Regal Ancestor Spirit
6,301 HP at Nokron, Eternal City · Great Waterfall Basin, with the area's scaling applied. It takes the most damage from Fire and the least from Magic.
- HP (NG)
- 6,301
- HP in NG+7
- 12,889
- Stance
- 120
- Weakest to
- Fire -20%
- Resists most
- Magic 20%
- Nearest grace
- Great Waterfall Basin
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Nokron, Eternal City
Great Waterfall Basin
- HP
- 6,301
- NG+7 HP
- 12,889
- Stance
- 120
- Weakest to
- Fire and Holy −20%
- Resists most
- Magic 20%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 111 · Magic 111 · Fire 111 · Lightning 111 · Holy 111
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 1,170 | 1,627 | 1,627 | 1,627 |
| Scarlet Rot | 1,170 | 1,627 | 1,627 | 1,627 |
| Bleed | 1,170 | 1,627 | 1,627 | 1,627 |
| Frost | 1,170 | 1,627 | 1,627 | 1,627 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG6,301
- +19,206
- +210,127
- +310,587
- +411,048
- +511,968
- +612,429
- +712,889
Other bosses in Nokron, Eternal City
- Crucible Knight 2,730 HP
- Mimic Tear 4,653 HP
- Valiant Gargoyles 5,671 HP
- Dragonkin Soldier 5,758 HP
How Regal Ancestor Spirit fights
At Nokron, Eternal City · Great Waterfall Basin, its toughest placement: 6,301 HP.
Phases by HP exact
- It checks its HP at 50%, 40%, 30%, 10% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (head) (1)1 hit · first hit after 1.5 s | No | Yes | 569physical |
| Spit (1)1 hit · first hit after 4.3 s | No | Yes | 592magic |
| Single hit (head) (2)1 hit · first hit after 0.9 s | No | Yes | 546physical |
| Kick1 hit · first hit after 1.4 s | No | Yes | 546physical |
| Single hit (head) (3)1 hit · first hit after 1.6 s | No | Yes | 569physical |
| Front Stomp + Stomp AoE2 hits · first hit after 1.8 s | No | Yes | 683physical |
| Charge Head (1)1 hit · first hit after 2.5 s | No | Yes | 774physical |
| Single hit (head) (4)1 hit · first hit after 1.4 s | No | Yes | 546physical |
| Spit (2)1 hit · first hit after 2.0 s | No | Yes | 592magic |
| Front Stomp (1)2 hits · first hit after 4.5 s | No | Yes | 683physical |
12 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (head) (5)1 hit · first hit after 0.7 s · after Single hit (head) (2) and Single hit (head) (3) | No | Yes | 524physical |
| 2-hit combo + projectile (head)3 hits · first hit after 0.9 s · after Single hit (head) (2) and Single hit (head) (3) | No | Yes | 638physical |
| Single hit (head) (6)1 hit · first hit after 0.4 s · after Single hit (head) (5) and Single hit (head) (1) | No | Yes | 706physical |
| Single hit (head) (7)1 hit · first hit after 1.6 s · after Single hit (head) (6) | No | Yes | 683physical |
| Spit (3)1 hit · first hit after 2.4 s · after Spit (1) | No | Yes | 592magic |
| Drain Attack8 hits · first hit after 1.9 s · after Front Stomp + Stomp AoE | No | No | 159magic |
| Roll (1)1 hit · first hit after 0.0 s · after Roll (2) | No | Yes | 729physical |
| Roll + Front Stomp4 hits · first hit after 0.0 s · after Roll (1) and Roll (2) | No | Yes | 888physical |
| Bunny Hop2 hits · first hit after 1.4 s | No | Yes | 478physical |
| Front Stomp (2)2 hits · first hit after 1.0 s · after Bunny Hop | No | Yes | 638physical |
| Roll (2)1 hit · first hit after 0.0 s · after Roll (1) | No | Yes | 729physical |
| Charge Head (2)1 hit · first hit after 2.4 s · after Charge Head (1) and Spit (1) | No | Yes | 774physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 11 sets of tables by state; the main one is shown).
- Single hit (head) (1)
- Spit (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 12–16 m | Single hit (head) (1) 50% · Spit (1) 40% · Moving or other actions 10% |
| 16–40 m | Spit (1) 50% · Single hit (head) (1) 40% · Moving or other actions 10% |
- Attacks
- 22
- With a cooldown
- 14 5–30 s
- Walk in before attacking
- 6 from up to 35 m
What hurts it most
- Fire-20% +20%
- Holy-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Lightning0% ±0
- Magic20% −20%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 1,170 | 1,045 | 710,932 buildup |
| Frost | 1,170 | 660 | 1015,813 buildup |
| Poison | 1,170 | 1,027 | 710,932 buildup |
| Scarlet Rot | 1,170 | 2,371 | 34,424 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 2
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- Slash negation0%→-10%
Every changed value (2)
Value Before to After Change Key changes 1 Slash negation 0% -10% −10 pts 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 1,000 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed