Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 8

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →Shoot 4 Magic Missiles at random enemies.Mage6—Self buff
Full page →Repair 1 use to your weapon and give it +1 damage for the rest of the battle.Tinkerer—0Self buff
Full page →Repair 1 use to your weapon and give it +1 damage for the rest of the battle. Refresh your weapon action.Tinkerer—0Self buff
Full page →Pull an enemy to you.Basic attacks—5+bonus_ranged_damageStraightshot attack
Full page →Melee attack that immobilizes.Butcher65+bonus_melee_ability_damageMelee attack
Full page →Melee attack that immobilizes and inflicts Bleed 2.Butcher65+bonus_melee_ability_damageMelee attack
Full page →Hop up to 2 tiles away.Colorless30Jump attack
Full page →Hop up to 4 tiles away.Colorless30Jump attack
Full page →Jump to a tile, then gain +2 Shield for each enemy adjacent to the tile you land on.Monk60Jump attack
Full page →Jump to any tile, then gain +2 Shield for each enemy adjacent to the tile you land on.Monk60Jump attack
Full page →Spray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)Colorless5—Spell
Full page →Spray a unit with water, cleansing its debuffs and making a puddle. (This spell costs 0 mana. Castable once per battle.)Colorless0—Spell
Full page →You and each allied cat give adjacent units +1 Damage and +2 Speed.Fighter6—Self buff
Full page →You and each allied cat give adjacent units +1 Damage and +2 Speed. (This spell is free the first time it's cast each battle.)Fighter6—Self buff
Full page →A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo.Monk151+bonus_melee_ability_damage/5Melee attack
Full page →A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo. Each hit has a 10% chance to inflict Bruise. The final hit deals extra damage.Monk151+bonus_melee_ability_damage/5Melee attack
Full page →A ranged attack that turns anything it kills into meat.Colorless62+bonus_ranged_damageLobbed attack
Full page →A stronger ranged attack that turns anything it kills into meat.Colorless64+bonus_ranged_damageLobbed attack
Full page →Toss an adjacent unit at a random unit.Fighter55+bonus_melee_ability_damageThrow attack
Full page →Toss an adjacent unit at a random unit. (This spell costs less.)Fighter25+bonus_melee_ability_damageThrow attack
Full page →Inflict Sleep 1 on an adjacent unit.Necromancer6—Targeted status
Full page →Inflict Sleep 1 on a unit in range 4.Necromancer6—Targeted status
Full page →Shoot a blast of water that deals 3 Knockback. This spell has recoil.Druid40Spell
Full page →Shoot a long blast of water that deals 10 Knockback. This spell has recoil.Druid40Spell
Full page →Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)Mage325Spell
Full page →Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile.Mage325Spell
Full page →-Mage3—Self buff
Full page →-Mage3—Self buff
Full page →A melee attack that inflicts Freeze.Fighter75+bonus_melee_ability_damageMelee attack
Full page →A much stronger melee attack that inflicts Freeze.Fighter710+bonus_melee_ability_damageMelee attack
Full page →An ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X)Mage5—Spell
Full page →An ice spell that increases its range, damage, and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X)Mage5—Spell
Full page →Shoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.Mage84Straightshot attack
Full page →Shoot 2 ice/electric bolts in a straight line. They inflict Slow 2, have a 25% chance to Stun and a 25% chance to Freeze.Mage84Straightshot attack
Full page →Gain +1 to a random stat.Tinkerer2—Self buff
Full page →You or an adjacent unit gain +1 to 2 random stats.Tinkerer2—Self buff
Full page →Inflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.Psychic3—Spell
Full page →Inflict Slow 1 on each unit in an area around a tile within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.Psychic3—Spell
Full page →Deal fire damage and inflict Burn 8 to all units in a large circle around you.Mage128Spell
Full page →Deal more fire damage and inflict Burn 10 to all units in a large circle around you.Mage1212Spell
Full page →Toss a spider egg that deals low damage and inflicts Infested.Hunter41+bonus_ranged_damageLobbed attack
Full page →Toss a spider egg that deals low damage and inflicts Infested 2.Hunter41+bonus_ranged_damageLobbed attack
Full page →Suck all units in a straight line 1 tile toward you.Fighter30Spell
Full page →Suck all units in a straight line 3 tiles toward you.Fighter30Spell
Full page →Heal all allies and give them +1 Temporary Damage.Druid4—Spell
Full page →Heal all allies and give them +2 Temporary Damage.Druid4—Spell
