Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spend all of your mana and gain that many random buffs. | Spend all of your mana and give that many random buffs to yourself or another unit. |
| Target › Max range | — | 20 |
| Target › Min range | — | 0 |
| Target › Target mode | — | tile |
Every field that differs between the two levels, as the game defines them.
Classes that can get it 1
A Jester class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Jester
- Type
- Self buff
- Game ID
PowerUp
Status effects 26
- All Stats Up one at random · 1
- Backflip one at random · 1
- Bleed Thorns one at random · 1
- Bonus Attack one at random · 1
- Bonus Move one at random · 1
- Brace one at random · 1
- Charge one at random · 1
- Charisma Up one at random · 1
- Constitution Up one at random · 1
- Counter Attack (Temp Attack) one at random · 1
- Crit Chance Up one at random · 1
- Dexterity Up one at random · 1
- Dodge Chance one at random · 1
- Health Regen one at random · 1
- Health Regen (Diminishing) one at random · 1
- Holy Shield one at random · 1
- Intelligence Up one at random · 1
- Kinetic Spikes one at random · 1
- Lifesteal (Lifesteal) one at random · 1
- Luck Up one at random · 1
- Poison Lace one at random · 1
- Reflect one at random · 1
- Shield one at random · 1
- Speed Up one at random · 1
Raw game dataEvery value, as the game defines it
- templateself_buff
keyword_tooltips{0}
meta{3}
- nameABILITY_POWERUP_NAME
- descABILITY_POWERUP_DESC
- classJester
graphics{2}
- animationfloatingmagic
- particlefx_statup
cost{4}
- manaX
- infcantriptrue
- X_cant_be_zerotrue
- disallow_cost_modificationtrue
target{1}
- X_iscurrent_mana
damage_instance{1}
effects{1}
ApplyMultipleTimes{2}
- stacksX
RandomStatusFromPool{26}
- Quivered1
- MoveQuivered1
- Thorns1
- Brace1
- Shield1
- DivineShield1
- BleedThorns1
- KineticSpikes1
- Reflect1
- DiminishingHealthRegen1
- Charge1
- AllStatsUp1
- StrengthUp1
- DexterityUp1
- SpeedUp1
- ConstitutionUp1
- IntelligenceUp1
- CharismaUp1
- LuckUp1
- PoisonLace1
- Lifesteal1
- CritChanceUp1
- DodgeChance_Status1
- HealthRegenUp1
- BackflipWhenTargeted1
- TempCounterAttack1
- categoryjester
- upgradedToPowerUp2