| C Full page →Blow all units back three tiles. Allies are immune to knockback damage during this. | Druid | 4 | 0 | Spell |
Full page →Move up to 4 tiles, spreading glass shards on the tiles you walk through. | Thief | 4 | — | Move |
Full page →Move up to 10 tiles, spreading glass shards on the tiles you walk through. | Thief | 4 | — | Move |
| C Full page →Gain Stealth. | Thief | 6 | — | Self buff |
| C Full page →Gain Stealth. Attacking while stealthed has a 100% critical hit chance. | Thief | 6 | — | Self buff |
| C Full page →Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.) | Butcher | 4 | 0 | Jump attack |
| C Full page →Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.) | Butcher | 2 | 10+bonus_melee_ability_damage | Jump attack |
| C Full page →Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed. | Necromancer | 6 | 1 | Lobbed attack |
| C Full page →Deal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed. | Necromancer | 0 | 5+bonus_ranged_damage | Lobbed attack |
| C Full page →Deal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed. | Necromancer | 0 | 8+bonus_ranged_damage | Lobbed attack |
| C Full page →Deal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed. | Necromancer | 6 | 2 | Lobbed attack |
| C Full page →Roll up to 4 tiles diagonally. | Monk | 4 | — | Move |
| C Full page →Roll up to 4 tiles diagonally or in a straight line. | Monk | 4 | — | Move |
| C Full page →Remove all of your debuffs, then fall asleep. | Colorless | 2 | — | Self buff |
| CRemove all of your debuffs, gain All Stats Up, then fall asleep. | Colorless | 2 | — | Self buff |
Full page →Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action. | Tank | 0 | 5+bonus_melee_ability_damage | Jump attack |
Full page →Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action. | Tank | 0 | 5+bonus_melee_ability_damage | Jump attack |
| C Full page →Spawn a Catbot and give it your current weapon. (You will not get the weapon back) | Tinkerer | 8 | — | Spawn |
| C Full page →Spawn a Catbot and give it your current weapon. Gain +1 Tech and refresh your basic action. (You will not get the weapon back) | Tinkerer | 8 | — | Spawn |
| C Full page →Spawn a Catbot and give it your current weapon. (You will not get the weapon back) | Special enemy | 8 | — | Spawn |
| C Full page →Deal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect. | Druid | 5 | 0 | Spell |
| C Full page →Deal 10 Knockback to all units in a random direction. Allies gain +3 temporary Thorns and are immune to Thorns, tile and Knockback damage during this effect. | Druid | 5 | 0 | Spell |
Full page →Shoot lightning that chains randomly to other nearby units up to 2 tiles away. | Mage | 7 | 4 | Spell |
Full page →Shoot lightning that chains randomly to other nearby enemies up to 3 tiles away. | Mage | 7 | 4 | Spell |
Full page →Throw a projectile that passes through units and then returns to you. This can collect pickups. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
Full page →Throw a projectile that passes through units and then returns to you. At its apex, it deals increased damage and always crits. This can collect pickups. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| C Full page →Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.) | Fighter | 3 | — | Self buff |
| C Full page →Take an extra turn. You have Madness 1 on that turn. (This spell can't be cast on extra turns.) | Fighter | 3 | — | Self buff |
Full page →Shoot a random unit within range. | Hunter | 3 | 4+bonus_ranged_damage | Lobbed attack |
Full page →Shoot a random unit within range, twice! | Hunter | 3 | 4+bonus_ranged_damage | Lobbed attack |
| C Full page →Swap positions with a random unit. | Psychic | 2 | — | Swap |
| C Full page →Swap positions with a random unit. If that unit was an enemy, you inflict Confusion on it. | Psychic | 2 | — | Swap |
Full page →Teleport to a random tile. | Mage | 1 | — | Teleport |
Full page →Teleport to a random tile. Deal damage to units adjacent to the tile you teleport to. | Mage | 1 | — | Teleport |
| C Full page →Until end of turn, your basic attack emits +1 Sparkle. | Monk | 3 | — | Self buff |
| C Full page →Until end of turn, your basic attack emits +1 Sparkle. Refresh your basic attack. | Monk | 3 | — | Self buff |
| C Full page →Begin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy until you throw it. | Monk | 0 | — | Self buff |
| C Full page →Begin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy+ until you throw it. | Monk | 0 | — | Self buff |
Full page →Spawn a trap that deals damage and inflicts Charm 1. | Hunter | 6 | 2 | Lobbed attack |
Full page →Spawn a trap that deals damage and inflicts Charm 1. (This spell costs less.) | Hunter | 4 | 2 | Lobbed attack |
Full page →Gain temporary +5 Luck until your next turn. | Thief | 5 | 0 | Self buff |
Full page →Gain temporary +10 Luck until your next turn. | Thief | 5 | 0 | Self buff |
| C Full page →Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. | Druid | 10 | — | Targeted status |
| C Full page →Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.) | Druid | 5 | — | Targeted status |
Full page →A melee attack with Lifesteal. | Tank | 5 | 5+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack with Lifesteal that inflicts Bleed 2 and ignores shield. | Tank | 5 | 5+bonus_melee_ability_damage | Melee attack |
Full page →Heal yourself. | Tank | 3 | — | Self buff |
Full page →Heal yourself more. | Tank | 3 | — | Self buff |
Full page →Inflict Slow on a unit. | Mage | 3 | 0 | Spell |
Full page →Inflict Slow on units in an area. | Mage | 3 | 0 | Spell |
