Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 17

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Punch a unit, knocking it back 3 tiles and inflicting Bruise. (Castable once per turn.)Special enemy—1+bonus_melee_damageMelee attack
Full page →Punch a unit into the air, lobbing it back 3 tiles.Fighter75+bonus_melee_ability_damageMelee attack
Full page →Punch a unit into the air, lobbing it back 3 tiles. Refresh your movement action.Fighter75+bonus_melee_ability_damageMelee attack
Full page →Teleport all enemies within an area as close to the center of that area as possible.Psychic50Spell
Full page →Teleport all enemies within a large area as close to the center of that area as possible and inflict Confusion on those units.Psychic50Spell
Full page →Throw a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight.Thief51+bonus_ranged_damageRanged attack
Full page →Throw 2 nails that inflict Poison 1 and ignore shield at each enemy in your line of sight.Thief51+bonus_ranged_damageRanged attack
Spend 5 coins, heal 10 HP. (Castable once per turn.)Colorless0—Self buff
Spend 5 coins, heal 15 HP. (Castable once per turn.)Colorless0—Self buff
Full page →A melee attack that spawns a baited bear trap if it kills a unit or destroys a body.Hunter45+bonus_melee_ability_damageMelee attack
Full page →A lobbed attack that spawns a baited bear trap if it kills a unit or destroys a body.Hunter45+bonus_melee_ability_damageLobbed attack
Full page →Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them.Tinkerer75Teleport
Full page →Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict Stun.Tinkerer75Teleport
Full page →Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.)Butcher4—Self buff
Full page →Vomit up the last consumable you ate this battle and equip it. (Castable once per turn.)Butcher4—Self buff
Full page →A fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.Mage80Spell
Full page →A fire spell that damages, inflicts Burn 3 and spawns fires in a perpendicular line.Mage82Spell
Full page →Each familiar attacks their closest enemy immediately if they can.Druid50Spell
Full page →Your allies and familiars all attack their closest enemy immediately if they can.Druid50Spell
Full page →Gain +1 Dexterity, and +1 Speed. This spell costs 2 mana less for each empty armor slot you have.Monk——Self buff
Full page →Gain +1 Dexterity, +1 Speed and +1 Strength. This spell costs 2 mana less for each empty armor slot you have.Monk——Self buff
Full page →Teleport diagonally any distance.Mage4—Teleport
Full page →Teleport diagonally any distance. (This spell costs less.)Mage2—Teleport
Do nothing.Colorless1—Self buff
Gain 1 Charge.Colorless1—Self buff
Full page →For the rest of the battle, you can move an extra time each turn.Monk9—Self buff
Full page →For the rest of the battle, you can move an extra time each turn. (This spell costs less.)Monk6—Self buff
Full page →For the rest of the battle, you can attack an extra time each turn.Monk12—Self buff
Full page →For the rest of the battle, you can attack an extra time each turn. (This spell costs less.)Monk9—Self buff
Full page →For the rest of the battle, the first spell you cast each turn is cast twice.Monk13—Self buff
Full page →For the rest of the battle, the first spell you cast each turn is cast twice. (This spell costs less.)Monk10—Self buff
Full page →Gain +1 Brace.Monk9—Self buff
Full page →Gain +1 Brace. (This spell costs less.)Monk6—Self buff
Full page →Inflict Soul Link on yourself and every enemy.Necromancer150Spell
Full page →Inflict Soul Link on yourself and every enemy. Gain +2 Constitution and heal 8 HP.Necromancer150Spell
Full page →Each familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)Druid7—Targeted status
Full page →Each familiar gains All Stats Up 2 and heals to full. (This spell costs 0 mana. Castable once per battle.)Druid0—Targeted status
Full page →Inflict Petrify on a familiar and give it +6 Shield.Druid40Targeted status
Full page →Inflict Petrify on a familiar and give it +6 Shield and +2 Thorns.Druid40Targeted status
Throw a nail that inflicts Weakness and ignores shield.Thief31+bonus_ranged_damageStraightshot attack
Full page →Throw 2 nails that inflict Weakness and ignore shield.Thief31+bonus_ranged_damageStraightshot attack
Full page →Inflict Weakness 5 on a unit.Necromancer50Targeted status
Full page →Give a unit Weakness 5 and All Stats Down.Necromancer50Targeted status
Full page →Set a trap that webs non-bug units that walk through it.Hunter40Lobbed attack
Full page →Set a web trap on any tile that webs non-bug units that walk through it.Hunter40Lobbed attack
Full page →Shoot a wet hairball that deals damage in an area.Colorless72Spell
Full page →Shoot a wet hairball that deals more damage in an area.Colorless75Spell
Full page →Create a whirlpool that spins units and inflicts Confusion on them.Mage70Spell
Full page →Create a larger whirlpool that spins units and inflicts Confusion on them.Mage70Spell
Full page →Inflict Fear and Madness on an adjacent unit.Necromancer50Melee spell
Full page →Inflict Fear 1 and Madness 2 on a unit in range 4.Necromancer50Melee spell
Full page →Attack a wide area with Cleave.Basic attacks—5+bonus_melee_damageMelee attack
Full page →A wind spell that hits an entire line with Knockback 1.Mage4levelSpell
Full page →A wind spell that hits a wide line with Knockback 2.Mage4levelSpell
Full page →Gain +1 Range for the rest of the turn.Thief1—Self buff
Full page →Gain +1 Range.Thief1—Self buff
Full page →Give a unit +1 Bonus Move.Druid4—Targeted status
Full page →Give a unit +1 Bonus Move and +1 Speed. They take their next turn earlier.Druid4—Targeted status
Full page →Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)Medic3—Spell
Full page →Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)Medic3—Spell
Full page →Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.Medic40Spell
Full page →Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)Medic20Spell
Full page →Pull any unit within your line of sight to a tile adjacent to you.Psychic50Targeted status
Full page →Pull any unit within your line of sight to a tile adjacent to you. (This spell costs less.)Psychic30Targeted status
Full page →A 2-hit melee attack.Druid—(5+bonus_melee_damage+1)/2Melee attack
Full page →A 2-hit melee attack that inflicts bleed.Druid—(5+bonus_melee_damage+1)/2Melee attack
Full page →Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.Medic106Spell
Full page →Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.Medic106Spell
Full page →You and adjacent units fall asleepButcher50Spell
Full page →You and adjacent units fall asleep. You gain all stats up and heal 4.Butcher50Spell
Full page →Deal 1 electric damage at infinite range.Colorless41Spell
Full page →Deal 1 electric damage with a 25% chance to Stun at infinite range.Colorless41Spell
Full page →Gain +1 Holy Shield.Medic7—Self buff
Full page →Gain +1 Holy Shield. (This spell costs less.)Medic5—Self buff
Full page →Your movement action becomes a dash attack. This ability becomes Reposition.Fighter0—Self buff
Full page →Your movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+.Fighter0—Self buff