Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 5

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →-Thief3—Self buff
Full page →-Thief3—Self buff
Full page →A magic damage melee attack with knockback 3 that inflicts Confusion.Monk75Melee attack
Full page →A strong magic damage melee attack with knockback 10 that inflicts Confusion.Monk78Melee attack
A melee attack with Lifesteal.Basic attacks—5+bonus_melee_damageMelee attack
Full page →Dig to an open tile in a straight line.Tinkerer5—Teleport
Full page →Dig to a tile in a straight line. If you dig into a unit, explode dealing 5 damage in an area (including to yourself).Tinkerer5—Teleport
Full page →Spawn a poop on an adjacent tile.Colorless30Melee attack
Full page →Spawn a poop on an adjacent tile. Inflict Poison 3 and a 15% chance to Stun if you poop on a unit.Colorless30Melee attack
Full page →Spawn 2-3 coins on random tiles.Thief4—Spawn
Full page →Spawn 3-7 coins on random tiles.Thief4—Spawn
Full page →Deal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)Tank72Spell
Full page →Deal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)Tank75Spell
Full page →Eat a rock to gain +5 Shield and +1 Strength.Tank10Tile targeted melee attack
Full page →Eat a rock to gain +5 Shield and All Stats Up.Tank10Tile targeted melee attack
Full page →Teleport to the last tile you targeted with an ability if it's empty.Psychic1—Teleport
Full page →Teleport to the last tile you targeted with an ability. Displace and damage any units on that tile.Psychic15Teleport
Full page →Spawn a spider egg trap that inflicts Infested 4.Hunter40Lobbed attack
Full page →Spawn a spider egg trap that deals damage and inflicts Infested 4.Hunter44Lobbed attack
Full page →Explode and fly to a random tile at least four tiles away. This explosion damages you.Tinkerer3—Self buff
Full page →Explode and fly to a random tile at least four tiles away. This explosion damages you. (This spell costs less.)Tinkerer1—Self buff
Full page →Launch yourself out of the mech. Deal damage to units you land on and yourself.Tinkerer35+bonus_melee_ability_damageThrow attack
Full page →Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana.Tinkerer5—Spawn
Full page →Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. (This spell costs less.)Tinkerer3—Spawn
Full page →Give your weapon +3 electric damage.Tinkerer5—Self buff
Full page →Give your weapon +3 electric damage. (This spell costs less.)Tinkerer3—Self buff
Full page →Run next to the ally with the most missing health. Trample all in the way.Medic5—Move
Full page →Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)Medic3—Move
Full page →You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn.Monk0—Self buff
Full page →You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. Get an extra turn when you cast this.Monk0—Self buff
Full page →Give a familiar an extra turn after this one.Druid80Targeted status
Full page →Give a familiar an extra turn after this one. (This spell costs less and has increased range.)Druid60Targeted status
Full page →A high damage spell that hits a single target.Mage710Spell
Full page →A high damage spell that hits a single target and deals extra damage equal to your Intelligence.Mage710+intSpell
Full page →Get big.Mage103Spell
Full page →Get big.Mage13Spell
Full page →Another unit's next spell is free.Medic8—Targeted status
Full page →Another unit's next spell is free. Infinite range. (This spell costs less.)Medic6—Targeted status
Full page →Give a unit +4 Strength and Confusion 2.Fighter30Targeted status
Full page →Give a unit on any tile +4 Strength and Confusion 2.Fighter30Targeted status
Full page →Entangle units in an area.Druid50Lobbed attack
Full page →Entangle units in an area and spawn bramble tiles.Druid50Lobbed attack
Full page →Get in the mech suit.Contextual00Targeted status
25% chance to break free.Contextual—0Melee attack
Full page →25% chance to break free.Contextual—0Melee attack
25% chance to break free.Contextual—0Melee attack
Full page →Resurrect an enemy body to full HP. It joins your team.Necromancer12—Spell
Full page →Resurrect an enemy body to full HP. It joins your team and takes an extra turn after this one.Necromancer12—Spell
Full page →Gain 4 Holy Shield, 3 Shield, heal 2 HP, and Brace 1.Medic16—Self buff
Full page →Gain Thorns 6, Reflect 5, 4 Holy Shield, 3 Shield, heal 2 HP and Brace 1.Medic16—Self buff
Full page →Gain +3 Tech and Madness 1. (This spell can only be cast once per battle.)Tinkerer5—Self buff
