Punch a unit, knocking it back 3 tiles and inflicting Bruise. (Castable once per turn.) | Special enemy | — | 1+bonus_melee_damage | Melee attack |
Full page →Punch a unit into the air, lobbing it back 3 tiles. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
Full page →Punch a unit into the air, lobbing it back 3 tiles. Refresh your movement action. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| V Full page →Teleport all enemies within an area as close to the center of that area as possible. | Psychic | 5 | 0 | Spell |
| V Full page →Teleport all enemies within a large area as close to the center of that area as possible and inflict Confusion on those units. | Psychic | 5 | 0 | Spell |
Full page →Throw a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight. | Thief | 5 | 1+bonus_ranged_damage | Ranged attack |
Full page →Throw 2 nails that inflict Poison 1 and ignore shield at each enemy in your line of sight. | Thief | 5 | 1+bonus_ranged_damage | Ranged attack |
| VSpend 5 coins, heal 10 HP. (Castable once per turn.) | Colorless | 0 | — | Self buff |
| VSpend 5 coins, heal 15 HP. (Castable once per turn.) | Colorless | 0 | — | Self buff |
Full page →A melee attack that spawns a baited bear trap if it kills a unit or destroys a body. | Hunter | 4 | 5+bonus_melee_ability_damage | Melee attack |
Full page →A lobbed attack that spawns a baited bear trap if it kills a unit or destroys a body. | Hunter | 4 | 5+bonus_melee_ability_damage | Lobbed attack |
| V Full page →Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them. | Tinkerer | 7 | 5 | Teleport |
| V Full page →Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict Stun. | Tinkerer | 7 | 5 | Teleport |
| V Full page →Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.) | Butcher | 4 | — | Self buff |
| V Full page →Vomit up the last consumable you ate this battle and equip it. (Castable once per turn.) | Butcher | 4 | — | Self buff |
Full page →A fire spell that inflicts Burn 1 and spawns fires in a perpendicular line. | Mage | 8 | 0 | Spell |
Full page →A fire spell that damages, inflicts Burn 3 and spawns fires in a perpendicular line. | Mage | 8 | 2 | Spell |
| W Full page →Each familiar attacks their closest enemy immediately if they can. | Druid | 5 | 0 | Spell |
| W Full page →Your allies and familiars all attack their closest enemy immediately if they can. | Druid | 5 | 0 | Spell |
| W Full page →Gain +1 Dexterity, and +1 Speed. This spell costs 2 mana less for each empty armor slot you have. | Monk | — | — | Self buff |
| W Full page →Gain +1 Dexterity, +1 Speed and +1 Strength. This spell costs 2 mana less for each empty armor slot you have. | Monk | — | — | Self buff |
Full page →Teleport diagonally any distance. | Mage | 4 | — | Teleport |
Full page →Teleport diagonally any distance. (This spell costs less.) | Mage | 2 | — | Teleport |
| WDo nothing. | Colorless | 1 | — | Self buff |
| WGain 1 Charge. | Colorless | 1 | — | Self buff |
| W Full page →For the rest of the battle, you can move an extra time each turn. | Monk | 9 | — | Self buff |
| W Full page →For the rest of the battle, you can move an extra time each turn. (This spell costs less.) | Monk | 6 | — | Self buff |
| W Full page →For the rest of the battle, you can attack an extra time each turn. | Monk | 12 | — | Self buff |
| W Full page →For the rest of the battle, you can attack an extra time each turn. (This spell costs less.) | Monk | 9 | — | Self buff |
| W Full page →For the rest of the battle, the first spell you cast each turn is cast twice. | Monk | 13 | — | Self buff |
| W Full page →For the rest of the battle, the first spell you cast each turn is cast twice. (This spell costs less.) | Monk | 10 | — | Self buff |
| W Full page →Gain +1 Brace. | Monk | 9 | — | Self buff |
| W Full page →Gain +1 Brace. (This spell costs less.) | Monk | 6 | — | Self buff |
| W Full page →Inflict Soul Link on yourself and every enemy. | Necromancer | 15 | 0 | Spell |
| W Full page →Inflict Soul Link on yourself and every enemy. Gain +2 Constitution and heal 8 HP. | Necromancer | 15 | 0 | Spell |
