Flesh Lad
Attacks as many times as it can, then uppercuts and inflicts Bruise. Gains an extra attack per turn each time it takes damage.
Gains Speed at the end of its turn.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 23
- Movement
- 2
- Tag
- Blob
- Game ID
FleshLad
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed3
- Charisma5
Passive effects 2
- Status On Took Damage From Ability
- Status Each Turn End
Abilities 3
Status effects 3
Raw game dataEvery value, as the game defines it
graphics{3}
- movieclipFleshLad
- nameENEMY_FLESHLAD_NAME
- tooltipENEMY_FLESHLAD_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed3
- charisma5
properties{4}
- tagblob
- factionenemies
- health23
- movement2
abilities{3}
- moveDefaultMove
- attackFleshLadDoublehit
- spells[FleshLadUppercut]
passives{2}
StatusOnTookDamageFromAbility{2}
- ExtraBasicAttacks_Status1
- HealthRegenUp1
StatusEachTurnEnd{1}
- SpeedUp2
ai{4}
- brainPatternBrain
mainturn_pattern{1}
- do_all[attack~, FleshLadUppercut]
- decision_weightsdefault
- move_weightsstay_close_always_move
- categoryenemies