Miséricorde
With its requirements met (Str 7 · Dex 12), Miséricorde reaches 256 attack rating at +25; the strongest affinity at those stats is Magic at 380.
Pickup · Stormveil Castle
- Attack rating (+25)
- 256
- Scaling (+25)
- Str E · Dex C
- Class
- Dagger
- Weight
- 2
- Requires
- Str 7 · Dex 12
- Skill
- Quickstep · FP 3
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Attack rating by affinity 13
At Str 10 · Dex 12 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 100 | 256 +25 | Physical 256 | Str EDex CInt –Fai –Arc – |
| Heavy | 91 | 238 +25 | Physical 238 | Str BDex –Int –Fai –Arc – |
| Keen | 95 | 240 +25 | Physical 240 | Str EDex BInt –Fai –Arc – |
| Quality | 90 | 227 +25 | Physical 227 | Str CDex CInt –Fai –Arc – |
| Fire | 148 | 327 +25 | Physical 161Fire 166 | Str CDex EInt –Fai –Arc – |
| Flame Art | 154 | 379 +25 | Physical 184Fire 195 | Str EDex DInt –Fai DArc – |
| Lightning | 150 | 342 +25 | Physical 168Lightning 174 | Str EDex CInt –Fai –Arc – |
| Sacred | 136 | 379 +25 | Physical 184Holy 195 | Str EDex DInt –Fai DArc – |
| Magic | 136 | 380 +25 | Physical 182Magic 198 | Str EDex EInt CFai –Arc – |
| Cold | 145 | 324 +25 | Physical 183Magic 141 | Str EDex CInt DFai –Arc – |
| Poison | 83 | 229 +25 | Physical 229 | Str DDex CInt –Fai –Arc D |
| Blood | 83 | 229 +25 | Physical 229 | Str DDex CInt –Fai –Arc D |
| Occult | 88 | 240 +25 | Physical 240 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 256 |
| 12 | 256 | – |
| 13 | – | 258 |
| 15 | 264 | – |
| 16 | – | 261 |
| 18 | 273 | – |
| 19 | – | 263 |
| 21 | 280 | – |
| 22 | – | 266 |
| 24 | 287 | – |
| 25 | – | 268 |
| 27 | 294 | – |
| 28 | – | 270 |
| 30 | 301 | – |
| 31 | – | 272 |
| 33 | 308 | – |
| 34 | – | 274 |
| 36 | 314 | – |
| 37 | – | 276 |
| 39 | 321 | – |
| 40 | – | 278 |
| 42 | 327 | – |
| 43 | – | 279 |
| 45 | 333 | – |
| 46 | – | 281 |
| 48 | 339 | – |
| 49 | – | 283 |
| 51 | 344 | – |
| 52 | – | 285 |
| 54 | 349 | – |
| 55 | – | 286 |
| 57 | 354 | – |
| 58 | – | 287 |
| 60 | 358 | – |
| 61 | – | 288 |
| 63 | 361 | – |
| 64 | – | 290 |
| 66 | 365 | – |
| 67 | – | 291 |
| 69 | 369 | – |
| 70 | – | 292 |
| 72 | 373 | – |
| 73 | – | 293 |
| 75 | 377 | – |
| 76 | – | 294 |
| 78 | 380 | – |
| 79 | – | 295 |
| 81 | 383 | – |
| 82 | – | 296 |
| 84 | 385 | – |
| 85 | – | 296 |
| 87 | 386 | – |
| 88 | – | 297 |
| 90 | 388 | – |
| 91 | – | 297 |
| 93 | 389 | – |
| 94 | – | 298 |
| 96 | 391 | – |
| 97 | – | 298 |
| 99 | 392 | 298 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 12–18: +2.83 · 18–60: +2.02 · 60–80: +1.25 · 80–99: +0.47 | 392 from 256 |
| Strength | 18, 60, 80 | 10–18: +0.88 · 18–60: +0.6 · 60–80: +0.4 · 80–99: +0.11 | 298 from 256 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 100 | 136 | 154 | 136 |
| 1 | 106 | 145 | 163 | 146 |
| 2 | 112 | 155 | 171 | 155 |
| 3 | 118 | 165 | 181 | 164 |
| 4 | 124 | 174 | 189 | 174 |
| 5 | 130 | 184 | 198 | 183 |
| 6 | 136 | 193 | 208 | 193 |
| 7 | 142 | 203 | 216 | 203 |
| 8 | 149 | 213 | 225 | 212 |
| 9 | 155 | 223 | 234 | 223 |
| 10 | 161 | 233 | 243 | 233 |
| 11 | 167 | 242 | 252 | 242 |
| 12 | 173 | 252 | 261 | 252 |
| 13 | 179 | 261 | 271 | 262 |
| 14 | 186 | 271 | 279 | 271 |
| 15 | 192 | 282 | 288 | 281 |
| 16 | 198 | 291 | 298 | 291 |
| 17 | 205 | 301 | 307 | 301 |
| 18 | 211 | 310 | 316 | 311 |
| 19 | 217 | 321 | 325 | 321 |
| 20 | 224 | 330 | 334 | 331 |
| 21 | 230 | 340 | 344 | 340 |
| 22 | 237 | 351 | 352 | 350 |
| 23 | 243 | 360 | 361 | 360 |
| 24 | 249 | 370 | 371 | 369 |
| 25 | 256 | 380 | 379 | 379 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#10 of 18 dagger weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 100 | 256 | 3 | 10 | 0.33 s |
