Medium Hide
Can be processed into Medium Leather at a Tanning Rack.
Overview
- Quality
- common
- Item level
- 10
- Category
- Ingredients
- Kind
- Item
- Game ID
Ingredient_Hide_Medium
How to get it
Drops 21
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Bison | Kill | 100% | 2.5 | 2–3 |
| Bleached Hound | Kill | 100% | 2.5 | 2–3 |
| Cave Raptor | Kill | 100% | 2.5 | 2–3 |
| Rhino Toad | Kill | 100% | 2.5 | 1–4 |
| Black Wolf | Kill | 100% | 1.5 | 1–2 |
| Boar | Kill | 100% | 1.5 | 1–2 |
| Cow | Kill | 100% | 1.5 | 1–2 |
| Horse | Kill | 100% | 1.5 | 1–2 |
| Hunting Wolf | Kill | 100% | 1.5 | 1–2 |
| Hyena | Kill | 100% | 1.5 | 1–2 |
| Magma Rhino Toad | Kill | 100% | 1.5 | 1–2 |
| Magma Slug | Kill | 100% | 1.5 | 1–2 |
| Moose Bull | Kill | 100% | 1.5 | 1–2 |
| Moose Cow | Kill | 100% | 1.5 | 1–2 |
| Sabertooth Tiger | Kill | 100% | 1.5 | 1–2 |
| Sand Lizard | Kill | 100% | 1.5 | 1–2 |
| Snow Leopard | Kill | 100% | 1.5 | 1–2 |
| Test Death Particles | Kill | 100% | 1.5 | 1–2 |
| Warthog | Kill | 100% | 1.5 | 1–2 |
| White Wolf | Kill | 100% | 1.5 | 1–2 |
| Fen Stalker | Kill | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 31
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Wolf White | 100% | 1.5 |
| Zone3 Kweebec Tier2 | 12.6% | 0.2 |
| Zone3 Outlander Tier2 | 12.6% | 0.2 |
| Zone3 Undead Tier2 | 12.6% | 0.2 |
| Zone3 Encounters Tier2 | 12.6% | 0.2 |
| Zone3 Trork Tier2 | 12.6% | 0.2 |
| Zone1 Kweebec Tier2 | 12.6% | 0.26 |
| Zone1 Goblin Tier2 | 12.6% | 0.26 |
| Zone1 Undead Tier2 | 12.6% | 0.26 |
| Zone2 Feran Tier2 | 12.6% | 0.2 |
| Zone1 Encounters Tier2 | 12.6% | 0.26 |
| Zone4 Undead Tier2 | 12.6% | 0.2 |
| Zone2 Encounters Tier2 | 12.6% | 0.2 |
| Zone2 Undead Tier2 | 12.6% | 0.2 |
| Zone4 Encounters Tier2 | 12.6% | 0.2 |
| Zone1 Trork Tier2 | 12.6% | 0.26 |
| Zone1 Kweebec Tier1 | 10.9% | 0.17 |
| Zone3 Kweebec Tier1 | 10.9% | 0.17 |
| Zone1 Goblin Tier1 | 10.9% | 0.17 |
| Zone1 Undead Tier1 | 10.9% | 0.17 |
| Zone3 Outlander Tier1 | 10.9% | 0.17 |
| Zone1 Encounters Tier1 | 10.9% | 0.17 |
| Zone2 Feran Tier1 | 10.9% | 0.17 |
| Zone3 Undead Tier1 | 10.9% | 0.17 |
| Zone4 Undead Tier1 | 10.9% | 0.17 |
| Zone2 Encounters Tier1 | 10.9% | 0.17 |
| Zone2 Undead Tier1 | 10.9% | 0.17 |
| Zone3 Encounters Tier1 | 10.9% | 0.17 |
| Zone4 Encounters Tier1 | 10.9% | 0.17 |
| Zone1 Trork Tier1 | 10.9% | 0.17 |
| Zone3 Trork Tier1 | 10.9% | 0.17 |
Salvage 28
Salvaging these at a Salvage bench gives this item back:
- Feran Bone Axe
- Feran Bone Daggers
- Bone Claws
- Bone Spear
- Bone Staff
- Bone Sword
- Ancient Steel Cuirass
- Ancient Steel Gauntlets
- Ancient Steel Helm
- Ancient Steel Greaves
- Scarab Longsword
- Medium Leather Cuirass
- Medium Leather Gloves
- Medium Leather Helm
- Medium Leather Pants
- Ancient Steel Hand Crossbow
- Thorium Cuirass
- Thorium Gauntlets
- Thorium Helm
- Thorium Greaves
- Thorium Axe
- Thorium Battleaxe
- Thorium Club
- Thorium Longsword
- Thorium Mace
- Thorium Shield
- Thorium Shortbow
- Thorium Sword
How much goes into each item 19
Medium Hide per craft of each item, counted through every step of its recipe tree (18 of 19 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Bison | 0.4 | 4 | 100% | 100% | 100% |
| Bleached Hound | 0.4 | 4 | 100% | 100% | 100% |
| Cave Raptor | 0.4 | 4 | 100% | 100% | 100% |
| Rhino Toad | 0.4 | 4 | 100% | 100% | 100% |
| Black Wolf | 0.7 | 6.7 | 100% | 100% | 100% |
| Boar | 0.7 | 6.7 | 100% | 100% | 100% |
| Cow | 0.7 | 6.7 | 100% | 100% | 100% |
| Horse | 0.7 | 6.7 | 100% | 100% | 100% |
| Hunting Wolf | 0.7 | 6.7 | 100% | 100% | 100% |
| Hyena | 0.7 | 6.7 | 100% | 100% | 100% |
| Magma Rhino Toad | 0.7 | 6.7 | 100% | 100% | 100% |
| Magma Slug | 0.7 | 6.7 | 100% | 100% | 100% |
| Moose Bull | 0.7 | 6.7 | 100% | 100% | 100% |
| Moose Cow | 0.7 | 6.7 | 100% | 100% | 100% |
| Sabertooth Tiger | 0.7 | 6.7 | 100% | 100% | 100% |
| Sand Lizard | 0.7 | 6.7 | 100% | 100% | 100% |
| Snow Leopard | 0.7 | 6.7 | 100% | 100% | 100% |
| Test Death Particles | 0.7 | 6.7 | 100% | 100% | 100% |
| Warthog | 0.7 | 6.7 | 100% | 100% | 100% |
| White Wolf | 0.7 | 6.7 | 100% | 100% | 100% |
| Fen Stalker | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 1
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level10
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Ingredient_Hide_Medium.png
- hasIcontrue