Almanauts
Mewgenics
Verified for build 25143593125 entries

Disorders · page 2

Every disorder and disease: what it does, how cats catch it, how it spreads and clears up, and which events heal it.

125 entries
Full page →Your max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana.Mental—
Full page →When you fall asleep, a Sleep Paralysis Demon with Madness spawns! You can't wake up until it's killed. Learn the spell Rest (if you have a free spell slot).MentalPhysical—
You have Madness on your first turn.Mental+5 INT+5 CHA
Full page →You are immune to buffs and debuffs. When you die, you don't leave a corpse.Magic—
Full page →Birth defect+5 dex-5 SPD
Full page →When you take damage from an ability, you have a 15% chance to inflict Burn 5 on yourself and adjacent units.Physical—
Adjacent units move away from you at the start of their turns.Physical—
Whenever you take damage, move toward the source.Mental—
Full page →Birth defect-3 STR-3 dex+8 SPD
Full page →At the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.——
Full page →Start each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious.Disease—
Full page →Start each battle with Slow 5 and Weakness 5. Your basic attack inflicts Slow 1 and Weakness 1. 20% chance of recovering at the end of each round. Contagious.Disease—
Full page →Your basic attack has lifesteal. If you don't deal damage to a unit on your turn, gain Madness 1.Magic—
Full page →Your attacks can't miss. +15% dodge chance and +15% chance to gain Fear at the start of each turn.MentalMagic—
Full page →Your movement action is a dash attack.Physical—
Full page →You can no longer heal HP.Magic+3 STR+3 dex+3 CON+3 INT+3 SPD+3 LCK+3 CHA
Full page →At the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.Birth defectMental—
Full page →Start each battle with a Rat Familiar. Your basic attack charms Rat enemies.Disease-1 CON-1 INT
Whenever you take damage, move 1 tile away from the source.Mental—
Full page →Your spells cost 0 mana. The 13th spell you cast on an adventure kills you and destroys your body.MentalMagic—
Full page →You don't eat meat.Mental—
When you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.Mental—
Full page →Your attacks may Charm.Birth defect-5 INT+10 CHA
Full page →25% chance to block attacks and get knocked back 10 tiles instead.Birth defectPhysical-3 dex
Full page →You can't equip neck armor. Double the effects of your head armor.Physical-1 dex-1 CON