Almanauts
Elden Ring
BossGreyoll's DragonbarrowChanged in 2 patchesVerified for build 25827938

Flying Dragon Greyll

11,550 HP at Greyoll's Dragonbarrow · Farum Greatbridge, with the area's scaling applied. It takes the most damage from Pierce and the least from Magic.

HP (NG)
11,550
HP in NG+7
16,186
Stance
120
Weakest to
Pierce 10%
Resists most
Magic 40%
Nearest grace
Farum Greatbridge

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Greyoll's Dragonbarrow

Farum Greatbridge

Boss fightNearest Site of Grace: Farum GreatbridgeScaling ×7.047

Show on map
HP
11,550
NG+7 HP
16,186
Stance
120
Weakest to
Pierce 10%
Resists most
Magic, Fire, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Standard35%
Slash35%
Strike35%
Pierce10%
Magic40%
Fire40%
Lightning40%
Holy40%
Flat defense

Physical 121 · Magic 121 · Fire 121 · Lightning 121 · Holy 121

Status buildup to proc
Status1st proc2nd3rd4th
Poison6279171,3741,374
Scarlet Rot6279171,3741,374
Bleed6279171,3741,374
Frost6279171,3741,374
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG11,550
  2. +111,561
  3. +212,717
  4. +313,295
  5. +413,873
  6. +515,030
  7. +615,608
  8. +716,186

Rewards

Once per playthrough, on its defeat.

Other bosses in Greyoll's Dragonbarrow

How Flying Dragon Greyll fights

At Greyoll's Dragonbarrow · Farum Greatbridge, its toughest placement: 11,550 HP.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Fire Forwards1 hit · first hit after 2.7 sNoYes1,348fire
Fire Sideways1 hit · first hit after 3.9 sNoYes1,348fire
2 projectiles (1)2 hits · first hit after 3.6 sNoYes1,348fire
Single hit (head) (1)1 hit · first hit after 3.6 sNoYes1,498physical
Single hit (head) (2)1 hit · first hit after 2.0 sNoYes1,086physical
Strike + projectile (wing) (1)2 hits · first hit after 3.1 sNoYes1,086strike
Whole Wing (1)1 hit · first hit after 2.3 sNoYes1,086strike
Flying Stomp (1)5 hits · first hit after 5.0 sNoYes1,498strike
2 projectiles (2)2 hits · first hit after 3.2 sNoYes1,348fire
Forward Stomp2 hits · first hit after 2.2 sNoYes1,123physical
Strike (tail)1 hit · first hit after 2.5 sNoYes1,198strike
Stomp (1)2 hits · first hit after 1.7 sNoYes1,011strike
2-hit combo (tail, head)2 hits · first hit after 1.9 sNoYes1,198physical
Single hit (head) (3)1 hit · first hit after 1.6 sNoYes1,086physical
Stomp (2)2 hits · first hit after 2.3 sNoYes1,123physical
Flying Stomp (2)5 hits · first hit after 5.0 sNoYes1,498strike
6 more attacks it chains after another one
AttackParryBlockDamage
Single hit (head) (4)1 hit · first hit after 2.0 sNoYes1,086physical
Strike + projectile (wing) (2)2 hits · first hit after 3.1 s · after Strike + projectile (wing) (1)NoYes1,086strike
Whole Wing (2)1 hit · first hit after 2.2 s · after Whole Wing (1)NoYes1,086strike
Stomp (3)2 hits · first hit after 1.7 s · after Stomp (1)NoYes1,011strike
Stomp (4)2 hits · first hit after 2.2 s · after Stomp (2) and Stomp (1)NoYes1,123physical
11 projectiles11 hits · first hit after 3.7 sNoYes1,348fire

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 1 animation its model doesn't have; it isn't listed.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).

  • Fire Forwards
  • Fire Sideways
  • 2 projectiles (1)
  • Single hit (head) (1)
  • Single hit (head) (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 m2 projectiles (1) 20% · 2 projectiles (2) 20% · Forward Stomp 20%
5–10 mSingle hit (head) (2) 20% · Strike + projectile (wing) (1) 20% · Whole Wing (1) 20%
10–20 mMoving or other actions 20% · Fire Sideways 20% · Fire Forwards 20%
20–30 mFire Sideways 30% · Single hit (head) (1) 30% · Moving or other actions 20%
30–40 mFire Sideways 40% · Fire Forwards 40% · Moving or other actions 20%
40–50 mFire Sideways 40% · Fire Forwards 40% · Moving or other actions 20%
50 m +Fire Forwards 50% · Fire Sideways 30% · Moving or other actions 20%
Attacks
22
With a cooldown
16 10–40 s

What hurts it most

  1. Pierce10% +38%
  2. Standard35%
  3. Slash35% ±0
  4. Strike35% ±0
  5. Magic40% −8%
  6. Fire40% −8%
  7. Lightning40% −8%
  8. Holy40% −8%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6271,83378,414 buildup
Frost6271,1851012,536 buildup
Poison6271,358911,162 buildup
Scarlet Rot6273,22144,292 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Flying Dragon Greyll takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Flying Dragon Greyll

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP1,513→1,639
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→10%
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 5
    HP1,5131,639+126+8.3%
    Standard negation40%35%−5 pts
    Slash negation40%35%−5 pts
    Strike negation40%35%−5 pts
    Pierce negation40%10%−30 pts
    Linked data 3
    SpEffect ID [27]-15,481changed
    SpEffect ID [28]-15,890changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display95300changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed