At level 66, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 300% of HP, stunned 3 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
66
1,081,779
2,028,318
3,307
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×1.25), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
1,950
3,656
3
3,023
5,655
6
7,053
13k
9
12k
22k
12
19k
35k
15
28k
52k
18
39k
74k
21
53k
100k
24
69k
129k
27
87k
163k
30
108k
202k
33
132k
247k
36
159k
298k
39
190k
356k
42
231k
433k
45
282k
529k
48
341k
639k
51
416k
780k
54
522k
978k
57
643k
1.2M
60
783k
1.5M
63
924k
1.7M
66
1.1M
2M
69
1.3M
2.4M
72
1.5M
2.8M
75
1.7M
3.3M
78
2M
3.8M
81
2.3M
4.4M
84
2.7M
5M
87
3.1M
5.8M
90
3.5M
6.6M
93
4M
7.4M
96
4.5M
8.4M
99
5M
9.4M
100
5.2M
9.7M
New Game+
Run
Level
HP
Hard
Attack
First run
66
1,081,779
2,028,318
3,307
NG+1
126
7,296,559
13,681,054
12,006
NG+2
156
10,030,443
18,807,093
16,493
NG+3
176
12,008,669
22,516,236
19,739
NG+4
196
14,102,725
26,442,610
23,176
NG+5
216
16,306,550
30,574,781
26,792
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.