Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 7

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →Toss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.Tank90Throw attack
Full page →Toss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can.Tank90Throw attack
Full page →Lob a puke projectile that does splash damage to neighboring units. Damages you for 2 on use.Basic attacks—4+bonus_ranged_damageSpell
Full page →Attack a unit in melee range. If this kills it, it becomes 3 food pickups.Butcher53+bonus_melee_ability_damageMelee attack
Full page →Attack a unit in melee range for more damage. If this kills it, it becomes 3 food pickups.Butcher56+bonus_melee_ability_damageMelee attack
Full page →Spend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.Necromancer—XMelee attack
Full page →Spend all of your mana, then drain that much HP from a unit in range 3. Ignores shield.Necromancer—XMelee attack
Full page →Inflict Madness on a unit in your line of sight.Psychic70Spell
Full page →Inflict Madness and Confusion on a unit in your line of sight.Psychic70Spell
Full page →Until your next turn, you won't get injured if you're downed.Necromancer4—Self buff
Full page →Until your next turn, you won't get injured if you're downed. When downed, inflict Confusion 10 on the unit that downed you.Necromancer4—Self buff
Full page →Force an enemy to move towards you.Tank30Spell
Full page →Force an enemy anywhere to move towards you. (This spell costs less.)Tank20Spell
Full page →Dash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.Tank52+bonus_melee_ability_damageDash attack
Full page →Dash 10 tiles, damage, inflict Bruise and throw what you hit towards your original tile.Tank54+bonus_melee_ability_damageDash attack
Full page →Inflict Petrify on all units in your line of sight.Tank100Spell
Full page →Inflict Petrify on all units in your line of sight. (This spell costs less.)Tank80Spell
Full page →Pull a unit within 2 tiles towards you, knocking it into you.Tank30Melee attack
Full page →Pull a unit within 4 tiles towards you, knocking it into you and inflicting Grappled.Tank30Melee attack
Full page →You or an adjacent unit gains a random positive effect.Medic3—Targeted status
Full page →You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.Medic3—Targeted status
Full page →Give a unit All Stats Up. You get All Stats Down.Druid20Targeted status
Full page →Give a unit All Stats Up, Charge 2, and heal them 2. You get All Stats Down.Druid20Targeted status
Full page →Lob a hook at an object and pull yourself to it. Trample over tiles in your path.Butcher50Lobbed attack
Full page →Lob a hook at an object and pull yourself to it. Trample over tiles in your path. (This spell costs less.)Butcher30Lobbed attack
Full page →Immobilize an adjacent unit for as long as you remain adjacent.Fighter40Tile targeted melee attack
Full page →Immobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.)Fighter20Tile targeted melee attack
Full page →Attack an adjacent unit.Special enemy—1+bonus_melee_damageMelee attack
Full page →Dig to any tile and unearth a body.Necromancer8—Teleport
Full page →Dig to any tile and unearth 1-3 bodies. (This spell costs less.)Necromancer6—Teleport
Full page →Dig to any tile and unearth a body.Special enemy8—Teleport
Full page →Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision.Psychic60Spell
Full page →Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision and get stunned.Psychic60Spell
Full page →Pull units toward a tile within range 5.Psychic30Spell
Full page →Pull units in a larger area toward a tile at infinite range.Psychic30Spell
Full page →Jump to a tile and pull enemies toward you when you land.Fighter60Jump attack
Full page →Jump to a tile and pull enemies toward you when you land. (This spell costs less.)Fighter40Jump attack
Full page →Deal damage with Knockback 4 and Chain Knockback in a cone.Psychic62Spell
Full page →Deal damage with Knockback 4, Chain Knockback and inflict Bruise 1 in a cone.Psychic62Spell
Full page →Teleport to a tile with coins on it.Thief4—Teleport
Full page →Teleport to a tile with coins on it, then spawn 1-2 coins on random tiles.Thief4—Teleport
Full page →Light a fire under a food pickup on any tile.Butcher20Spell
Full page →Light a fire under any tile.Butcher20Spell
Full page →Remove all of the debuffs on yourself or an adjacent unit.Colorless5—Spell
Full page →Remove all of the debuffs and heal a little HP to yourself or an adjacent unit.Colorless5—Spell
Full page →Gain +1 Intelligence and -1 Charisma.Psychic3—Self buff
Full page →Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.Medic8—Targeted status
Full page →Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.Medic6—Targeted status
Full page →Knock back each unit adjacent to a chosen tile 1 space.Mage30Spell
