Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 3

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →Blow all units back three tiles. Allies are immune to knockback damage during this.Druid40Spell
Full page →Move up to 4 tiles, spreading glass shards on the tiles you walk through.Thief4—Move
Full page →Move up to 10 tiles, spreading glass shards on the tiles you walk through.Thief4—Move
Full page →Gain Stealth.Thief6—Self buff
Full page →Gain Stealth. Attacking while stealthed has a 100% critical hit chance.Thief6—Self buff
Full page →Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.)Butcher40Jump attack
Full page →Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.)Butcher210+bonus_melee_ability_damageJump attack
Full page →Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.Necromancer61Lobbed attack
Full page →Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.Necromancer05+bonus_ranged_damageLobbed attack
Full page →Deal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed.Necromancer08+bonus_ranged_damageLobbed attack
Full page →Deal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed.Necromancer62Lobbed attack
Full page →Roll up to 4 tiles diagonally.Monk4—Move
Full page →Roll up to 4 tiles diagonally or in a straight line.Monk4—Move
Full page →Remove all of your debuffs, then fall asleep.Colorless2—Self buff
Remove all of your debuffs, gain All Stats Up, then fall asleep.Colorless2—Self buff
Full page →Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action.Tank05+bonus_melee_ability_damageJump attack
Full page →Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action.Tank05+bonus_melee_ability_damageJump attack
Full page →Spawn a Catbot and give it your current weapon. (You will not get the weapon back)Tinkerer8—Spawn
Full page →Spawn a Catbot and give it your current weapon. Gain +1 Tech and refresh your basic action. (You will not get the weapon back)Tinkerer8—Spawn
Full page →Spawn a Catbot and give it your current weapon. (You will not get the weapon back)Special enemy8—Spawn
Full page →Deal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.Druid50Spell
Full page →Deal 10 Knockback to all units in a random direction. Allies gain +3 temporary Thorns and are immune to Thorns, tile and Knockback damage during this effect.Druid50Spell
Full page →Shoot lightning that chains randomly to other nearby units up to 2 tiles away.Mage74Spell
Full page →Shoot lightning that chains randomly to other nearby enemies up to 3 tiles away.Mage74Spell
Full page →Throw a projectile that passes through units and then returns to you. This can collect pickups.Thief31+bonus_ranged_damageStraightshot attack
Full page →Throw a projectile that passes through units and then returns to you. At its apex, it deals increased damage and always crits. This can collect pickups.Thief31+bonus_ranged_damageStraightshot attack
Full page →Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)Fighter3—Self buff
Full page →Take an extra turn. You have Madness 1 on that turn. (This spell can't be cast on extra turns.)Fighter3—Self buff
Full page →Shoot a random unit within range.Hunter34+bonus_ranged_damageLobbed attack
Full page →Shoot a random unit within range, twice!Hunter34+bonus_ranged_damageLobbed attack
Full page →Swap positions with a random unit.Psychic2—Swap
Full page →Swap positions with a random unit. If that unit was an enemy, you inflict Confusion on it.Psychic2—Swap
Full page →Teleport to a random tile.Mage1—Teleport
Full page →Teleport to a random tile. Deal damage to units adjacent to the tile you teleport to.Mage1—Teleport
Full page →Until end of turn, your basic attack emits +1 Sparkle.Monk3—Self buff
Full page →Until end of turn, your basic attack emits +1 Sparkle. Refresh your basic attack.Monk3—Self buff
Full page →Begin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy until you throw it.Monk0—Self buff
Full page →Begin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy+ until you throw it.Monk0—Self buff
Full page →Spawn a trap that deals damage and inflicts Charm 1.Hunter62Lobbed attack
Full page →Spawn a trap that deals damage and inflicts Charm 1. (This spell costs less.)Hunter42Lobbed attack
Full page →Gain temporary +5 Luck until your next turn.Thief50Self buff
Full page →Gain temporary +10 Luck until your next turn.Thief50Self buff
Full page →Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice.Druid10—Targeted status
Full page →Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.)Druid5—Targeted status
Full page →A melee attack with Lifesteal.Tank55+bonus_melee_ability_damageMelee attack
Full page →A melee attack with Lifesteal that inflicts Bleed 2 and ignores shield.Tank55+bonus_melee_ability_damageMelee attack
Full page →Heal yourself.Tank3—Self buff
Full page →Heal yourself more.Tank3—Self buff
Full page →Inflict Slow on a unit.Mage30Spell