| C Full page →Each squirrel gains +2 Damage and +2 Speed. | Druid | — | 0 | Spell |
| C Full page →A melee attack with Life Steal. If used on an ally, gain +1 Strength. If used on a pickup, gain double that pickup's effects. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| C Full page →A wide melee attack with Life Steal. If used on an ally, gain +1 Strength. If used on a pickup, gain double that pickup's effects. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| C Full page →Deal 5 damage to yourself. Refresh your movement action. | Butcher | 2 | 5 | Self buff |
| C Full page →Deal 5 damage to yourself. Refresh your movement action. PASSIVE: You have Trample. | Butcher | 2 | 5 | Self buff |
Full page →Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. | Medic | 6 | — | Targeted status |
Full page →Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.) | Medic | 4 | — | Targeted status |
Full page →Give +1 Holy Shield to each unit within 2 tiles of you. | Medic | 8 | 0 | Spell |
Full page →Give +1 Holy Shield and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.) | Medic | 6 | 0 | Spell |
Full page →Knock 2 enemies in front of you together. | Tank | 2 | 0 | Melee attack |
Full page →Knock 2 enemies in front of you together with +2 knockback damage. | Tank | 2 | 0 | Melee attack |
| CGain +1 Thorns. | Colorless | 4 | — | Self buff |
| CGain +1 Thorns. (This spell costs less.) | Colorless | 2 | — | Self buff |
Full page →Remove all debuffs from a unit. | Medic | 3 | 0 | Spell |
Full page →Remove all debuffs from units in an area. | Medic | 3 | 0 | Spell |
Full page →Attack a unit adjacent or diagonally with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| C Full page →Surround a unit with leeches. | Necromancer | 8 | 0 | Lobbed attack |
| C Full page →Surround a unit with beefy leeches. | Necromancer | 8 | 0 | Lobbed attack |
| C Full page →Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness. | Necromancer | 6 | 0 | Jump attack |
| C Full page →Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness. | Necromancer | 0 | 2+bonus_melee_ability_damage | Jump attack |
| C Full page →Jump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2. | Necromancer | 0 | 4+bonus_melee_ability_damage | Jump attack |
| C Full page →Jump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2. | Necromancer | 6 | 0 | Jump attack |
Full page →Throw a coin that deals damage. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn. | Thief | — | 10+bonus_ranged_damage | Straightshot attack |
Full page →Throw a coin at infinite range with +50% crit chance that ignores shield. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn. | Thief | — | 10+bonus_ranged_damage | Straightshot attack |
| C Full page →Deal 1 ice damage and inflict Slow 1 at infinite range. | Colorless | 6 | 1 | Spell |
| C Full page →Deal 1 ice damage and inflict Slow 1 at infinite range. (This spell costs less.) | Colorless | 4 | 1 | Spell |
Full page →Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot. | Hunter | 4 | 0 | Melee attack |
Full page →Destroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot. | Hunter | 2 | 0 | Melee attack |
| C Full page →A ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. | Monk | 6 | 1+bonus_ranged_damage | Lobbed attack |
| C Full page →A ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. (This spell costs less.) | Monk | 3 | 1+bonus_ranged_damage | Lobbed attack |
| C Full page →A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. | Monk | 6 | 2+bonus_melee_ability_damage | Melee attack |
| C Full page →A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. (This spell costs less.) | Monk | 3 | 2+bonus_melee_ability_damage | Melee attack |
| C Full page →Move in front of an enemy. | Fighter | 7 | — | Move |
| C Full page →Move in front of an enemy. Your next action has +30% critical chance. (This spell costs less.) | Fighter | 5 | — | Move |
| C Full page →Inflict Confusion 2 on a unit. | Colorless | 5 | 0 | Spell |
| C Full page →Inflict Confusion 4 on units in an area. | Colorless | 5 | 0 | Spell |
| C Full page →Collect all pickups, then become drowsy. | Butcher | 3 | 0 | Spell |
| C Full page →Collect all pickups, then become drowsy. Gain double the effects of these pickups. | Butcher | 3 | 0 | Spell |
| C Full page →Collect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle. | Butcher | 2 | 0 | Targeted status |
| C Full page →Collect a pickup in range 5. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle. | Butcher | 2 | 0 | Targeted status |
| C Full page →Blow a unit ten tiles away from you. This doesn't deal Knockback damage. | Druid | 4 | 0 | Spell |
| C Full page →Blow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.) | Druid | 3 | 0 | Spell |
| C Full page →Create a tall grass tile, then all enemies on grass element tiles take 1 damage. | Druid | 4 | 1 | Spell |
| C Full page →Create a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1. | Druid | 4 | 1 | Spell |
| C Full page →Create a water tile, then all allies on water element tiles heal 2 HP. | Druid | 4 | — | Spell |
| C Full page →Create a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed. | Druid | 4 | — | Spell |
Full page →Inflict Charm 2 on an adjacent unit. | Medic | 6 | 0 | Spell |
Full page →Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party. | Medic | 6 | 0 | Spell |
| C Full page →This spell is a copy of the most recent spell an allied cat cast. | Colorless | 5 | — | Self buff |
| CThis spell is an upgraded copy of the most recent spell an allied cat cast. | Colorless | 5 | — | Self buff |