Almanauts
Elden Ring
BossMohgwyn PalaceChanged in 2 patchesVerified for build 25827938

Ancestor Spirit

4,393 HP at Mohgwyn Palace · Cocoon of the Empyrean, with the area's scaling applied. It takes the most damage from Fire and the least from Magic.

HP (NG)
4,393
HP in NG+7
11,349
Stance
120
Weakest to
Fire -20%
Resists most
Magic 20%
Nearest grace
Cocoon of the Empyrean

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Mohgwyn Palace

Cocoon of the Empyrean

Boss fightNearest Site of Grace: Cocoon of the EmpyreanScaling ×2.266

Show on map
HP
4,393
NG+7 HP
11,349
Stance
120
Weakest to
Fire and Holy −20%
Resists most
Magic 20%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic20%
Fire-20%
Lightning0%
Holy-20%
Flat defense

Physical 107 · Magic 107 · Fire 107 · Lightning 107 · Holy 107

Status buildup to proc
Status1st proc2nd3rd4th
Poison1,1411,5981,5981,598
Scarlet Rot1,1411,5981,5981,598
Bleed1,1411,5981,5981,598
Frost1,1411,5981,5981,598
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG4,393
  2. +18,106
  3. +28,917
  4. +39,322
  5. +49,727
  6. +510,538
  7. +610,943
  8. +711,349

Rewards

Once per playthrough, on its defeat.

Other bosses in Mohgwyn Palace

How Ancestor Spirit fights

At Mohgwyn Palace · Cocoon of the Empyrean, its toughest placement: 4,393 HP.

Phases by HP exact

50%40%30%10%
  • It checks its HP at 50%, 40%, 30%, 10% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (head) (1)1 hit · first hit after 1.5 sNoYes439physical
Spit (1)1 hit · first hit after 4.3 sNoYes457magic
Single hit (head) (2)1 hit · first hit after 0.9 sNoYes421physical
Kick1 hit · first hit after 1.4 sNoYes421physical
Single hit (head) (3)1 hit · first hit after 1.6 sNoYes439physical
Front Stomp + Stomp AoE2 hits · first hit after 1.8 sNoYes527physical
Charge Head (1)1 hit · first hit after 2.5 sNoYes597physical
Single hit (head) (4)1 hit · first hit after 1.4 sNoYes421physical
Spit (2)1 hit · first hit after 2.0 sNoYes457magic
Front Stomp (1)2 hits · first hit after 4.5 sNoYes527physical
12 more attacks it chains after another one
AttackParryBlockDamage
Single hit (head) (5)1 hit · first hit after 0.7 s · after Single hit (head) (2) and Single hit (head) (3)NoYes404physical
2-hit combo + projectile (head)3 hits · first hit after 0.9 s · after Single hit (head) (2) and Single hit (head) (3)NoYes492physical
Single hit (head) (6)1 hit · first hit after 0.4 s · after Single hit (head) (5) and Single hit (head) (1)NoYes545physical
Single hit (head) (7)1 hit · first hit after 1.6 s · after Single hit (head) (6)NoYes527physical
Spit (3)1 hit · first hit after 2.4 s · after Spit (1)NoYes457magic
Drain Attack8 hits · first hit after 1.9 s · after Front Stomp + Stomp AoENoNo123magic
Roll (1)1 hit · first hit after 0.0 s · after Roll (2)NoYes562physical
Roll + Front Stomp4 hits · first hit after 0.0 s · after Roll (1) and Roll (2)NoYes685physical
Bunny Hop2 hits · first hit after 1.4 sNoYes369physical
Front Stomp (2)2 hits · first hit after 1.0 s · after Bunny HopNoYes492physical
Roll (2)1 hit · first hit after 0.0 s · after Roll (1)NoYes562physical
Charge Head (2)1 hit · first hit after 2.4 s · after Charge Head (1) and Spit (1)NoYes597physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 11 sets of tables by state; the main one is shown).

  • Single hit (head) (1)
  • Spit (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
12–16 mSingle hit (head) (1) 50% · Spit (1) 40% · Moving or other actions 10%
16–40 mSpit (1) 50% · Single hit (head) (1) 40% · Moving or other actions 10%
Attacks
22
With a cooldown
14 5–30 s
Walk in before attacking
6 from up to 35 m

What hurts it most

  1. Fire-20% +20%
  2. Holy-20% +20%
  3. Slash-10% +10%
  4. Standard0%
  5. Strike0% ±0
  6. Pierce0% ±0
  7. Lightning0% ±0
  8. Magic20% −20%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed1,14175969,131 buildup
Frost1,1414691015,523 buildup
Poison1,14190757,533 buildup
Scarlet Rot1,1412,06234,337 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Ancestor Spirit takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Ancestor Spirit

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Slash negation0%→-10%
    Every changed value (2)
    ValueBeforetoAfterChange
    Key changes 1
    Slash negation0%-10%−10 pts
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display161,000changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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