Full page →Knock back each unit adjacent to a chosen tile 3 spaces, at infinite range.Mage30Spell
Full page →Spend 5 coins, gain All Stats Up. (Castable once per turn.)Colorless0—Self buff
Spend 5 coins, gain All Stats Up and refresh your basic attack and movement actions. (Castable once per turn.)Colorless0—Self buff
Full page →Shoot an energy blast in a straight line.Monk910Straightshot attack
Full page →Shoot a high damage energy blast in a straight line.Monk915Straightshot attack
Full page →Shoot an energy blast in a straight line.Special enemy98Straightshot attack
Full page →An attack that hits all units in a perpendicular line.Hunter95+bonus_ranged_damageSpell
Full page →An attack that hits and Immobilizes all units in a perpendicular line.Hunter95+bonus_ranged_damageSpell
Full page →Spawn a blessing pickup on an empty tile in range.Medic5—Spawn
Full page →Spawn a blessing pickup on any empty tile.Medic4—Spawn
Full page →Spawn a friendly illusion of a random unit that fades away after one turn.Psychic7—Spawn
Full page →Spawn a friendly illusion of a random unit that fades away after one turn. The illusion gets +4 Speed and +2 Damage.Psychic7—Spawn
Full page →Gain +1 Shield, +1 Thorns, and +1 temporary Brace.Druid6—Self buff
Full page →Gain +1 Shield, +1 Thorns, and +1 temporary Brace. (This spell costs less.)Druid3—Self buff
Full page →Hook onto something in a straight line and drag yourself to it.Hunter51Straightshot attack
Full page →Hook onto something in a straight line and drag yourself to it. (This spell costs less.)Hunter31Straightshot attack
Full page →Give a unit +10 Speed until the end of its next turn.Medic30Spell
Full page →Give units in an area +10 Speed until the end of their next turns.Medic30Spell
Full page →Damage any unit and inflict Fear. Castable while downed.Necromancer—5+bonus_basic_spell_damageSpell
Full page →Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.Druid—5+bonus_melee_damageDash attack
Full page →A melee attack that inflicts Stun.Tank81Melee attack
Full page →A melee attack that inflicts Stun. (This spell costs less.)Tank65+bonus_melee_ability_damageMelee attack
Full page →A lightning bolt that heals and has a chance to Stun.Colorless7—Spell
Full page →A lightning bolt that heals allies and has a chance to Stun enemies.Colorless7—Spell
Full page →Jump to an open tile, then heal each adjacent unit.Medic8—Jump attack
Full page →Jump to an open tile, then heal each adjacent unit. (This spell costs less.)Medic5—Jump attack
Full page →You or an adjacent unit gains +1 Health Regeneration.Medic4—Targeted status
Full page →You or an adjacent unit gains +2 Health Regeneration.Medic4—Targeted status
Full page →Heal a unit at range.Medic5—Spell
Full page →Heal other units in an area at range.Medic5—Spell
Full page →Shoot a high damage shot with a 50% chance to miss.Hunter58+bonus_ranged_damageLobbed attack
Full page →Shoot a high damage shot with a 50% chance to miss and a 50% chance to crit. (This spell has increased range.)Hunter58+bonus_ranged_damageLobbed attack
Full page →Spawn bear traps on each adjacent tile.Hunter40Lobbed attack
Full page →Spawn bear traps on each tile exactly 2 tiles away.Hunter40Lobbed attack
Full page →Inflict Ostracized 2 on a unit.Medic100Spell
Full page →Inflict Ostracized 4 on a unit.Medic100Spell
Full page →Throw a random adjacent unit two tiles away, dealing damage to it.Monk33+bonus_melee_ability_damageThrow attack
Full page →Throw a random adjacent unit two tiles away, dealing damage to it. This deals double damage if it's thrown onto another unit.Monk33+bonus_melee_ability_damageThrow attack
Full page →Spend 7 coins, summon a bounty hunter. (Castable once per turn.)Colorless0—Spawn
Full page →Spend 7 coins, summon a bounty hunter with All Stats Up 2. (Castable once per turn.)Colorless0—Spawn
Full page →Adjacent units move away from you. You have a 25% chance to inflict Fear on them.Colorless60Spell
Full page →Adjacent units move away from you. Inflict fear on them.Colorless60Spell
Full page →Trample over to a tile with meat on it.Butcher7—Move
Full page →Trample over to a tile with meat on it and Cleave all units in your way.Butcher73Move
Full page →Dash forward, heal a unit and give it a random stat up.Medic8—Dash attack
Full page →Dash forward, heal a unit and give it 3 random stat ups.Medic5—Dash attack
Full page →Heal allies and damage enemies in an area. This spell has half effect outside its center.Medic1210Spell
Full page →Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)Medic810Spell
Full page →A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)Medic0—Dash attack
Full page →A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)Medic0—Dash attack
Full page →Shoot 3 Magic Missiles at random enemies.Mage7—Self buff