Full page →Give 2 mana to a unit.Mage30Spell
Full page →Give 4 mana to a unit.Mage30Spell
Full page →Gain +6 Shield. Castable only if you have no Shield.Tinkerer1—Self buff
Full page →Gain +6 Shield. This spell's mana cost is equal to your current Shield.Tinkerer——Self buff
Full page →Exchange your movement action for an additional basic attack, and vice versa.Colorless3—Self buff
Exchange your movement action for an additional basic attack, and vice versa. (This spell costs 0 mana the first time you cast it each turn.)Colorless3—Self buff
Full page →Inflict Fear on an adjacent unit.Tank50Melee attack
Full page →Inflict Fear on a unit up to five tiles away.Tank50Melee attack
Full page →Swap positions with a unit in your line of sight.Psychic4—Swap
Full page →Swap positions with a unit in your line of sight. (This spell costs less.)Psychic2—Swap
Full page →Swap your highest and lowest stats. (Ties are chosen at random)Colorless2—Self buff
Swap a unit's highest and lowest stats. (Ties are chosen at random)Colorless2—Self buff
Full page →Dash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.Tank60Dash attack
Full page →Dash forward up to 10 tiles, gain +4 Shield then damage and knock back adjacent units with +5 knockback damage.Tank60Dash attack
Full page →Deal 1 damage to yourself. 50% chance to spawn a friendly flea.Colorless31Self buff
Deal 1 damage to yourself. Spawn a friendly flea.Colorless31Self buff
Full page →Inflict Confusion 1 on each adjacent unit.Thief30Spell
Full page →Inflict Confusion 1 on each unit within 3 tiles of you.Thief30Spell
Full page →Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.Mage31Spell
Full page →Shoot a lightning bolt that deals 2 damage and knocks the unit it hits 6 tiles in the direction it's facing.Mage32Spell
Full page →Your movement range is doubled until the end of the turn.Fighter4—Self buff
Full page →Your movement range is doubled and you get +4 Strength until the end of the turn.Fighter4—Self buff
Full page →This cat jumpBasic movement—0Jump attack
Jump to a tile and damage what you land on.Tank—5+bonus_melee_ability_damageJump attack
Full page →This cat jumpSpecial enemy—0Jump attack
Full page →This cat jumpSpecial enemy—0Jump attack
Full page →This cat jumpSpecial enemy—0Jump attack
Full page →This cat jumpArmor—1Jump attack
Full page →This cat jumpColorless—0Jump attack
This cat jumpArmor—4Jump attack
This cat jumpArmor—0Jump attack
Full page →This cat jumpThrobbing king—0Jump attack
Jump to a tile and damage what you land on.Tank—1+bonus_melee_ability_damageJump attack
Full page →Fire a magic blast at a unit within 5 tiles. Requires line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)Monk014Spell
Full page →Fire a magic blast at a unit anywhere within your line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)Monk020Spell
Full page →Deal 1 damage and knockback adjacent units. Gain +1 Shield.Monk31Spell
Full page →Deal 2 damage and knockback adjacent units 2 tiles. Gain +2 Shield.Monk32Spell
Full page →Gain +1 temporary Kinetic Spikes.Monk30Self buff
Full page →Gain +2 temporary Kinetic Spikes.Monk30Self buff
Full page →Knead another unit. Allies gain +1 Damage, enemies gain Weakness 1.Colorless50Melee attack
Full page →Knead another unit. Allies gain +2 Damage, enemies gain Weakness 2.Colorless50Melee attack
Full page →A melee attack that inflicts Bleed 2.Fighter43+bonus_melee_ability_damageMelee attack
Full page →A stronger melee attack that inflicts Bleed 2.Fighter45+bonus_melee_ability_damageMelee attack
Full page →Turn an adjacent tile into a small grass tile.Colorless1—Targeted status
Turn any tile into a small grass tile.Colorless1—Targeted status
Full page →Deal 1 damage to a unit. If this kills it, refresh your basic attack.Hunter31Lobbed attack
Full page →Deal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.)Hunter21Lobbed attack
Full page →Jump to an open tile within range, then inflict Bruise on all adjacent units.Fighter60Jump attack
Full page →Jump to an open tile within range, then damage and inflict Bruise on all adjacent units.Fighter65+bonus_melee_ability_damageJump attack
Full page →A lobbed attack that inflicts Leech 1.Basic attacks—3+bonus_ranged_damageLobbed attack
Full page →Inflict Leech 3 on all units, except yourself.Necromancer120Lobbed attack
Full page →Inflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself.Necromancer120Lobbed attack
Full page →Inflict Leech 1 on a unit.Necromancer30Lobbed attack
Full page →Inflict Leech 1 and Mana Leech 1 on a unit.Necromancer30Lobbed attack