Jar of Radiated Blood
Add a bit of Chaos to it from The Rift.
Whenever you take damage, spawn a friendly Clot that can grow into a copy of yourself. At the end of each battle, gain +2 to a random stat and -2 to a random stat, permanently.
Where its effects rank
Status on battle end: random permanent stat 5 sources
This item gives 2: #1 of 5 items, passives and mutations that give it.
Also given by
Spawn thing on damage: object 21
- Famine · mutation
- Hookworm · item
- Infested Ears · mutation
- Infested Eyes · mutation
- Leprosy · disorder
- Lice · item
- Loose Meat · passive
- Maggot Tail · mutation
- Miner's Beard · item
- Money Bag Bod · mutation
- Money Bag head · mutation
- Necrosis · disorder
- and 9 more
Status on battle end: even if dead 19
- Bird Flu · disorder
- Cancer · item
- Cancer · disorder
- Charged Soul Dagger · item
- Covid · disorder
- Ebola · disorder
- Elephantiasis · disorder
- Feline Aids · disorder
- Jar of Radiation · item
- Lil' Tumor · item
- Malaria · item
- Naegleria Fowleri · item
- and 7 more
Spawn thing on damage: good 10
- Famine · mutation
- Infested Ears · mutation
- Infested Eyes · mutation
- Leprosy · disorder
- Maggot Tail · mutation
- Pinworm · item
- Rock Eyes · mutation
- Tattered Scrap · item
- Tie Dye Bandana · item
- Worm Lord · passive
Spawn thing on damage: spawn on death hit 2
Overview
- Slot
- Trinket
- Set
- Game ID
JarOfRadiatedBlood
Passive effects 2
- Spawn Thing On Damage
- Status On Battle End
Raw game dataEvery value, as the game defines it
- nameITEM_JAROFRADIATEDBLOOD_NAME
- descITEM_JAROFRADIATEDBLOOD_DESC
- kindtrinket
- frame223
- quest_itemtrue
- legacy_questtrue
- hint_destinationdimensionx
- rarityquest
- indestructibletrue
- setRadioactive
- failabletrue
passives{2}
SpawnThingOnDamage{3}
- objectCatCopyClot
- goodfalse
- spawn_on_death_hitfalse
StatusOnBattleEnd{3}
- even_if_deadtrue
- RandomPermanentStat2
__dupes[1]
- 0[RandomPermanentStat, -2]
- categorylegacy_quest