Full page →Gain +3 Tech. (This spell can only be cast once per battle.)Tinkerer5—Self buff
Full page →Inflict Fear on all enemies.Necromancer120Spell
Full page →Inflict Fear 1 and Weakness 2 on all enemies.Necromancer120Spell
Full page →Refresh your basic attack and movement action. Fall asleep at the end of the turn.Fighter8—Self buff
Full page →Refresh your basic attack and movement action. Gain +2 Strength and +4 Speed until end of turn. Fall asleep at the end of the turn.Fighter6—Self buff
Full page →Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)Fighter—5+bonus_melee_ability_damageDash attack
Full page →Dash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)Fighter—5+bonus_melee_ability_damageDash attack
Full page →Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces.Tinkerer7—Teleport
Full page →Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. (This spell costs less.)Tinkerer3—Teleport
Full page →he explodeSpecial enemy51Spell
Full page →Lob a puke projectile that does splash damage to neighboring units.Basic attacks—4+bonus_ranged_damageSpell
Full page →Give a unit +3 range and reach until the end of their next turn.Hunter30Spell
Full page →Give a unit +20 range and reach until the end of their next turn.Hunter30Spell
Full page →Take an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)Psychic4—Self buff
Full page →Take an extra turn. You have a 75% chance to be stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)Psychic4—Self buff
Full page →Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon.Tinkerer50Targeted status
Full page →Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.)Tinkerer40Targeted status
Full page →Gain Stealth 1.Thief10—Self buff
Full page →Gain Stealth 2.Thief10—Self buff
Full page →Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)Fighter225+bonus_melee_ability_damageMelee attack
Full page →Charge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.)Fighter225+bonus_melee_ability_damageDash attack
Full page →Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.Butcher5floor(X*.25)Spell
Full page →Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them.Butcher3floor(X*.25)Spell
Full page →Every ally that hasn't taken their turn yet takes their turn right after yours. You go first next round.Psychic4—Spell
Full page →Every ally that hasn't taken their turn yet takes their turn right after yours. Those units get +4 temporary Speed. You go first next round.Psychic4—Spell
Full page →Refresh your weapon and trinket actions (unless they gain you mana).Tinkerer8—Self buff
Full page →Refresh your weapon and trinket actions (unless they gain you mana). Repair 1 use to all of your equipment.Tinkerer8—Self buff
Full page →Fling all units in a straight line onto nearby tiles.Tank52Spell
Full page →Fling all units in a straight line onto nearby tiles, dealing more damage.Tank55Spell
Gain +1 Speed.Colorless4—Self buff
Gain +1 Speed. Bonus Passive: You're unaffected by tile effects.Colorless4—Self buff
Full page →Destroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle.Necromancer20Melee attack
Full page →Destroy a body at range. Your basic attack inflicts +1 Leech for the rest of the battle.Necromancer20Targeted status
A melee attack. (This spell costs 0 mana. Castable once per turn.)Druid0—Melee attack
Full page →Dig up a small rock.Colorless4—Spawn
Full page →Dig up a small rock. (This spell costs less.)Colorless3—Spawn
Full page →Dash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (Castable once per turn.)Monk6—Dash attack
Full page →Dash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (This spell costs 0 mana. Castable once per turn.)Monk0—Dash attack
Full page →-Mage3—Self buff
Full page →-Mage3—Self buff
Full page →A fireblast that inflicts Burn 2 in an area.Mage73Spell
Full page →A more damaging fireblast that inflicts Burn 3 in an area.Mage75Spell
Full page →Inflict Poison 2 and Burn 2 on a unit in melee range.Butcher50Spell
Full page →Inflict Poison 2 and Burn 2 in a small cone.Butcher50Spell
Full page →A melee attack that inflicts Burn 3.Fighter75+bonus_melee_ability_damageMelee attack
Full page →A melee attack that inflicts more Burn the more Strength you have.Fighter75+bonus_melee_ability_damageMelee attack
Full page →Shoot a projectile that inflicts Burn 2 and lights fires.Hunter72+bonus_ranged_damageSpell
Full page →Shoot a projectile with infinite range that inflicts Burn 4 and lights fires.Hunter72+bonus_ranged_damageSpell
Full page →A fire spell that increases its range, area, damage, and Burn by 1 every turn.Mage5—Spell