Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 6

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →A fire spell that increases its range, area, damage, and Burn by 1 every turn. Starts stronger.Mage5—Spell
Full page →Cast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area.Mage84Spell
Full page →Cast a fire/electric spell that inflicts Burn 2 and has a 30% chance to inflict Stun in an X shaped area.Mage85Spell
Full page →Throw 3 small 1-damage explosives at random tiles in an area.Tinkerer30Lobbed attack
Full page →Throw small 1-damage explosives at all tiles in an area.Tinkerer30Lobbed attack
Full page →Pull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.Tank50Spell
Full page →Pull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks.Tank50Spell
Full page →Teleport next to a random enemy, then switch to melee stance and automatically attack it.Monk5—Teleport
Full page →Teleport next to a random enemy, then switch to melee stance and automatically attack it. This has a chance to repeat multiple times on different targets.Monk5—Teleport
Full page →A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.Monk70Melee attack
Full page →A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. (This spell costs less.)Monk50Melee attack
Full page →Attack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
Attack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
Attack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
Attack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
Full page →Attack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
Full page →Shoot a flame that inflicts Burn.Tinkerer—5Spell
Full page →Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into.Psychic7—Teleport
Full page →Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. (This spell costs less.)Psychic4—Teleport
Full page →Teleport back.Psychic1010Teleport
Full page →Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.Necromancer3—Spawn
Full page →Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.)Necromancer0—Spawn
Full page →Shoot a flea at a unit.Hunter62Lobbed attack
Full page →Shoot a Champion flea at a unit.Hunter64Lobbed attack
Full page →You and all allies lose 7 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)Necromancer0—Spawn
Full page →You and all allies lose 7 HP. Summon a flesh golem with one random spell and random passives from each of those units. (Castable once per battle.)Necromancer0—Spawn
Full page →Gain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit.Colorless50Self buff
Full page →Gain +1 temporary Brace until your next turn and deal 3 knockback to each adjacent unit. (This spell costs less.)Colorless30Self buff
Full page →You and each allied cat gain +2 Shield and knockback adjacent units 2 tiles.Fighter8—Self buff
Full page →You and each allied cat gain +2 Shield, +2 temporary Brace, and knockback adjacent units 2 tiles.Fighter8—Self buff
Full page →Teleport two tiles away. Displace any units you teleport into.Psychic40Teleport
Full page →Teleport two tiles away. Displace any units you teleport into and inflict them with Confusion 2 and Blind 2.Psychic40Teleport
Full page →Turn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit.Psychic40Spell
Full page →Turn a unit within your line of sight 180 degrees. Inflict Confusion 2 and Magic Weakness 1 on that unit.Psychic40Spell
Full page →Jump up to 3 tiles away, damage units you land on, then gain -1 Speed. (This spell's mana cost is equal to your Speed. At 0 Speed, this spell is Castable once per turn.)Tank—3+bonus_melee_ability_damageJump attack
Full page →Jump up to 4 tiles away, damage units you land on, then gain -1 Speed. If your Speed is 0, this has increased range and damage. (This spell's mana cost is equal to your Speed. At 0 Speed, this spell is Castable once per turn.)Tank—4+(1-clamp(spd,0,1))*2+bonus_melee_ability_damageJump attack
Full page →Move 3 tiles. Plant flowers as you move.Druid6—Move
Full page →Move 5 tiles. Plant flowers as you move and where you end up.Druid6—Move
Fly over 3 tiles.Druid5—Move
Fly over 3-4 tiles.Druid5—Move
Fly over 2-5 tiles.Druid5—Move
Full page →A melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 each time you use it on the same turn.Monk55+bonus_melee_ability_damageMelee spell
Full page →A melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 and mana cost decreased by 1 each time you use it on the same turn.Monk—5+bonus_melee_ability_damageMelee spell
Gain +1 Dexterity.Colorless4—Self buff
Gain +1 Dexterity. Bonus Passive: +25% critical hit chance.Colorless4—Self buff
Full page →Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.Hunter74+bonus_ranged_damageLobbed attack
Full page →Shoot a projectile that always crits and ignores shield.Hunter74+bonus_ranged_damageLobbed attack
Full page →Inflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)Necromancer00Spell
Full page →Inflict Leech 2, Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)Necromancer00Spell
Full page →Damage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.)Colorless04Spell
Full page →Damage, Inflict Poison 6 and Knock Up nearby units in a larger area. There will be permanent consequences for casting this spell… (Castable once per turn.)Colorless06Spell
Full page →Damage and inflict Burn 7 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage07Spell
