| D Full page →- | Thief | 3 | — | Self buff |
| D Full page →- | Thief | 3 | — | Self buff |
| D Full page →A magic damage melee attack with knockback 3 that inflicts Confusion. | Monk | 7 | 5 | Melee attack |
| D Full page →A strong magic damage melee attack with knockback 10 that inflicts Confusion. | Monk | 7 | 8 | Melee attack |
A melee attack with Lifesteal. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| D Full page →Dig to an open tile in a straight line. | Tinkerer | 5 | — | Teleport |
| D Full page →Dig to a tile in a straight line. If you dig into a unit, explode dealing 5 damage in an area (including to yourself). | Tinkerer | 5 | — | Teleport |
| D Full page →Spawn a poop on an adjacent tile. | Colorless | 3 | 0 | Melee attack |
| D Full page →Spawn a poop on an adjacent tile. Inflict Poison 3 and a 15% chance to Stun if you poop on a unit. | Colorless | 3 | 0 | Melee attack |
Full page →Spawn 2-3 coins on random tiles. | Thief | 4 | — | Spawn |
Full page →Spawn 3-7 coins on random tiles. | Thief | 4 | — | Spawn |
Full page →Deal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.) | Tank | 7 | 2 | Spell |
Full page →Deal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.) | Tank | 7 | 5 | Spell |
Full page →Eat a rock to gain +5 Shield and +1 Strength. | Tank | 1 | 0 | Tile targeted melee attack |
Full page →Eat a rock to gain +5 Shield and All Stats Up. | Tank | 1 | 0 | Tile targeted melee attack |
| E Full page →Teleport to the last tile you targeted with an ability if it's empty. | Psychic | 1 | — | Teleport |
| E Full page →Teleport to the last tile you targeted with an ability. Displace and damage any units on that tile. | Psychic | 1 | 5 | Teleport |
Full page →Spawn a spider egg trap that inflicts Infested 4. | Hunter | 4 | 0 | Lobbed attack |
Full page →Spawn a spider egg trap that deals damage and inflicts Infested 4. | Hunter | 4 | 4 | Lobbed attack |
| E Full page →Explode and fly to a random tile at least four tiles away. This explosion damages you. | Tinkerer | 3 | — | Self buff |
| E Full page →Explode and fly to a random tile at least four tiles away. This explosion damages you. (This spell costs less.) | Tinkerer | 1 | — | Self buff |
| E Full page →Launch yourself out of the mech. Deal damage to units you land on and yourself. | Tinkerer | 3 | 5+bonus_melee_ability_damage | Throw attack |
| E Full page →Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. | Tinkerer | 5 | — | Spawn |
| E Full page →Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. (This spell costs less.) | Tinkerer | 3 | — | Spawn |
| E Full page →Give your weapon +3 electric damage. | Tinkerer | 5 | — | Self buff |
| E Full page →Give your weapon +3 electric damage. (This spell costs less.) | Tinkerer | 3 | — | Self buff |
Full page →Run next to the ally with the most missing health. Trample all in the way. | Medic | 5 | — | Move |
Full page →Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.) | Medic | 3 | — | Move |
| E Full page →You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. | Monk | 0 | — | Self buff |
| E Full page →You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. Get an extra turn when you cast this. | Monk | 0 | — | Self buff |
| E Full page →Give a familiar an extra turn after this one. | Druid | 8 | 0 | Targeted status |
| E Full page →Give a familiar an extra turn after this one. (This spell costs less and has increased range.) | Druid | 6 | 0 | Targeted status |
Full page →A high damage spell that hits a single target. | Mage | 7 | 10 | Spell |
Full page →A high damage spell that hits a single target and deals extra damage equal to your Intelligence. | Mage | 7 | 10+int | Spell |
| E Full page →Get big. | Mage | 10 | 3 | Spell |
| E Full page →Get big. | Mage | 1 | 3 | Spell |
Full page →Another unit's next spell is free. | Medic | 8 | — | Targeted status |
Full page →Another unit's next spell is free. Infinite range. (This spell costs less.) | Medic | 6 | — | Targeted status |
| E Full page →Give a unit +4 Strength and Confusion 2. | Fighter | 3 | 0 | Targeted status |
| E Full page →Give a unit on any tile +4 Strength and Confusion 2. | Fighter | 3 | 0 | Targeted status |
| E Full page →Entangle units in an area. | Druid | 5 | 0 | Lobbed attack |
| E Full page →Entangle units in an area and spawn bramble tiles. | Druid | 5 | 0 | Lobbed attack |
Full page →Get in the mech suit. | Contextual | 0 | 0 | Targeted status |
| E25% chance to break free. | Contextual | — | 0 | Melee attack |
| E Full page →25% chance to break free. | Contextual | — | 0 | Melee attack |
| E25% chance to break free. | Contextual | — | 0 | Melee attack |
| E Full page →Resurrect an enemy body to full HP. It joins your team. | Necromancer | 12 | — | Spell |
| E Full page →Resurrect an enemy body to full HP. It joins your team and takes an extra turn after this one. | Necromancer | 12 | — | Spell |
Full page →Gain 4 Holy Shield, 3 Shield, heal 2 HP, and Brace 1. | Medic | 16 | — | Self buff |
Full page →Gain Thorns 6, Reflect 5, 4 Holy Shield, 3 Shield, heal 2 HP and Brace 1. | Medic | 16 | — | Self buff |
