Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 16

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →All enemies within 5 tiles move toward you.Fighter30Spell
Full page →Reduce the cost of another unit's spells by 1 until the end of their turn.Mage5—Targeted status
Full page →Reduce the cost of a unit's spells by 1 until the end of their turn. This can target yourself.Mage5—Targeted status
Full page →Inflict Madness 1 on a unit.Druid40Targeted status
Full page →Inflict Madness 1 on a unit. It immediately attacks a unit if it can.Druid40Targeted status
Full page →Teleport onto a unit, dealing damage to yourself and that unit.Mage65Teleport
Full page →Teleport onto a unit, dealing damage to that unit.Mage65Teleport
Full page →Push a unit within your line of sight away from you 10 tiles.Psychic40Spell
Full page →Push a unit within your line of sight away from you 10 tiles with Chain Knockback.Psychic40Spell
Full page →This cat teleportSpecial enemy——Teleport
Full page →Teleport to any tile.Mage6—Teleport
Full page →Teleport to any tile. (This spell costs less.)Mage4—Teleport
This cat teleportBasic movement——Teleport
This cat teleportBasic movement——Teleport
Full page →Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.Psychic70Spell
Full page →Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn. If its was an ally, the bleed thorns last for the rest of the battle.Psychic70Spell
Full page →Teleport to any grass or water tile.Hunter4—Teleport
Full page →Teleport to any grass or water tile. Gain Stealth.Hunter4—Teleport
Full page →Spawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict Stun.Tinkerer7—Spawn
Full page →Spawn a tesla coil in range 7 that shoots lightning bolts at random units with a small chance to inflict Stun.Tinkerer7—Spawn
Full page →Gain +1 knockback damage and +1 knockback range until the end of the turn.Tank2—Self buff
Full page →Gain +1 Constitution. Gain +1 knockback damage and +1 knockback range until the end of the turn.Tank2—Self buff
Full page →Restore all of your mana and fall asleep. (Castable once per turn.)Psychic5—Self buff
Full page →Restore all of your mana and fall asleep. (Castable once per turn. This spell costs 0 mana.)Psychic0—Self buff
Full page →Take damage equal to your Intelligence. The next spell you cast this turn is free.Fighter2—Self buff
Full page →Take damage equal to your Intelligence, then your Intelligence becomes 0. The next spell you cast this turn is free.Fighter2—Self buff
Full page →Move 3 tiles. Plant brambles as you move.Druid6—Move
Full page →Move 3 tiles. Plant brambles as you move. (This spell costs less.)Druid3—Move
Attack the unit restraining you.Contextual—5+bonus_melee_damageMelee attack
Full page →Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.Druid74+bonus_ranged_damageLobbed attack
Full page →Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its first turn.Druid74+bonus_ranged_damageLobbed attack
Full page →Throw poop.Druid—4+bonus_ranged_damageLobbed attack
Full page →Give +3 Shield to a unit or spawn a scrap pickup on an empty tile.Tank50Lobbed attack
Full page →Give +3 Shield to units in an area and spawn scrap pickups on the empty tiles in that area.Tank50Lobbed attack
Full page →Throw the Spirit Bomb, then this ability becomes Charge Spirit Bomb. (Cannot be thrown with 0 charges.)Monk0—Spell
Full page →Throw the Spirit Bomb, then this ability becomes Charge Spirit Bomb. (Cannot be thrown with 0 charges.)Monk0—Spell
Full page →Throw your weapon at a unit. The weapon breaks. (Castable once per turn.)Fighter05+bonus_ranged_damageRanged attack
Full page →Throw your weapon at a unit. This breaks the weapon.Basic attacks—5+bonus_ranged_damageRanged attack
Full page →Dash forward and light fires in your path.Tinkerer53+bonus_melee_damageTrample dash
Full page →A melee attack that has a 25% chance to inflict Stun.Fighter75+bonus_melee_ability_damageMelee attack
Full page →A melee attack that inflicts Stun.Fighter75+bonus_melee_ability_damageMelee attack
Full page →Shoot lightning bolts in eight directions with a 50% chance to Stun.Mage1212Spell
Full page →Shoot stronger lightning bolts in eight directions with a 100% chance to Stun.Mage1216Spell
Full page →Fall into an adjacent tile, dealing massive damage to units you displace.Druid—10+bonus_melee_damageTrample dash
Full page →Take an extra turn at the end of the round. (This spell can't be cast on extra turns.)Thief10—Self buff
Full page →Take an extra turn at the end of the round. (This spell can't be cast on extra turns. This spell costs less.)Thief7—Self buff
Full page →Jump to a tile adjacent to an ally. Damage and displace any units you land on.Tank55+bonus_melee_ability_damageJump attack
Full page →Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to.Tank35+bonus_melee_ability_damageJump attack
Full page →Inflict Burn 1 on an adjacent unit.Colorless30Spell
