Full page →A fire spell that increases its range, area, damage, and Burn by 1 every turn. Starts stronger. | Mage | 5 | — | Spell |
Full page →Cast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area. | Mage | 8 | 4 | Spell |
Full page →Cast a fire/electric spell that inflicts Burn 2 and has a 30% chance to inflict Stun in an X shaped area. | Mage | 8 | 5 | Spell |
| F Full page →Throw 3 small 1-damage explosives at random tiles in an area. | Tinkerer | 3 | 0 | Lobbed attack |
| F Full page →Throw small 1-damage explosives at all tiles in an area. | Tinkerer | 3 | 0 | Lobbed attack |
Full page →Pull all units in a wide line towards the center of that line. This has a 10% chance to Petrify. | Tank | 5 | 0 | Spell |
Full page →Pull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks. | Tank | 5 | 0 | Spell |
| F Full page →Teleport next to a random enemy, then switch to melee stance and automatically attack it. | Monk | 5 | — | Teleport |
| F Full page →Teleport next to a random enemy, then switch to melee stance and automatically attack it. This has a chance to repeat multiple times on different targets. | Monk | 5 | — | Teleport |
| F Full page →A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. | Monk | 7 | 0 | Melee attack |
| F Full page →A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. (This spell costs less.) | Monk | 5 | 0 | Melee attack |
| F Full page →Attack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| F Full page →Attack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| F Full page →Shoot a flame that inflicts Burn. | Tinkerer | — | 5 | Spell |
| F Full page →Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. | Psychic | 7 | — | Teleport |
| F Full page →Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. (This spell costs less.) | Psychic | 4 | — | Teleport |
| F Full page →Teleport back. | Psychic | 10 | 10 | Teleport |
| F Full page →Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. | Necromancer | 3 | — | Spawn |
| F Full page →Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.) | Necromancer | 0 | — | Spawn |
Full page →Shoot a flea at a unit. | Hunter | 6 | 2 | Lobbed attack |
Full page →Shoot a Champion flea at a unit. | Hunter | 6 | 4 | Lobbed attack |
| F Full page →You and all allies lose 7 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.) | Necromancer | 0 | — | Spawn |
| F Full page →You and all allies lose 7 HP. Summon a flesh golem with one random spell and random passives from each of those units. (Castable once per battle.) | Necromancer | 0 | — | Spawn |
| F Full page →Gain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit. | Colorless | 5 | 0 | Self buff |
| F Full page →Gain +1 temporary Brace until your next turn and deal 3 knockback to each adjacent unit. (This spell costs less.) | Colorless | 3 | 0 | Self buff |
| F Full page →You and each allied cat gain +2 Shield and knockback adjacent units 2 tiles. | Fighter | 8 | — | Self buff |
| F Full page →You and each allied cat gain +2 Shield, +2 temporary Brace, and knockback adjacent units 2 tiles. | Fighter | 8 | — | Self buff |
| F Full page →Teleport two tiles away. Displace any units you teleport into. | Psychic | 4 | 0 | Teleport |
| F Full page →Teleport two tiles away. Displace any units you teleport into and inflict them with Confusion 2 and Blind 2. | Psychic | 4 | 0 | Teleport |
| F Full page →Turn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit. | Psychic | 4 | 0 | Spell |
| F Full page →Turn a unit within your line of sight 180 degrees. Inflict Confusion 2 and Magic Weakness 1 on that unit. | Psychic | 4 | 0 | Spell |
Full page →Jump up to 3 tiles away, damage units you land on, then gain -1 Speed. (This spell's mana cost is equal to your Speed. At 0 Speed, this spell is Castable once per turn.) | Tank | — | 3+bonus_melee_ability_damage | Jump attack |
Full page →Jump up to 4 tiles away, damage units you land on, then gain -1 Speed. If your Speed is 0, this has increased range and damage. (This spell's mana cost is equal to your Speed. At 0 Speed, this spell is Castable once per turn.) | Tank | — | 4+(1-clamp(spd,0,1))*2+bonus_melee_ability_damage | Jump attack |
