Full page →Injure yourself, then gain +3 Magic Damage. | Mage | 5 | 0 | Self buff |
Full page →Injure yourself, then gain +3 Magic Damage and emit a Sparkle. | Mage | 5 | 0 | Self buff |
| C Full page →Punch a unit into SPACE! They will fall back down at the end of the round. | Fighter | 5 | 0 | Melee attack |
| C Full page →Punch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.) | Fighter | 1 | 0 | Melee attack |
| C Full page →Take 2 damage. Summon a Rot Fly. | Butcher | 3 | — | Spawn |
| C Full page →Take 2 damage. Summon a Champion Rot Fly. | Butcher | 3 | — | Spawn |
Full page →Counterattack all attacks until your next turn. | Fighter | 6 | — | Self buff |
Full page →Preemptively counterattack all attacks until your next turn. | Fighter | 6 | — | Self buff |
| C Full page →Counter the next spell an enemy casts. If counterspell isn't triggered by your next turn, absorb it to gain +2 Damage and +2 All Stats Up. | Special enemy | 0 | — | Self buff |
| C Full page →Revive an adjacent body to 1 HP. | Colorless | 6 | — | Melee spell |
| C Full page →Revive an adjacent body to 5 HP. (This spell costs less.) | Colorless | 2 | — | Melee spell |
| C Full page →Craft and equip a random temporary weapon. | Tinkerer | 4 | 0 | Self buff |
| C Full page →Craft and equip a random temporary weapon for yourself or an ally in range 3 (if they have an empty weapon slot). | Tinkerer | 4 | 0 | Self buff |
Full page →Collect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects. | Hunter | 2 | 0 | Targeted status |
Full page →Collect all pickups within two tiles of you. Gain +1 Bonus Attack for each pickup instead of their normal effects. (This spell costs 1 mana.) | Hunter | 1 | 0 | Targeted status |
Full page →Craft and equip a random temporary weapon. | Basic attacks | — | 0 | Self buff |
Full page →This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it. | Mage | — | — | Lobbed attack |
Full page →This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell loses half its boosts after you cast it. | Mage | — | — | Lobbed attack |
Full page →Shoot four projectiles in an X shape. | Hunter | 7 | 4+bonus_ranged_damage | Straightshot attack |
Full page →Shoot four penetrating projectiles in an X shape. | Hunter | 7 | 4+bonus_ranged_damage | Straightshot attack |
Full page →You and your allies move toward the nearest enemy. | Medic | 3 | 0 | Spell |
Full page →You and your allies move toward the nearest enemy and gain +1 Strength. | Medic | 3 | 0 | Spell |
| C Full page →This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield. | Butcher | 6 | 20 | Melee attack |
| C Full page →This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 10 Knockback to units without Shield. | Butcher | 6 | 50 | Melee attack |
Full page →Shoot a tear. | Item | — | 1+bonus_ranged_damage | Ranged attack |
Full page →Heal and inflict Freeze 1 on a unit in range 3. | Mage | 8 | — | Spell |
Full page →Heal and inflict Freeze 1 on any unit. (This spell costs less.) | Mage | 6 | — | Spell |
| C Full page →Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. | Psychic | 6 | 1+X | Spell |
| C Full page →Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. (This spell costs less.) | Psychic | 5 | 1+X | Spell |
Full page →A shot that damages and inflicts Charm. | Hunter | 12 | 6+bonus_ranged_damage | Lobbed attack |
Full page →A shot that damages and inflicts Charm 2. (This spell costs less.) | Hunter | 8 | 6+bonus_ranged_damage | Lobbed attack |
Full page →Heal an adjacent unit. | Medic | 5 | — | Melee spell |
Full page →Heal all adjacent units. | Medic | 5 | — | Melee spell |
| C Full page →Give a unit -4 Luck. | Necromancer | 6 | — | Targeted status |
| C Full page →Give a unit -4 Luck. (This spell has increased range) | Necromancer | 6 | — | Targeted status |
Full page →Throw a nail that knocks coins out of units it hits and ignores shield. | Thief | 4 | 1+bonus_ranged_damage | Straightshot attack |
Full page →Throw 2 nails that knock coins out of units they hit and ignore shield. | Thief | 4 | 1+bonus_ranged_damage | Straightshot attack |
| D Full page →Destroy an adjacent body. The next spell you cast costs 0 mana. | Necromancer | 2 | 0 | Melee attack |
| D Full page →Destroy an adjacent body. The next 2 spells you cast cost 0 mana. | Necromancer | 2 | 0 | Melee attack |
| D Full page →Teleport to an open tile. | Necromancer | 4 | — | Teleport |
| D Full page →Teleport to a tile. If you teleport into a unit you both take 5 damage, then inflict Fear on it. | Necromancer | 4 | 5 | Teleport |
| D Full page →Throw a nail that ignores shield. | Colorless | 5 | 2 | Straightshot attack |
| D Full page →Throw a stronger nail that ignores shield. (This spell costs less.) | Colorless | 4 | 4 | Straightshot attack |
| DDash forward, then attack with knockback. | Disorder | — | 3+bonus_melee_ability_damage | Dash attack |
| DDash forward and attack | Disorder | — | 3+bonus_melee_ability_damage | Dash attack |
Full page →Injure yourself, then restore 15 mana. (Castable once per battle.) | Mage | 0 | 0 | Self buff |
Full page →Injure yourself, then restore all your mana. (Castable once per battle.) | Mage | 0 | 0 | Self buff |
| D Full page →Explode a body, dealing damage and Knockback to adjacent units. | Necromancer | 0 | 0 | Targeted status |
| D Full page →Explode a body, dealing damage and Knockback to units in a large area. | Necromancer | 0 | 0 | Targeted status |
| D Full page →A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. | Druid | 13 | 0 | Spell |
