Lightning Rod
You have Electric immunity and are conductive.
Electric damage you deal is increased by 1. Gain 1 Tech when you are hit with electric damage.
Where its effects rank
Add damage to element damage: damage 7 sources
This passive gives 1: #2 (tied) of 7 items, passives and mutations that give it.
Also given by
Metal 87
- Advanced Alloy Armor · item
- Advanced Alloy Hat · item
- Advanced Alloy Mask · item
- Alloy Armor · item
- Alloy Mask · item
- Alloy Mask · item
- Antenna · item
- Armory Key · item
- Barbed Hat · item
- Barbed Mask · item
- Barbed Necklace · item
- Barbed Scrap · item
- and 75 more
Add damage to element damage: element 6
- Conductor · item
- Electric Ears · mutation
- Ember · item
- Fire Aspect · passive
- Liquid Nitrogen · item
- Ring of Frost · item
Classes that can get it 1
Overview
- Class
- Tinkerer
- Group
- Tinkerer
- Upgrade levels
- 2
- Game ID
LightningRod
Status effects 3
Raw game dataEvery value, as the game defines it
1{1}
passives{3}
LightningRod{1}
- Tech1
- Metal1
AddDamageToElementDamage{2}
- elementElectric
- damage1
2{2}
- descPASSIVE_LIGHTNINGROD2_DESC
passives{4}
LightningRod{1}
- Tech1
- Metal1
Robot{1}
- allow_energize_selftrue
AddDamageToElementDamage{2}
- elementElectric
- damage2
- namePASSIVE_LIGHTNINGROD_NAME
- descPASSIVE_LIGHTNINGROD_DESC
- classTinkerer
- categorytinkerer