Almanauts
Hytale
ItemVerified for v0.7.2

Adamantite Ore

Can be smelted into an Adamantite Ingot at a Furnace.

Overview

Item level
10
Category
Ores
Stack size
25
Kind
Item
Game ID
Ore_Adamantite

How to get it

Craft

SalvagebenchProcessing4 s

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 2

SourceHowChanceAverageRange
Adamantite Ore - MagmaBlockMine or break100%11
Cracked MagmaBlockMine or break0%00

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 6

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone4 Undead Tier342.2%2.04
Zone4 Encounters Tier342.2%2.04
Zone4 Undead Tier228.4%0.47
Zone4 Encounters Tier228.4%0.47
Zone4 Undead Tier120.9%0.34
Zone4 Encounters Tier120.9%0.34

Salvage 20

Salvaging these at a Salvage bench gives this item back:

How much goes into each item 15

Adamantite Ore per craft of each item, counted through every step of its recipe tree (15 of 15 use it through an intermediate such as an ingot or leather).

  1. Adamantite Cuirass28
  2. Adamantite Greaves22
  3. Adamantite Battleaxe16
  4. Adamantite Mace16
  5. Adamantite Helm15
  6. Adamantite Gauntlets12
  7. Adamantite Shortbow11
  8. Adamantite Sword11
  9. Adamantite Daggers9
  10. Adamantite Hatchet8
  11. Adamantite Pickaxe8
  12. Adamantite Shield8
  13. Adamantite Longsword6
  14. Adamantite Axe4
  15. Adamantite Club4
Adamantite Ore needed for one of each item.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Adamantite Ore - MagmaMine or break110100%100%100%
Cracked MagmaMine or break——0%0%0%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 0 crafting steps.

Farm one

About 1 breaks of Adamantite Ore - Magma (mine or break), the source with the most per try.

Used to make 1

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • level10
  • categoryBlocks.Ores
  • categories[Blocks.Ores]
  • maxStack25
  • iconIcons/ItemsGenerated/Ore_Adamantite.png
  • recipe{4}
    • inputs[1]
      • 0{3}
        • idSalvage_Adamantite
        • qty1
        • resourcetrue
    • outputs[1]
      • 0{2}
        • idOre_Adamantite
        • qty1
    • bench{2}
      • idSalvagebench
      • typeProcessing
    • time4
  • hasIcontrue