| F Full page →Move 3 tiles. Plant flowers as you move. | Druid | 6 | — | Move |
| F Full page →Move 5 tiles. Plant flowers as you move and where you end up. | Druid | 6 | — | Move |
| FFly over 3 tiles. | Druid | 5 | — | Move |
| FFly over 3-4 tiles. | Druid | 5 | — | Move |
| FFly over 2-5 tiles. | Druid | 5 | — | Move |
| F Full page →A melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 each time you use it on the same turn. | Monk | 5 | 5+bonus_melee_ability_damage | Melee spell |
| F Full page →A melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 and mana cost decreased by 1 each time you use it on the same turn. | Monk | — | 5+bonus_melee_ability_damage | Melee spell |
| FGain +1 Dexterity. | Colorless | 4 | — | Self buff |
| FGain +1 Dexterity. Bonus Passive: +25% critical hit chance. | Colorless | 4 | — | Self buff |
Full page →Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit. | Hunter | 7 | 4+bonus_ranged_damage | Lobbed attack |
Full page →Shoot a projectile that always crits and ignores shield. | Hunter | 7 | 4+bonus_ranged_damage | Lobbed attack |
| F Full page →Inflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.) | Necromancer | 0 | 0 | Spell |
| F Full page →Inflict Leech 2, Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.) | Necromancer | 0 | 0 | Spell |
| F Full page →Damage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.) | Colorless | 0 | 4 | Spell |
| F Full page →Damage, Inflict Poison 6 and Knock Up nearby units in a larger area. There will be permanent consequences for casting this spell… (Castable once per turn.) | Colorless | 0 | 6 | Spell |
Full page →Damage and inflict Burn 7 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 7 | Spell |
Full page →Heavily damage and inflict Burn 10 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
Full page →Knock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
Full page →Knock back and damage all enemies, heal all allies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
Full page →Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 10 Damage to enemies and heal each ally 10 HP. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 10 | Spell |
Full page →Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 15 Damage to enemies and fully heal each ally. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
Full page →Strike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 10 | Spell |
Full page →Strike all enemies with lightning, inflicting Stun 2. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 10 | Spell |
| F Full page →Heal an adjacent unit and give that unit +1 Constitution and -1 Speed. | Butcher | 3 | — | Melee attack |
| F Full page →Heal a unit within range and give that unit +1 Constitution and -1 Speed. | Butcher | 3 | — | Lobbed attack |
| F Full page →Enter Elk Form, gaining +8 Speed, -2 Intelligence, -2 Constitution, and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance. | Druid | 0 | — | Self buff |
| F Full page →Enter Elk Form, gaining +8 Speed and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe+ and this becomes Prance+. | Druid | 0 | — | Self buff |
| F Full page →Enter Mockingbird Form, gaining flying movement, +2 Luck, and -2 Strength. Your basic attack becomes Mock Song and this becomes Tease. | Druid | 0 | — | Self buff |
| F Full page →Enter Mockingbird Form, gaining flying movement and +2 Luck. Your basic attack becomes Mock Song+ and this becomes Tease+. | Druid | 0 | — | Self buff |
| F Full page →Enter Monkey Form, gaining +2 Dexterity, +2 Luck, -2 Constitution, and -2 Charisma. Your basic attack becomes Throw Poop and this becomes Monkey Toss. | Druid | 0 | — | Self buff |
| F Full page →Enter Monkey Form, gaining +2 Dexterity and +2 Luck. Your basic attack becomes Throw Poop and this becomes Monkey Toss+. | Druid | 0 | — | Self buff |
| F Full page →Enter Raccoon Form, gaining +2 Intelligence, and -2 Strength. Your basic attack becomes Pilfer and this becomes Scavenge. | Druid | 0 | — | Self buff |