| D Full page →A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy. | Druid | 13 | 0 | Spell |
| D Full page →Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. | Butcher | 8 | 0 | Spell |
| D Full page →Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. (This spell costs less.) | Butcher | 6 | 0 | Spell |
| D Full page →Deal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone. | Necromancer | 7 | 2+bonus_melee_ability_damage | Melee attack |
| D Full page →Deal damage, inflict Weakness and Immobile on an adjacent unit. If you have no weapon, equip a bone. | Necromancer | 7 | 2+bonus_melee_ability_damage | Melee attack |
| DA melee attack that inflicts -1 Damage and Bleed. | Special enemy | 0 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack that inflicts -1 Damage and Bleed. | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A 2-hit melee attack that inflicts -1 Damage and Bleed. | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
| D Full page →Explode a body and spawn 3 Leeches. | Necromancer | 5 | 0 | Spell |
| D Full page →Explode a body and spawn 5 Leeches. | Necromancer | 5 | 0 | Spell |
| D Full page →Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 Shield, and All Stats Up. | Monk | 0 | — | Self buff |
| D Full page →Become downed. You don't get injured. At the end of the next round, you're revived with 50% HP, 20 Shield, 2 Holy Shield, and All Stats Up 2. | Monk | 0 | — | Self buff |
| D Full page →Inflict Attraction on all enemies within range 4. | Butcher | 10 | 0 | Spell |
| D Full page →Jump to a tile, then inflict Attraction on all enemies within range 4. | Butcher | 10 | 0 | Jump attack |
Full page →Turn a tile into a dirt tile, smashing any inanimate objects into rocks. | Tank | 3 | 0 | Melee attack |
Full page →Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks. | Tank | 3 | 0 | Melee attack |
| D Full page →Injure yourself and take an extra turn. (This spell can't be cast on extra turns.) | Necromancer | 10 | — | Self buff |
| D Full page →Injure yourself and take an extra turn. (This spell costs less. This spell can't be cast on extra turns.) | Necromancer | 7 | — | Self buff |
| D Full page →Destroy a body. | Colorless | 0 | 0 | Targeted status |
| DDestroy a body and gain 2 mana. | Colorless | 0 | 0 | Targeted status |
| D Full page →A melee attack that deals damage equal to half your Dexterity, rounded up. | Colorless | 6 | (dex+1)/2 | Melee attack |
| D Full page →A melee attack that deals damage equal to half your Dexterity, rounded up. (This spell costs less.) | Colorless | 4 | (dex+1)/2 | Melee attack |
| DThis cat dig | Basic movement | — | — | Teleport |
| D Full page →Dig to any tile and unearth 4 zombies. | Necromancer | 16 | — | Teleport |
| D Full page →Dig to any tile and unearth 4 zombies. (This spell costs less.) | Necromancer | 9 | — | Teleport |
| D Full page →Spend all of your mana, then deal that much electric damage to an adjacent unit. | Tinkerer | — | X | Spell |
| D Full page →Spend all of your mana, then deal that much electric damage to an adjacent unit with a 10% Stun chance for each point of mana spent. | Tinkerer | — | X | Spell |
Full page →Make a unit face away from you. | Thief | 2 | 0 | Spell |
Full page →Make any unit look away from you. This has a 33% chance to inflict Confusion. | Thief | 2 | 0 | Spell |
Full page →Shoot a pebble. All enemies within 3 tiles move toward it. | Hunter | 4 | 1 | Lobbed attack |
Full page →Shoot a pebble. All enemies within 3 tiles move toward it and gain Confusion. | Hunter | 4 | 1 | Lobbed attack |
Full page →Lose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.) | Mage | 3 | — | Self buff |
Full page →Lose Damage equal to 1/3rd of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.) | Mage | 3 | — | Self buff |
Full page →Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.) | Medic | — | — | Self buff |
Full page →Gain All Stats Up and +1 Holy Shield. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.) | Medic | — | — | Self buff |
Full page →Give a unit +1 Holy Shield and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it. | Medic | — | — | Targeted status |
Full page →Give a unit anywhere +1 Holy Shield and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it. | Medic | — | — | Targeted status |
| D Full page →Gain +1 Charisma. | Colorless | 2 | — | Self buff |
| D Full page →Gain +1 Charisma. Bonus Passive: You have a chance to inflict Charm on units that contact or attack you. This chance increases with your Charisma. | Colorless | 2 | — | Self buff |
| D Full page →Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 6 | — | Spell |
| D Full page →Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 0 | — | Spell |
| D Full page →Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 0 | — | Spell |
| D Full page →Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 6 | — | Spell |
| D Full page →Give +1 damage to the Spirit Bomb! | Monk | 2 | — | Self buff |
| D Full page →Give +2 damage to the Spirit Bomb! | Monk | 2 | — | Self buff |
| D Full page →- | Thief | 8 | — | Self buff |
| D Full page →- | Thief | 6 | — | Self buff |
| D Full page →Summon a 1 HP illusion of yourself within three tiles that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn. | Monk | 5 | — | Spawn |
| D Full page →Summon a 1 HP illusion of yourself on any tile that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn. | Monk | 5 | — | Spawn |
A melee attack that hits twice. | Special enemy | — | 1+bonus_melee_damage | Melee attack |