| R1 2Slash | 101 | 258 | 3 | 10 | 0.27 s |
| R1 3Slash | 102 | 261 | 3 | 10 | 0.30 s |
| R1 4Slash | 103 | 264 | 3 | 10 | 0.27 s |
| R1 5Slash | 104 | 266 | 3 | 10 | 0.30 s |
| R1 6Slash | 110 | 282 | 6 | 10 | 0.47 s |
| R2Pierce | 120 | 307 | 6 | 16.7 | — |
| Charged R2Pierce | 155 | 397 | 18 | 24.4 | 0.87 s |
| R2 2Pierce | 120 | 307 | 6 | 16.7 | — |
| Charged R2 2Pierce | 155 | 397 | 18 | 24.4 | 0.93 s |
| Running R1Slash | 105 | 269 | 3 | 11.1 | 0.50 s |
| Running R2Pierce | 120 | 307 | 6 | 16.7 | 0.53 s |
| Rolling R1Pierce | 90 | 230 | 3 | 8.9 | 0.33 s |
| Backstep R1Slash | 90 | 230 | 3 | 8.9 | 0.50 s |
| Jumping R1Slash | 107 | 274 | 4.5 | 8.9 | 0.40 s |
| Jumping R2Slash | 122 | 312 | 12 | 15.5 | 0.43 s |
| Guard counterSlash | 140 | 358 | 18 | 15.5 | 0.57 s |
Two-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 103 | 268 | 3.9 | 12.2 | 0.33 s |
| R1 2Slash | 104 | 270 | 3.9 | 12.2 | 0.33 s |
| R1 3Slash | 105 | 273 | 3.9 | 12.2 | 0.30 s |
| R1 4Slash | 106 | 276 | 3.9 | 12.2 | 0.33 s |
| R1 5Slash | 107 | 278 | 3.9 | 12.2 | 0.30 s |
| R1 6Slash | 115 | 299 | 7.8 | 12.2 | 0.40 s |
| R2Pierce | 125 | 325 | 6.6 | 20 | — |
| Charged R2Pierce | 160 | 416 | 19.8 | 30 | 0.87 s |
| R2 2Pierce | 125 | 325 | 6.6 | 20 | — |
| Charged R2 2Pierce | 160 | 416 | 19.8 | 30 | 0.90 s |
| Running R1Slash | 110 | 286 | 3.9 | 13.3 | 0.50 s |
| Running R2Pierce | 125 | 325 | 6.6 | 20 | 0.53 s |
| Rolling R1Pierce | 95 | 247 | 3.9 | 11.1 | 0.27 s |
| Backstep R1Slash | 95 | 247 | 3.9 | 11.1 | 0.47 s |
| Jumping R1Slash | 112 | 291 | 5.9 | 11.1 | 0.40 s |
| Jumping R2Slash | 127 | 330 | 13.2 | 18.9 | 0.43 s |
| Guard counterSlash | 150 | 390 | 19.8 | 18.9 | 0.63 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 294 | 1,055 | 0 | 15.5 | 0.50 s |
| RipostePierce | 420 | 1,507 | 0 | 15.5 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 100 | 100 | — |
| +1 | 106 | 106 | Smithing Stone [1] × 2 |
| +2 | 112 | 112 | Smithing Stone [1] × 4 |
| +3 | 118 | 118 | Smithing Stone [1] × 6 |
| +4 | 124 | 124 | Smithing Stone [2] × 2 |
| +5 | 130 | 130 | Smithing Stone [2] × 4 |
| +6 | 136 | 136 | Smithing Stone [2] × 6 |
| +7 | 142 | 142 | Smithing Stone [3] × 2 |
| +8 | 149 | 149 | Smithing Stone [3] × 4 |
| +9 | 155 | 155 | Smithing Stone [3] × 6 |
| +10 | 161 | 161 | Smithing Stone [4] × 2 |
| +11 | 167 | 167 | Smithing Stone [4] × 4 |
| +12 | 173 | 173 | Smithing Stone [4] × 6 |
| +13 | 179 | 179 | Smithing Stone [5] × 2 |
| +14 | 186 | 186 | Smithing Stone [5] × 4 |
| +15 | 192 | 192 | Smithing Stone [5] × 6 |
| +16 | 198 | 198 | Smithing Stone [6] × 2 |
| +17 | 205 | 205 | Smithing Stone [6] × 4 |
| +18 | 211 | 211 | Smithing Stone [6] × 6 |
| +19 | 217 | 217 | Smithing Stone [7] × 2 |
| +20 | 224 | 224 | Smithing Stone [7] × 4 |
| +21 | 230 | 230 | Smithing Stone [7] × 6 |
| +22 | 237 | 237 | Smithing Stone [8] × 2 |
| +23 | 243 | 243 | Smithing Stone [8] × 4 |
| +24 | 249 | 249 | Smithing Stone [8] × 6 |
| +25 | 256 | 256 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Miséricorde
Placed in the world 1
- Stormveil Castle · Rampart Tower
Patch history 1
Every patch that changed its numbers, version by version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 35 53 +18+51%
Other daggers with similar AR
- Reduvia 265
- Wakizashi 269
- Scorpion's Stinger 241
- Fire Knight's Shortsword 274
- Main-gauche 238
- Cinquedea 277
- Bloodstained Dagger 231
- Parrying Dagger 226
Overview
- Class
- Dagger
- Weight
- 2
- Requires
- Str 7 · Dex 12
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
1030000