Full page →Inflict Burn 1 on a unit in range 5.Colorless30Spell
Full page →Throw an adjacent unit to an open tile. (Castable once per turn.)Tank01Throw attack
Full page →Throw an adjacent unit to a tile, dealing bonus damage if it collides with something. (Castable once per turn.)Tank01Throw attack
Full page →Throw your crippled friend to any tile. (Castable once per turn.)Tank01Throw attack
Full page →Throw an adjacent unit to an open tile.Tank31Throw attack
Full page →Throw an adjacent unit to a tile, dealing bonus damage if it collides with something.Tank31Throw attack
Full page →Trample one tile toward the nearest food pickup.Butcher3—Self buff
Full page →Trample two tiles toward the nearest food pickup.Butcher3—Self buff
Full page →Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer50Spell
Full page →Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer00Spell
Full page →Swap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer00Spell
Full page →Swap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured.Necromancer50Spell
Full page →Increase your movement. You're unaffected by tile effects until the end of the turn.Hunter3—Self buff
Full page →Double your movement. You're unaffected by tile effects until the end of the turn.Hunter3—Self buff
Full page →Dash forward with Trample, then spawn a rock.Tank63Trample dash
Full page →Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun.Tank65+bonus_melee_ability_damageTrample dash
Full page →Cleanse your debuffs and gain +1 Shield.Monk4—Self buff
Full page →Cleanse your debuffs and gain +1 Shield. At the end of each round, automatically cast this spell for free.Monk4—Self buff
Full page →A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.Mage74Spell
Full page →A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun in an area.Mage74Spell
Full page →Explode the nuke and mass damage everything.Item——Self buff
Full page →Explode the nuke and mass damage everything.Item——Self buff
Full page →Immobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.Colorless40Melee attack
Full page →Immobilize a unit in range 4. This only has a 25% chance to work on boss units and large enemies.Colorless40Lobbed attack
Full page →Throw 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.Thief41+bonus_ranged_damageStraightshot attack
Full page →Throw 3 nails straight and diagonally in front of you 2 times. These nails have the effects of your basic attack and ignore shield.Thief41+bonus_ranged_damageStraightshot attack
Full page →Trample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.Butcher33Move
Full page →Trample over one tile. If you trample over a unit, you inflict Bruise on that unit.Butcher23Move
Full page →Move four tiles. Costs less mana the lower your HP is.Butcher——Move
Full page →Trample over four tiles. Costs less mana the lower your HP is.Butcher——Move
Full page →Move one tile diagonally.Fighter2—Move
Full page →Move two tiles diagonally.Fighter2—Move
Full page →Dig to any open tile. (Castable once per battle.)Colorless3—Teleport
Full page →Dig to any open tile. (Castable once per battle. This spell costs 0 mana.)Colorless0—Teleport
Full page →Force a nearby unit to move away from you.Medic20Targeted status
Full page →Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.Medic20Targeted status
Full page →Shoot twice.Hunter94+bonus_ranged_damageLobbed attack
Full page →Shoot thrice.Hunter94+bonus_ranged_damageLobbed attack
Hits twiceBasic attacks——Melee attack
Full page →A weak melee attack that hits an extra time for each empty armor slot you have.Monk52+bonus_melee_ability_damageMelee attack
Full page →A weak melee attack that hits two extra times for each empty armor slot you have.Monk52+bonus_melee_ability_damageMelee attack
Full page →Dig up a body. It reanimates at the end of the round.Necromancer5—Spawn
Full page →Dig up a body. It reanimates at the end of the round. (This spell costs less.)Necromancer4—Spawn
Full page →Dash forward X spaces, gain +X Shield, deal X damage, and deal X knockback. X is equal to the number of empty armor slots you have plus one.Monk7X+1Dash attack
Full page →Dash forward X spaces, gain +X Shield, deal X damage, and deal X knockback. X is equal to twice the number of empty armor slots you have.Monk7X+1Dash attack
Full page →Shoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn.Tinkerer45Spell
Full page →Shoot an explosive homing missile at a random enemy. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)Tinkerer35Spell
Full page →Gain +6 Shield and +1 temporary Brace. This spell has a 75% chance to be disabled on each turn.Tinkerer4—Self buff
Full page →Get +6 Shield and +1 temporary Brace. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)Tinkerer3—Self buff
Full page →Fully heal a familiar and give it All Stats Up.Tinkerer40Targeted status
Full page →Fully heal a familiar and give it All Stats Up and +1 Holy Shield.Tinkerer40Targeted status