| F Full page →Enter Raccoon Form, gaining +2 Intelligence, and +2 Luck. Your basic attack becomes Pilfer and this becomes Scavenge+. | Druid | 0 | — | Self buff |
| F Full page →Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel. | Druid | 10 | — | Spawn |
| F Full page →Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel+. (This spell costs less.) | Druid | 7 | — | Spawn |
| F Full page →Enter Tree Form, gaining -2 Intelligence, +5 Shield, and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize. | Druid | 0 | — | Self buff |
| F Full page →Enter Tree Form, gaining -2 Intelligence, +5 Shield, and Brace 4. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize+. | Druid | 0 | — | Self buff |
| F Full page →Enter Turtle Form, getting +2 Constitution, +10 Shield, -2 Intelligence, and -2 Speed. Your basic attack becomes Head Bash and this becomes Harden Shell. | Druid | 0 | — | Self buff |
| F Full page →Enter Turtle Form, getting +2 Constitution, +10 Shield, and -2 Intelligence. Your basic attack becomes Head Bash and this becomes Harden Shell+. | Druid | 0 | — | Self buff |
| F Full page →Enter Wolf Form, gaining +2 Strength, +2 Speed, -2 Luck, and -2 Intelligence. Your basic attack becomes Wolf Claws and this becomes Pounce. | Druid | 0 | — | Self buff |
| F Full page →Enter Wolf Form, gaining +2 Strength, +2 Speed, -2 Luck, and -2 Intelligence. Your basic attack becomes Wolf Claws+ and this becomes Pounce+. | Druid | 0 | — | Self buff |
Full page →Cast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you. | Mage | 8 | 2 | Spell |
Full page →Cast a fire/ice spell that inflicts Burn 3, Slow 3 and Knockback 3 on all units around you in a larger area. | Mage | 8 | 3 | Spell |
| F Full page →Gain +7 Shield and Burn 3. | Tinkerer | 5 | — | Self buff |
| F Full page →Give +7 Shield and Burn 3 to yourself or an adjacent unit. | Tinkerer | 5 | — | Self buff |
Full page →A ranged spell that heals allies and damages enemies. | Medic | 5 | 3 | Spell |
Full page →An infinitely ranged spell that heals allies and damages enemies. | Medic | 5 | 3 | Spell |
| F Full page →Summon a random animal that falls from the sky onto a random enemy, dealing damage. | Druid | 8 | 5 | Spawn |
| F Full page →Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.) | Druid | 6 | 7 | Spawn |
Full page →Shoot a blast of ice in a line that freezes the first unit it hits. | Mage | 4 | 0 | Spell |
Full page →Shoot a blast of ice in a line that freezes every unit it hits. | Mage | 4 | 0 | Spell |
Full page →Deal damage equal to your Constitution and inflict Stun. Also stuns yourself. | Tank | 8 | con | Jump attack |
Full page →Deal damage equal to your Constitution and inflict Stun and Bruise 4. Also stuns yourself. | Tank | 8 | con | Jump attack |
| F Full page →Give Lifesteal 1 to units in an area. | Necromancer | 3 | 0 | Spell |
| F Full page →Give Lifesteal 3 to units in an area. | Necromancer | 3 | 0 | Spell |
Full page →Heal an adjacent unit 2 to 6 times. | Medic | 5 | — | Melee attack |
Full page →Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat. | Medic | 5 | — | Melee attack |
Full page →A weak melee attack that has a chance to hit multiple times. | Fighter | 6 | 2+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack that has a chance to hit multiple times. | Fighter | 6 | 5+bonus_melee_ability_damage | Melee attack |
| F Full page →A unit within your line of sight backflips out of the way the next time they're targeted by an enemy. | Psychic | 5 | 0 | Spell |
| F Full page →A unit within your line of sight backflips out of the way the next time they're targeted by an enemy. (This spell costs less.) | Psychic | 3 | 0 | Spell |
| F Full page →Attack an adjacent unit. | Special enemy | — | 1+bonus_melee_damage | Melee attack |
| G Full page →Gain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins. | Colorless | 2 | — | Self buff |
| G Full page →Gain +2% critical hit chance. If your next attack is critical, deal +200% more damage and spawn more coins. | Colorless | 2 | — | Self buff |