Full page →Heavily damage and inflict Burn 10 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Full page →Knock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Full page →Knock back and damage all enemies, heal all allies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Full page →Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 10 Damage to enemies and heal each ally 10 HP. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage010Spell
Full page →Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 15 Damage to enemies and fully heal each ally. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Full page →Strike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage010Spell
Full page →Strike all enemies with lightning, inflicting Stun 2. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage010Spell
Full page →Heal an adjacent unit and give that unit +1 Constitution and -1 Speed.Butcher3—Melee attack
Full page →Heal a unit within range and give that unit +1 Constitution and -1 Speed.Butcher3—Lobbed attack
Full page →Enter Elk Form, gaining +8 Speed, -2 Intelligence, -2 Constitution, and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance.Druid0—Self buff
Full page →Enter Elk Form, gaining +8 Speed and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe+ and this becomes Prance+.Druid0—Self buff
Full page →Enter Mockingbird Form, gaining flying movement, +2 Luck, and -2 Strength. Your basic attack becomes Mock Song and this becomes Tease.Druid0—Self buff
Full page →Enter Mockingbird Form, gaining flying movement and +2 Luck. Your basic attack becomes Mock Song+ and this becomes Tease+.Druid0—Self buff
Full page →Enter Monkey Form, gaining +2 Dexterity, +2 Luck, -2 Constitution, and -2 Charisma. Your basic attack becomes Throw Poop and this becomes Monkey Toss.Druid0—Self buff
Full page →Enter Monkey Form, gaining +2 Dexterity and +2 Luck. Your basic attack becomes Throw Poop and this becomes Monkey Toss+.Druid0—Self buff
Full page →Enter Raccoon Form, gaining +2 Intelligence, and -2 Strength. Your basic attack becomes Pilfer and this becomes Scavenge.Druid0—Self buff
Full page →Enter Raccoon Form, gaining +2 Intelligence, and +2 Luck. Your basic attack becomes Pilfer and this becomes Scavenge+.Druid0—Self buff
Full page →Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel.Druid10—Spawn
Full page →Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel+. (This spell costs less.)Druid7—Spawn
Full page →Enter Tree Form, gaining -2 Intelligence, +5 Shield, and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.Druid0—Self buff
Full page →Enter Tree Form, gaining -2 Intelligence, +5 Shield, and Brace 4. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize+.Druid0—Self buff
Full page →Enter Turtle Form, getting +2 Constitution, +10 Shield, -2 Intelligence, and -2 Speed. Your basic attack becomes Head Bash and this becomes Harden Shell.Druid0—Self buff
Full page →Enter Turtle Form, getting +2 Constitution, +10 Shield, and -2 Intelligence. Your basic attack becomes Head Bash and this becomes Harden Shell+.Druid0—Self buff
Full page →Enter Wolf Form, gaining +2 Strength, +2 Speed, -2 Luck, and -2 Intelligence. Your basic attack becomes Wolf Claws and this becomes Pounce.Druid0—Self buff
Full page →Enter Wolf Form, gaining +2 Strength, +2 Speed, -2 Luck, and -2 Intelligence. Your basic attack becomes Wolf Claws+ and this becomes Pounce+.Druid0—Self buff
Full page →Cast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you.Mage82Spell
Full page →Cast a fire/ice spell that inflicts Burn 3, Slow 3 and Knockback 3 on all units around you in a larger area.Mage83Spell
Full page →Gain +7 Shield and Burn 3.Tinkerer5—Self buff
Full page →Give +7 Shield and Burn 3 to yourself or an adjacent unit.Tinkerer5—Self buff
Full page →A ranged spell that heals allies and damages enemies.Medic53Spell
Full page →An infinitely ranged spell that heals allies and damages enemies.Medic53Spell
Full page →Summon a random animal that falls from the sky onto a random enemy, dealing damage.Druid85Spawn
Full page →Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.)Druid67Spawn
Full page →Shoot a blast of ice in a line that freezes the first unit it hits.Mage40Spell
Full page →Shoot a blast of ice in a line that freezes every unit it hits.Mage40Spell
Full page →Deal damage equal to your Constitution and inflict Stun. Also stuns yourself.Tank8conJump attack
Full page →Deal damage equal to your Constitution and inflict Stun and Bruise 4. Also stuns yourself.Tank8conJump attack
Full page →Give Lifesteal 1 to units in an area.Necromancer30Spell
Full page →Give Lifesteal 3 to units in an area.Necromancer30Spell
Full page →Heal an adjacent unit 2 to 6 times.Medic5—Melee attack
Full page →Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.Medic5—Melee attack
Full page →A weak melee attack that has a chance to hit multiple times.Fighter62+bonus_melee_ability_damageMelee attack
Full page →A melee attack that has a chance to hit multiple times.Fighter65+bonus_melee_ability_damageMelee attack
Full page →A unit within your line of sight backflips out of the way the next time they're targeted by an enemy.Psychic50Spell
Full page →A unit within your line of sight backflips out of the way the next time they're targeted by an enemy. (This spell costs less.)Psychic30Spell
Full page →Attack an adjacent unit.Special enemy—1+bonus_melee_damageMelee attack
Full page →Gain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.Colorless2—Self buff
Full page →Gain +2% critical hit chance. If your next attack is critical, deal +200% more damage and spawn more coins.Colorless2—Self buff