Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 4

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →Injure yourself, then gain +3 Magic Damage.Mage50Self buff
Full page →Injure yourself, then gain +3 Magic Damage and emit a Sparkle.Mage50Self buff
Full page →Punch a unit into SPACE! They will fall back down at the end of the round.Fighter50Melee attack
Full page →Punch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.)Fighter10Melee attack
Full page →Take 2 damage. Summon a Rot Fly.Butcher3—Spawn
Full page →Take 2 damage. Summon a Champion Rot Fly.Butcher3—Spawn
Full page →Counterattack all attacks until your next turn.Fighter6—Self buff
Full page →Preemptively counterattack all attacks until your next turn.Fighter6—Self buff
Full page →Counter the next spell an enemy casts. If counterspell isn't triggered by your next turn, absorb it to gain +2 Damage and +2 All Stats Up.Special enemy0—Self buff
Full page →Revive an adjacent body to 1 HP.Colorless6—Melee spell
Full page →Revive an adjacent body to 5 HP. (This spell costs less.)Colorless2—Melee spell
Full page →Craft and equip a random temporary weapon.Tinkerer40Self buff
Full page →Craft and equip a random temporary weapon for yourself or an ally in range 3 (if they have an empty weapon slot).Tinkerer40Self buff
Full page →Collect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects.Hunter20Targeted status
Full page →Collect all pickups within two tiles of you. Gain +1 Bonus Attack for each pickup instead of their normal effects. (This spell costs 1 mana.)Hunter10Targeted status
Full page →Craft and equip a random temporary weapon.Basic attacks—0Self buff
Full page →This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it.Mage——Lobbed attack
Full page →This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell loses half its boosts after you cast it.Mage——Lobbed attack
Full page →Shoot four projectiles in an X shape.Hunter74+bonus_ranged_damageStraightshot attack
Full page →Shoot four penetrating projectiles in an X shape.Hunter74+bonus_ranged_damageStraightshot attack
Full page →You and your allies move toward the nearest enemy.Medic30Spell
Full page →You and your allies move toward the nearest enemy and gain +1 Strength.Medic30Spell
Full page →This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield.Butcher620Melee attack
Full page →This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 10 Knockback to units without Shield.Butcher650Melee attack
Full page →Shoot a tear.Item—1+bonus_ranged_damageRanged attack
Full page →Heal and inflict Freeze 1 on a unit in range 3.Mage8—Spell
Full page →Heal and inflict Freeze 1 on any unit. (This spell costs less.)Mage6—Spell
Full page →Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle.Psychic61+XSpell
Full page →Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. (This spell costs less.)Psychic51+XSpell
Full page →A shot that damages and inflicts Charm.Hunter126+bonus_ranged_damageLobbed attack
Full page →A shot that damages and inflicts Charm 2. (This spell costs less.)Hunter86+bonus_ranged_damageLobbed attack
Full page →Heal an adjacent unit.Medic5—Melee spell
Full page →Heal all adjacent units.Medic5—Melee spell
Full page →Give a unit -4 Luck.Necromancer6—Targeted status
Full page →Give a unit -4 Luck. (This spell has increased range)Necromancer6—Targeted status
Full page →Throw a nail that knocks coins out of units it hits and ignores shield.Thief41+bonus_ranged_damageStraightshot attack
Full page →Throw 2 nails that knock coins out of units they hit and ignore shield.Thief41+bonus_ranged_damageStraightshot attack
Full page →Destroy an adjacent body. The next spell you cast costs 0 mana.Necromancer20Melee attack
Full page →Destroy an adjacent body. The next 2 spells you cast cost 0 mana.Necromancer20Melee attack
Full page →Teleport to an open tile.Necromancer4—Teleport
Full page →Teleport to a tile. If you teleport into a unit you both take 5 damage, then inflict Fear on it.Necromancer45Teleport
Full page →Throw a nail that ignores shield.Colorless52Straightshot attack
Full page →Throw a stronger nail that ignores shield. (This spell costs less.)Colorless44Straightshot attack
Dash forward, then attack with knockback.Disorder—3+bonus_melee_ability_damageDash attack
Dash forward and attackDisorder—3+bonus_melee_ability_damageDash attack
Full page →Injure yourself, then restore 15 mana. (Castable once per battle.)Mage00Self buff
Full page →Injure yourself, then restore all your mana. (Castable once per battle.)Mage00Self buff
Full page →Explode a body, dealing damage and Knockback to adjacent units.Necromancer00Targeted status
Full page →Explode a body, dealing damage and Knockback to units in a large area.Necromancer00Targeted status
Full page →A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.Druid130Spell
