll (1)1 hit · first hit after 0.0 s · after Roll (2)NoYes729physical
Roll + Front Stomp4 hits · first hit after 0.0 s · after Roll (1) and Roll (2)NoYes888physical
Bunny Hop2 hits · first hit after 1.4 sNoYes478physical
Front Stomp (2)2 hits · first hit after 1.0 s · after Bunny HopNoYes638physical
Roll (2)1 hit · first hit after 0.0 s · after Roll (1)NoYes729physical
Charge Head (2)1 hit · first hit after 2.4 s · after Charge Head (1) and Spit (1)NoYes774physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 11 sets of tables by state; the main one is shown).

  • Single hit (head) (1)
  • Spit (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
12–16 mSingle hit (head) (1) 50% · Spit (1) 40% · Moving or other actions 10%
16–40 mSpit (1) 50% · Single hit (head) (1) 40% · Moving or other actions 10%
Attacks
22
With a cooldown
14 5–30 s
Walk in before attacking
6 from up to 35 m

What hurts it most

  1. Fire-20% +20%
  2. Holy-20% +20%
  3. Slash-10% +10%
  4. Standard0%
  5. Strike0% ±0
  6. Pierce0% ±0
  7. Lightning0% ±0
  8. Magic20% −20%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed1,1701,045710,932 buildup
Frost1,1706601015,813 buildup
Poison1,1701,027710,932 buildup
Scarlet Rot1,1702,37134,424 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Regal Ancestor Spirit takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Regal Ancestor Spirit

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Slash negation0%→-10%
    Every changed value (2)
    ValueBeforetoAfterChange
    Key changes 1
    Slash negation0%-10%−10 pts
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display161,000changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed