Almanauts
Hytale
ItemcommonVerified for v0.7.2

Copper Longsword

Overview

Quality
common
Item level
10
Category
Weapons
Durability
90
Kind
Item
Game ID
Weapon_Longsword_Copper

Damage per attack

AttackPhysical
Longsword Swing Left11
Longsword Swing Right11
Longsword Swing Up Left11
Longsword Stab Charged33

Base damage before armor and buffs.

How to get it

Craft

Weapon Bench3 s

Need several? The crafting calculator expands this recipe down to raw materials.

Full cost in raw materials

One Copper Longsword takes 2 crafts in all and 1 min 3 s of crafting time, starting from:

StepBenchCraftsMakesTime
Copper IngotFurnace661 min
Copper LongswordWeapon Bench113 s

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Every longsword by tier

#16 of 18 by strongest hit.

ItemLevelStrongest hitWeakest hitDurability
Crude Longsword524860
Copper Longsword10331190
Iron Longsword204816120
Giant Ruined Longsword25307195200
Praetorian Longsword25307195200
Stone Trork Longsword2527940
Flame Longsword303931—
Katana303931125
Thorium Longsword306923130
Tribal Longsword303931125
Void Longsword3014147158
Cobalt Longsword359933140
Adamantite Longsword4014448150
Adamantite Saurian Saber403931100
Scarab Longsword403931100
Spectral Longsword403931100
Mithril Longsword5021070160
Onyxium Longsword50306102170
  1. Crude Longsword24 lv 5
  2. Copper Longsword33 lv 10
  3. Iron Longsword48 lv 20
  4. Giant Ruined Longsword307 lv 25
  5. Praetorian Longsword307 lv 25
  6. Stone Trork Longsword27 lv 25
  7. Flame Longsword39 lv 30
  8. Katana39 lv 30
  9. Thorium Longsword69 lv 30
  10. Tribal Longsword39 lv 30
  11. Void Longsword141 lv 30
  12. Cobalt Longsword99 lv 35
  13. Adamantite Longsword144 lv 40
  14. Adamantite Saurian Saber39 lv 40
  15. Scarab Longsword39 lv 40
  16. Spectral Longsword39 lv 40
  17. Mithril Longsword210 lv 50
  18. Onyxium Longsword306 lv 50
Strongest single hit, base damage.

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityCommon
  • level10
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability90
  • iconIcons/ItemsGenerated/Weapon_Longsword_Copper.png
  • damage{4}
    • Longsword_Swing_Left{1}
      • Physical11
    • Longsword_Swing_Right{1}
      • Physical11
    • Longsword_Swing_Up_Left{1}
      • Physical11
    • Longsword_Stab_Charged{1}
      • Physical33
  • damageSpread{4}
    • Longsword_Swing_Left0.15
    • Longsword_Swing_Right0.15
    • Longsword_Swing_Up_Left0.15
    • Longsword_Stab_Charged0.15
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Copper
        • qty6
      • 1{3}
        • idWood_Trunk
        • qty2
        • resourcetrue
      • 2{2}
        • idIngredient_Fibre
        • qty4
    • outputs[1]
      • 0{2}
        • idWeapon_Longsword_Copper
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Longsword]
    • time3
  • hasIcontrue