Full page →A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy.Druid130Spell
Full page →Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.Butcher80Spell
Full page →Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. (This spell costs less.)Butcher60Spell
Full page →Deal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone.Necromancer72+bonus_melee_ability_damageMelee attack
Full page →Deal damage, inflict Weakness and Immobile on an adjacent unit. If you have no weapon, equip a bone.Necromancer72+bonus_melee_ability_damageMelee attack
A melee attack that inflicts -1 Damage and Bleed.Special enemy01+bonus_melee_ability_damageMelee attack
Full page →A melee attack that inflicts -1 Damage and Bleed.Thief31+bonus_melee_ability_damageMelee attack
Full page →A 2-hit melee attack that inflicts -1 Damage and Bleed.Thief31+bonus_melee_ability_damageMelee attack
Full page →Explode a body and spawn 3 Leeches.Necromancer50Spell
Full page →Explode a body and spawn 5 Leeches.Necromancer50Spell
Full page →Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 Shield, and All Stats Up.Monk0—Self buff
Full page →Become downed. You don't get injured. At the end of the next round, you're revived with 50% HP, 20 Shield, 2 Holy Shield, and All Stats Up 2.Monk0—Self buff
Full page →Inflict Attraction on all enemies within range 4.Butcher100Spell
Full page →Jump to a tile, then inflict Attraction on all enemies within range 4.Butcher100Jump attack
Full page →Turn a tile into a dirt tile, smashing any inanimate objects into rocks.Tank30Melee attack
Full page →Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.Tank30Melee attack
Full page →Injure yourself and take an extra turn. (This spell can't be cast on extra turns.)Necromancer10—Self buff
Full page →Injure yourself and take an extra turn. (This spell costs less. This spell can't be cast on extra turns.)Necromancer7—Self buff
Full page →Destroy a body.Colorless00Targeted status
Destroy a body and gain 2 mana.Colorless00Targeted status
Full page →A melee attack that deals damage equal to half your Dexterity, rounded up.Colorless6(dex+1)/2Melee attack
Full page →A melee attack that deals damage equal to half your Dexterity, rounded up. (This spell costs less.)Colorless4(dex+1)/2Melee attack
This cat digBasic movement——Teleport
Full page →Dig to any tile and unearth 4 zombies.Necromancer16—Teleport
Full page →Dig to any tile and unearth 4 zombies. (This spell costs less.)Necromancer9—Teleport
Full page →Spend all of your mana, then deal that much electric damage to an adjacent unit.Tinkerer—XSpell
Full page →Spend all of your mana, then deal that much electric damage to an adjacent unit with a 10% Stun chance for each point of mana spent.Tinkerer—XSpell
Full page →Make a unit face away from you.Thief20Spell
Full page →Make any unit look away from you. This has a 33% chance to inflict Confusion.Thief20Spell
Full page →Shoot a pebble. All enemies within 3 tiles move toward it.Hunter41Lobbed attack
Full page →Shoot a pebble. All enemies within 3 tiles move toward it and gain Confusion.Hunter41Lobbed attack
Full page →Lose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)Mage3—Self buff
Full page →Lose Damage equal to 1/3rd of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)Mage3—Self buff
Full page →Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)Medic——Self buff
Full page →Gain All Stats Up and +1 Holy Shield. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)Medic——Self buff
Full page →Give a unit +1 Holy Shield and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.Medic——Targeted status
Full page →Give a unit anywhere +1 Holy Shield and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.Medic——Targeted status
Full page →Gain +1 Charisma.Colorless2—Self buff
Full page →Gain +1 Charisma. Bonus Passive: You have a chance to inflict Charm on units that contact or attack you. This chance increases with your Charisma.Colorless2—Self buff
Full page →Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer6—Spell
Full page →Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer0—Spell
Full page →Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer0—Spell
Full page →Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer6—Spell
Full page →Give +1 damage to the Spirit Bomb!Monk2—Self buff
Full page →Give +2 damage to the Spirit Bomb!Monk2—Self buff
Full page →-Thief8—Self buff
Full page →-Thief6—Self buff
Full page →Summon a 1 HP illusion of yourself within three tiles that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn.Monk5—Spawn
Full page →Summon a 1 HP illusion of yourself on any tile that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn.Monk5—Spawn
A melee attack that hits twice.Special enemy—1+bonus_melee_damageMelee attack