Wild Magic: Enchant Weapons
- Kind
- Buff
- Lasts
- or until removed (a long rest)
The next attack with your main weapon is a Critical Hit and deals an additional 1d4 Force damage.
What it does
- +1d4 Force damage with weapon attacks
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- until removed · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
Shares a stack with 1
These replace or block each other rather than adding up.
What applies it 2
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Other conditions 1
Wild Magic: Enchant Weapons (Effect) · when it ends
Creature and other abilities 1
- Wild Magic: Enchant Weapons · until removed
Other buffs 459
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Wild Magic: Light Bolt
Wild Magic: Protective Lights
Wild Magic: Protective Lights (variant 2)
Wild Magic: Telekinesis
Wild Magic: Teleport (variant 2)
Wild Magic: Teleport
Wild Magic: Weapon Infusion
Word of the Absolute: Shield of Faith
Wrath
Writhing Tide
Absorb Elements: Acid Damage- all 460