Full page →Inflict Slow on units in an area.Mage30Spell
Full page →Each squirrel gains +2 Damage and +2 Speed.Druid—0Spell
Full page →A melee attack with Life Steal. If used on an ally, gain +1 Strength. If used on a pickup, gain double that pickup's effects.Butcher65+bonus_melee_ability_damageMelee attack
Full page →A wide melee attack with Life Steal. If used on an ally, gain +1 Strength. If used on a pickup, gain double that pickup's effects.Butcher65+bonus_melee_ability_damageMelee attack
Full page →Deal 5 damage to yourself. Refresh your movement action.Butcher25Self buff
Full page →Deal 5 damage to yourself. Refresh your movement action. PASSIVE: You have Trample.Butcher25Self buff
Full page →Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.Medic6—Targeted status
Full page →Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)Medic4—Targeted status
Full page →Give +1 Holy Shield to each unit within 2 tiles of you.Medic80Spell
Full page →Give +1 Holy Shield and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)Medic60Spell
Full page →Knock 2 enemies in front of you together.Tank20Melee attack
Full page →Knock 2 enemies in front of you together with +2 knockback damage.Tank20Melee attack
Gain +1 Thorns.Colorless4—Self buff
Gain +1 Thorns. (This spell costs less.)Colorless2—Self buff
Full page →Remove all debuffs from a unit.Medic30Spell
Full page →Remove all debuffs from units in an area.Medic30Spell
Full page →Attack a unit adjacent or diagonally with Cleave.Basic attacks—5+bonus_melee_damageMelee attack
Full page →Surround a unit with leeches.Necromancer80Lobbed attack
Full page →Surround a unit with beefy leeches.Necromancer80Lobbed attack
Full page →Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.Necromancer60Jump attack
Full page →Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.Necromancer02+bonus_melee_ability_damageJump attack
Full page →Jump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2.Necromancer04+bonus_melee_ability_damageJump attack
Full page →Jump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2.Necromancer60Jump attack
Full page →Throw a coin that deals damage. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.Thief—10+bonus_ranged_damageStraightshot attack
Full page →Throw a coin at infinite range with +50% crit chance that ignores shield. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.Thief—10+bonus_ranged_damageStraightshot attack
Full page →Deal 1 ice damage and inflict Slow 1 at infinite range.Colorless61Spell
Full page →Deal 1 ice damage and inflict Slow 1 at infinite range. (This spell costs less.)Colorless41Spell
Full page →Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot.Hunter40Melee attack
Full page →Destroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot.Hunter20Melee attack
Full page →A ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack.Monk61+bonus_ranged_damageLobbed attack
Full page →A ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. (This spell costs less.)Monk31+bonus_ranged_damageLobbed attack
Full page →A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack.Monk62+bonus_melee_ability_damageMelee attack
Full page →A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. (This spell costs less.)Monk32+bonus_melee_ability_damageMelee attack
Full page →Move in front of an enemy.Fighter7—Move
Full page →Move in front of an enemy. Your next action has +30% critical chance. (This spell costs less.)Fighter5—Move
Full page →Inflict Confusion 2 on a unit.Colorless50Spell
Full page →Inflict Confusion 4 on units in an area.Colorless50Spell
Full page →Collect all pickups, then become drowsy.Butcher30Spell
Full page →Collect all pickups, then become drowsy. Gain double the effects of these pickups.Butcher30Spell
Full page →Collect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.Butcher20Targeted status
Full page →Collect a pickup in range 5. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.Butcher20Targeted status
Full page →Blow a unit ten tiles away from you. This doesn't deal Knockback damage.Druid40Spell
Full page →Blow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.)Druid30Spell
Full page →Create a tall grass tile, then all enemies on grass element tiles take 1 damage.Druid41Spell
Full page →Create a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1.Druid41Spell
Full page →Create a water tile, then all allies on water element tiles heal 2 HP.Druid4—Spell
Full page →Create a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed.Druid4—Spell
Full page →Inflict Charm 2 on an adjacent unit.Medic60Spell
Full page →Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.Medic60Spell
Full page →This spell is a copy of the most recent spell an allied cat cast.Colorless5—Self buff
This spell is an upgraded copy of the most recent spell an allied cat cast.Colorless5—Self buff