| E Full page →Gain +3 Tech and Madness 1. (This spell can only be cast once per battle.) | Tinkerer | 5 | — | Self buff |
| E Full page →Gain +3 Tech. (This spell can only be cast once per battle.) | Tinkerer | 5 | — | Self buff |
| E Full page →Inflict Fear on all enemies. | Necromancer | 12 | 0 | Spell |
| E Full page →Inflict Fear 1 and Weakness 2 on all enemies. | Necromancer | 12 | 0 | Spell |
| E Full page →Refresh your basic attack and movement action. Fall asleep at the end of the turn. | Fighter | 8 | — | Self buff |
| E Full page →Refresh your basic attack and movement action. Gain +2 Strength and +4 Speed until end of turn. Fall asleep at the end of the turn. | Fighter | 6 | — | Self buff |
| E Full page →Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.) | Fighter | — | 5+bonus_melee_ability_damage | Dash attack |
| E Full page →Dash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.) | Fighter | — | 5+bonus_melee_ability_damage | Dash attack |
| E Full page →Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. | Tinkerer | 7 | — | Teleport |
| E Full page →Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. (This spell costs less.) | Tinkerer | 3 | — | Teleport |
| E Full page →he explode | Special enemy | 5 | 1 | Spell |
Full page →Lob a puke projectile that does splash damage to neighboring units. | Basic attacks | — | 4+bonus_ranged_damage | Spell |
Full page →Give a unit +3 range and reach until the end of their next turn. | Hunter | 3 | 0 | Spell |
Full page →Give a unit +20 range and reach until the end of their next turn. | Hunter | 3 | 0 | Spell |
| F Full page →Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. | Tinkerer | 5 | 0 | Targeted status |
| F Full page →Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.) | Tinkerer | 4 | 0 | Targeted status |
Full page →Gain Stealth 1. | Thief | 10 | — | Self buff |
Full page →Gain Stealth 2. | Thief | 10 | — | Self buff |
| F Full page →Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.) | Fighter | 2 | 25+bonus_melee_ability_damage | Melee attack |
| F Full page →Charge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.) | Fighter | 2 | 25+bonus_melee_ability_damage | Dash attack |
| F Full page →Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them. | Butcher | 5 | floor(X*.25) | Spell |
| F Full page →Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them. | Butcher | 3 | floor(X*.25) | Spell |
| F Full page →Every ally that hasn't taken their turn yet takes their turn right after yours. You go first next round. | Psychic | 4 | — | Spell |
| F Full page →Every ally that hasn't taken their turn yet takes their turn right after yours. Those units get +4 temporary Speed. You go first next round. | Psychic | 4 | — | Spell |
| F Full page →Refresh your weapon and trinket actions (unless they gain you mana). | Tinkerer | 8 | — | Self buff |
| F Full page →Refresh your weapon and trinket actions (unless they gain you mana). Repair 1 use to all of your equipment. | Tinkerer | 8 | — | Self buff |
Full page →Fling all units in a straight line onto nearby tiles. | Tank | 5 | 2 | Spell |
Full page →Fling all units in a straight line onto nearby tiles, dealing more damage. | Tank | 5 | 5 | Spell |
| FGain +1 Speed. | Colorless | 4 | — | Self buff |
| FGain +1 Speed. Bonus Passive: You're unaffected by tile effects. | Colorless | 4 | — | Self buff |
| F Full page →Destroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle. | Necromancer | 2 | 0 | Melee attack |
| F Full page →Destroy a body at range. Your basic attack inflicts +1 Leech for the rest of the battle. | Necromancer | 2 | 0 | Targeted status |
| FA melee attack. (This spell costs 0 mana. Castable once per turn.) | Druid | 0 | — | Melee attack |
| F Full page →Dig up a small rock. | Colorless | 4 | — | Spawn |
| F Full page →Dig up a small rock. (This spell costs less.) | Colorless | 3 | — | Spawn |
| F Full page →Dash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (Castable once per turn.) | Monk | 6 | — | Dash attack |
| F Full page →Dash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (This spell costs 0 mana. Castable once per turn.) | Monk | 0 | — | Dash attack |
| F Full page →- | Mage | 3 | — | Self buff |
| F Full page →- | Mage | 3 | — | Self buff |
Full page →A fireblast that inflicts Burn 2 in an area. | Mage | 7 | 3 | Spell |
Full page →A more damaging fireblast that inflicts Burn 3 in an area. | Mage | 7 | 5 | Spell |
| F Full page →Inflict Poison 2 and Burn 2 on a unit in melee range. | Butcher | 5 | 0 | Spell |
| F Full page →Inflict Poison 2 and Burn 2 in a small cone. | Butcher | 5 | 0 | Spell |
Full page →A melee attack that inflicts Burn 3. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack that inflicts more Burn the more Strength you have. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
Full page →Shoot a projectile that inflicts Burn 2 and lights fires. | Hunter | 7 | 2+bonus_ranged_damage | Spell |
Full page →Shoot a projectile with infinite range that inflicts Burn 4 and lights fires. | Hunter | 7 | 2+bonus_ranged_damage | Spell |
Full page →A fire spell that increases its range, area, damage, and Burn by 1 every turn. | Mage | 5 | — | Spell |