Full page →Shoot 4 Magic Missiles at random enemies. | Mage | 6 | — | Self buff |
| H Full page →Repair 1 use to your weapon and give it +1 damage for the rest of the battle. | Tinkerer | — | 0 | Self buff |
| H Full page →Repair 1 use to your weapon and give it +1 damage for the rest of the battle. Refresh your weapon action. | Tinkerer | — | 0 | Self buff |
Full page →Pull an enemy to you. | Basic attacks | — | 5+bonus_ranged_damage | Straightshot attack |
| H Full page →Melee attack that immobilizes. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| H Full page →Melee attack that immobilizes and inflicts Bleed 2. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| H Full page →Hop up to 2 tiles away. | Colorless | 3 | 0 | Jump attack |
| H Full page →Hop up to 4 tiles away. | Colorless | 3 | 0 | Jump attack |
| H Full page →Jump to a tile, then gain +2 Shield for each enemy adjacent to the tile you land on. | Monk | 6 | 0 | Jump attack |
| H Full page →Jump to any tile, then gain +2 Shield for each enemy adjacent to the tile you land on. | Monk | 6 | 0 | Jump attack |
| H Full page →Spray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.) | Colorless | 5 | — | Spell |
| H Full page →Spray a unit with water, cleansing its debuffs and making a puddle. (This spell costs 0 mana. Castable once per battle.) | Colorless | 0 | — | Spell |
| H Full page →You and each allied cat give adjacent units +1 Damage and +2 Speed. | Fighter | 6 | — | Self buff |
| H Full page →You and each allied cat give adjacent units +1 Damage and +2 Speed. (This spell is free the first time it's cast each battle.) | Fighter | 6 | — | Self buff |
| H Full page →A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo. | Monk | 15 | 1+bonus_melee_ability_damage/5 | Melee attack |
| H Full page →A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo. Each hit has a 10% chance to inflict Bruise. The final hit deals extra damage. | Monk | 15 | 1+bonus_melee_ability_damage/5 | Melee attack |
| H Full page →A ranged attack that turns anything it kills into meat. | Colorless | 6 | 2+bonus_ranged_damage | Lobbed attack |
| H Full page →A stronger ranged attack that turns anything it kills into meat. | Colorless | 6 | 4+bonus_ranged_damage | Lobbed attack |
| H Full page →Toss an adjacent unit at a random unit. | Fighter | 5 | 5+bonus_melee_ability_damage | Throw attack |
| H Full page →Toss an adjacent unit at a random unit. (This spell costs less.) | Fighter | 2 | 5+bonus_melee_ability_damage | Throw attack |
| H Full page →Inflict Sleep 1 on an adjacent unit. | Necromancer | 6 | — | Targeted status |
| H Full page →Inflict Sleep 1 on a unit in range 4. | Necromancer | 6 | — | Targeted status |
| H Full page →Shoot a blast of water that deals 3 Knockback. This spell has recoil. | Druid | 4 | 0 | Spell |
| H Full page →Shoot a long blast of water that deals 10 Knockback. This spell has recoil. | Druid | 4 | 0 | Spell |
Full page →Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.) | Mage | 3 | 25 | Spell |
Full page →Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. | Mage | 3 | 25 | Spell |
| I Full page →- | Mage | 3 | — | Self buff |
| I Full page →- | Mage | 3 | — | Self buff |
Full page →A melee attack that inflicts Freeze. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
Full page →A much stronger melee attack that inflicts Freeze. | Fighter | 7 | 10+bonus_melee_ability_damage | Melee attack |
Full page →An ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X) | Mage | 5 | — | Spell |
Full page →An ice spell that increases its range, damage, and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X) | Mage | 5 | — | Spell |
Full page →Shoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze. | Mage | 8 | 4 | Straightshot attack |
Full page →Shoot 2 ice/electric bolts in a straight line. They inflict Slow 2, have a 25% chance to Stun and a 25% chance to Freeze. | Mage | 8 | 4 | Straightshot attack |
| I Full page →Gain +1 to a random stat. | Tinkerer | 2 | — | Self buff |
| I Full page →You or an adjacent unit gain +1 to 2 random stats. | Tinkerer | 2 | — | Self buff |
| I Full page →Inflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage. | Psychic | 3 | — | Spell |
| I Full page →Inflict Slow 1 on each unit in an area around a tile within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage. | Psychic | 3 | — | Spell |
