Almanauts
Mewgenics
AbilityVerified for build 25143593
Push Through icon

Push Through

Trample over 2 tiles in a straight line destroying any inanimate objects.

Base and upgraded

BaseUpgraded
EffectTrample over 2 tiles in a straight line destroying any inanimate objects.Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting Bruise 1 on units you trample.
Damage instance › Effects › Bruise—1
Target › Max range24 (+2)

Every field that differs between the two levels, as the game defines them.

Damage per mana in its class

#4 of 17 damaging tank abilities by base damage per mana (upgraded: 3 damage for 4 mana, 0.75 per mana).

  1. Aftershock1.25 5 / 4
  2. Chew1 5 / 5
  3. To the Rescue!1 5 / 5
  4. Push Through0.75 3 / 4
  5. Big Rock0.71 5 / 7
  6. Suplex0.6 3 / 5
  7. Backbreaker0.5 3 / 6
  8. Trample Dash0.5 3 / 6
  9. Fault Line0.4 2 / 5
  10. Gore0.4 2 / 5
  11. Rock Toss0.4 2 / 5
  12. Rock Tomb0.38 3 / 8
  13. Tantrum0.33 1 / 3
  14. Toss0.33 1 / 3
  15. Earthquake0.29 2 / 7
Base damage ÷ mana cost, base levels. Abilities whose damage depends on a count (X) aren't ranked.

Classes that can get it 1

A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Tank
Mana cost
4
Damage
3
Type
Move
Game ID
PushThrough

Status effects 1

Raw game dataEvery value, as the game defines it
  • templatemove
  • meta{4}
    • nameABILITY_PUSHTHROUGH_NAME
    • descABILITY_PUSHTHROUGH_DESC
    • classTank
    • animate_nametrue
  • cost{2}
    • mana4
    • infcantriptrue
  • target{4}
    • range_modecross
    • max_range2
    • restrictions[must_move, must_not_be_knockback_immune_animate_character]
    • straight_shottrue
  • temporary_effects{1}
    • Trample3
  • damage_instance{3}
    • damage3
    • override_trample_damagetrue
    • effects{1}
      • VaporizeInanimate1
  • categorytank
  • upgradedToPushThrough2