| W Full page →Each familiar gains All Stats Up 2 and heals to full. (Castable once per battle.) | Druid | 7 | — | Targeted status |
| W Full page →Each familiar gains All Stats Up 2 and heals to full. (This spell costs 0 mana. Castable once per battle.) | Druid | 0 | — | Targeted status |
| W Full page →Inflict Petrify on a familiar and give it +6 Shield. | Druid | 4 | 0 | Targeted status |
| W Full page →Inflict Petrify on a familiar and give it +6 Shield and +2 Thorns. | Druid | 4 | 0 | Targeted status |
Throw a nail that inflicts Weakness and ignores shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
Full page →Throw 2 nails that inflict Weakness and ignore shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| W Full page →Inflict Weakness 5 on a unit. | Necromancer | 5 | 0 | Targeted status |
| W Full page →Give a unit Weakness 5 and All Stats Down. | Necromancer | 5 | 0 | Targeted status |
Full page →Set a trap that webs non-bug units that walk through it. | Hunter | 4 | 0 | Lobbed attack |
Full page →Set a web trap on any tile that webs non-bug units that walk through it. | Hunter | 4 | 0 | Lobbed attack |
| W Full page →Shoot a wet hairball that deals damage in an area. | Colorless | 7 | 2 | Spell |
| W Full page →Shoot a wet hairball that deals more damage in an area. | Colorless | 7 | 5 | Spell |
Full page →Create a whirlpool that spins units and inflicts Confusion on them. | Mage | 7 | 0 | Spell |
Full page →Create a larger whirlpool that spins units and inflicts Confusion on them. | Mage | 7 | 0 | Spell |
| W Full page →Inflict Fear and Madness on an adjacent unit. | Necromancer | 5 | 0 | Melee spell |
| W Full page →Inflict Fear 1 and Madness 2 on a unit in range 4. | Necromancer | 5 | 0 | Melee spell |
Full page →Attack a wide area with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
Full page →A wind spell that hits an entire line with Knockback 1. | Mage | 4 | level | Spell |
Full page →A wind spell that hits a wide line with Knockback 2. | Mage | 4 | level | Spell |
Full page →Gain +1 Range for the rest of the turn. | Thief | 1 | — | Self buff |
Full page →Gain +1 Range. | Thief | 1 | — | Self buff |
| W Full page →Give a unit +1 Bonus Move. | Druid | 4 | — | Targeted status |
| W Full page →Give a unit +1 Bonus Move and +1 Speed. They take their next turn earlier. | Druid | 4 | — | Targeted status |
Full page →Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.) | Medic | 3 | — | Spell |
Full page →Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.) | Medic | 3 | — | Spell |
Full page →Put a bounty on a unit. When that unit dies, its killer gains All Stats Up. | Medic | 4 | 0 | Spell |
Full page →Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.) | Medic | 2 | 0 | Spell |
| W Full page →Pull any unit within your line of sight to a tile adjacent to you. | Psychic | 5 | 0 | Targeted status |
| W Full page →Pull any unit within your line of sight to a tile adjacent to you. (This spell costs less.) | Psychic | 3 | 0 | Targeted status |
Full page →A 2-hit melee attack. | Druid | — | (5+bonus_melee_damage+1)/2 | Melee attack |
Full page →A 2-hit melee attack that inflicts bleed. | Druid | — | (5+bonus_melee_damage+1)/2 | Melee attack |
Full page →Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills. | Medic | 10 | 6 | Spell |
Full page →Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills. | Medic | 10 | 6 | Spell |
| Y Full page →You and adjacent units fall asleep | Butcher | 5 | 0 | Spell |
| Y Full page →You and adjacent units fall asleep. You gain all stats up and heal 4. | Butcher | 5 | 0 | Spell |
| Z Full page →Deal 1 electric damage at infinite range. | Colorless | 4 | 1 | Spell |
| Z Full page →Deal 1 electric damage with a 25% chance to Stun at infinite range. | Colorless | 4 | 1 | Spell |
Full page →Gain +1 Holy Shield. | Medic | 7 | — | Self buff |
Full page →Gain +1 Holy Shield. (This spell costs less.) | Medic | 5 | — | Self buff |
| Z Full page →Your movement action becomes a dash attack. This ability becomes Reposition. | Fighter | 0 | — | Self buff |
| Z Full page →Your movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+. | Fighter | 0 | — | Self buff |