Almanauts
Mewgenics
AbilityVerified for build 25143593

Tromp

Trample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.

Base and upgraded

BaseUpgraded
EffectTrample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.Trample over one tile. If you trample over a unit, you inflict Bruise on that unit.
Cost › Mana32 (−1)
Damage instance › Effects › Apply To Source › Bruise1—

Every field that differs between the two levels, as the game defines them.

Damage per mana in its class

#7 of 17 damaging butcher abilities by base damage per mana (upgraded: 3 damage for 2 mana, 1.5 per mana).

  1. Lighten the Load12.5 25 / 2
  2. Crushinator3.33 20 / 6
  3. Chonkwalk2.5 5 / 2
  4. Self Harm2.5 5 / 2
  5. Lunch Time1.67 5 / 3
  6. Rough Toss1.17 7 / 6
  7. Tromp1 3 / 3
  8. Chomp0.83 5 / 6
  9. Hook Bind0.83 5 / 6
  10. Gib0.6 3 / 5
  11. Roast0.5 3 / 6
  12. Purge0.5 1 / 2
  13. Skull Bash0.4 2 / 5
  14. Slice and Dice0.22 2 / 9
  15. Reflux0.14 1 / 7
Base damage ÷ mana cost, base levels. Abilities whose damage depends on a count (X) aren't ranked.

Classes that can get it 1

A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Butcher
Mana cost
3
Damage
3
Type
Move
Game ID
Tromp

Status effects 2

Raw game dataEvery value, as the game defines it
  • templatemove
  • meta{4}
    • nameABILITY_TROMP_NAME
    • descABILITY_TROMP_DESC
    • classButcher
    • animate_nametrue
  • cost{2}
    • infcantriptrue
    • mana3
  • temporary_effects{1}
    • Trample3
  • target{4}
    • range_modecross
    • max_range1
    • restrictions[must_be_moveable, must_move]
    • straight_shottrue
  • damage_instance{3}
    • override_trample_damagetrue
    • damage3
    • effects{2}
      • Bruise1
      • ApplyToSource{1}
        • Bruise1
  • categorybutcher
  • upgradedToTromp2