Stone Trork Axe
Overview
- Quality
- uncommon
- Item level
- 25
- Category
- Weapons
- Durability
- 45
- Kind
- Item
- Game ID
Weapon_Axe_Stone_Trork
Damage per attack
| Attack | Physical |
|---|---|
| Axe Swing Down Left | 10 |
| Axe Swing Up Right | 10 |
| Axe Swing Left Charged | 20 |
Base damage before armor and buffs.
How to get it
Craft
- 2×Any wood trunk
- 6×Any rock
- 1×Light Leather
- →
- 1×Stone Trork Axe
Need several? The crafting calculator expands this recipe down to raw materials.
Full cost in raw materials
One Stone Trork Axe takes 2 crafts in all and 20 s of crafting time, starting from:
- 6×Any rock
- 2×Any wood trunk
- 1×Light Hide
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Light Leather | Tannery | 1 | 1 | 20 s |
| Stone Trork Axe | Armory | 1 | 1 | — |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Every axe by tier
#12 of 13 by strongest hit.
| Item | Level | Strongest hit | Weakest hit | Durability |
|---|---|---|---|---|
| Crude Axe | 5 | 16 | 8 | — |
| Copper Axe | 10 | 24 | 12 | 90 |
| Rusty Iron Axe | 15 | 38 | 19 | 81 |
| Tribal Axe | 15 | 34 | 17 | 120 |
| Iron Axe | 20 | 34 | 17 | 120 |
| Feran Bone Axe | 25 | 28 | 14 | 75 |
| Stone Trork Axe | 25 | 20 | 10 | 45 |
| Doomed Outlander Axe | 30 | 86 | 43 | 135 |
| Thorium Axe | 30 | 48 | 24 | 130 |
| Cobalt Axe | 35 | 72 | 36 | 140 |
| Adamantite Axe | 40 | 104 | 52 | 150 |
| Mithril Axe | 50 | 150 | 75 | 160 |
| Onyxium Axe | 50 | 216 | 108 | 170 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityUncommon
- level25
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability45
- iconIcons/ItemsGenerated/Weapon_Axe_Stone_Trork.png
damage{3}
Axe_Swing_Down_Left{1}
- Physical10
Axe_Swing_Up_Right{1}
- Physical10
Axe_Swing_Left_Charged{1}
- Physical20
damageSpread{3}
- Axe_Swing_Down_Left0.2
- Axe_Swing_Up_Right0.2
- Axe_Swing_Left_Charged0.2
recipe{3}
inputs[3]
0{3}
- idWood_Trunk
- qty2
- resourcetrue
1{3}
- idRock
- qty6
- resourcetrue
2{2}
- idIngredient_Leather_Light
- qty1
outputs[1]
0{2}
- idWeapon_Axe_Stone_Trork
- qty1
bench{3}
- idArmory
- typeDiagramCrafting
- categories[Weapons.Axe]
- hasIcontrue