At level 69, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 30% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
69
1,508,871
2,829,119
3,529
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×1.5), rounded. Marked: the levels it is fought at. The numbers below are the levels around its fights.Show the numbers
Encounter level
Normal
Hard
57
772k
1.4M
60
940k
1.8M
63
1.1M
2.1M
66
1.3M
2.4M
69
1.5M
2.8M
72
1.8M
3.3M
75
2.1M
3.9M
78
2.4M
4.6M
81
2.8M
5.3M
New Game+
Run
Level
HP
Hard
Attack
First run
69
1,508,871
2,829,119
3,529
NG+1
129
9,067,988
17,002,470
12,433
NG+2
159
12,383,436
23,218,943
16,967
NG+3
179
14,778,660
27,709,988
20,243
NG+4
199
17,311,730
32,459,486
23,707
NG+5
219
19,975,508
37,454,070
27,349
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.