Full page →Deal fire damage and inflict Burn 8 to all units in a large circle around you. | Mage | 12 | 8 | Spell |
Full page →Deal more fire damage and inflict Burn 10 to all units in a large circle around you. | Mage | 12 | 12 | Spell |
Full page →Toss a spider egg that deals low damage and inflicts Infested. | Hunter | 4 | 1+bonus_ranged_damage | Lobbed attack |
Full page →Toss a spider egg that deals low damage and inflicts Infested 2. | Hunter | 4 | 1+bonus_ranged_damage | Lobbed attack |
| I Full page →Suck all units in a straight line 1 tile toward you. | Fighter | 3 | 0 | Spell |
| I Full page →Suck all units in a straight line 3 tiles toward you. | Fighter | 3 | 0 | Spell |
| I Full page →Heal all allies and give them +1 Temporary Damage. | Druid | 4 | — | Spell |
| I Full page →Heal all allies and give them +2 Temporary Damage. | Druid | 4 | — | Spell |
Full page →Give 2 mana to a unit. | Mage | 3 | 0 | Spell |
Full page →Give 4 mana to a unit. | Mage | 3 | 0 | Spell |
| I Full page →Gain +6 Shield. Castable only if you have no Shield. | Tinkerer | 1 | — | Self buff |
| I Full page →Gain +6 Shield. This spell's mana cost is equal to your current Shield. | Tinkerer | — | — | Self buff |
| I Full page →Exchange your movement action for an additional basic attack, and vice versa. | Colorless | 3 | — | Self buff |
| IExchange your movement action for an additional basic attack, and vice versa. (This spell costs 0 mana the first time you cast it each turn.) | Colorless | 3 | — | Self buff |
Full page →Inflict Fear on an adjacent unit. | Tank | 5 | 0 | Melee attack |
Full page →Inflict Fear on a unit up to five tiles away. | Tank | 5 | 0 | Melee attack |
| I Full page →Swap positions with a unit in your line of sight. | Psychic | 4 | — | Swap |
| I Full page →Swap positions with a unit in your line of sight. (This spell costs less.) | Psychic | 2 | — | Swap |
| I Full page →Swap your highest and lowest stats. (Ties are chosen at random) | Colorless | 2 | — | Self buff |
| ISwap a unit's highest and lowest stats. (Ties are chosen at random) | Colorless | 2 | — | Self buff |
Full page →Dash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units. | Tank | 6 | 0 | Dash attack |
Full page →Dash forward up to 10 tiles, gain +4 Shield then damage and knock back adjacent units with +5 knockback damage. | Tank | 6 | 0 | Dash attack |
| I Full page →Deal 1 damage to yourself. 50% chance to spawn a friendly flea. | Colorless | 3 | 1 | Self buff |
| IDeal 1 damage to yourself. Spawn a friendly flea. | Colorless | 3 | 1 | Self buff |
Full page →Inflict Confusion 1 on each adjacent unit. | Thief | 3 | 0 | Spell |
Full page →Inflict Confusion 1 on each unit within 3 tiles of you. | Thief | 3 | 0 | Spell |
Full page →Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing. | Mage | 3 | 1 | Spell |
Full page →Shoot a lightning bolt that deals 2 damage and knocks the unit it hits 6 tiles in the direction it's facing. | Mage | 3 | 2 | Spell |
| J Full page →Your movement range is doubled until the end of the turn. | Fighter | 4 | — | Self buff |
| J Full page →Your movement range is doubled and you get +4 Strength until the end of the turn. | Fighter | 4 | — | Self buff |
| J Full page →This cat jump | Basic movement | — | 0 | Jump attack |
| JJump to a tile and damage what you land on. | Tank | — | 5+bonus_melee_ability_damage | Jump attack |
| J Full page →This cat jump | Special enemy | — | 0 | Jump attack |
| J Full page →This cat jump | Special enemy | — | 0 | Jump attack |
| J Full page →This cat jump | Special enemy | — | 0 | Jump attack |
| J Full page →This cat jump | Armor | — | 1 | Jump attack |
| J Full page →This cat jump | Colorless | — | 0 | Jump attack |
| JThis cat jump | Armor | — | 4 | Jump attack |
| JThis cat jump | Armor | — | 0 | Jump attack |
| J Full page →This cat jump | Throbbing king | — | 0 | Jump attack |
| JJump to a tile and damage what you land on. | Tank | — | 1+bonus_melee_ability_damage | Jump attack |
| K Full page →Fire a magic blast at a unit within 5 tiles. Requires line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.) | Monk | 0 | 14 | Spell |
| K Full page →Fire a magic blast at a unit anywhere within your line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.) | Monk | 0 | 20 | Spell |
| K Full page →Deal 1 damage and knockback adjacent units. Gain +1 Shield. | Monk | 3 | 1 | Spell |
| K Full page →Deal 2 damage and knockback adjacent units 2 tiles. Gain +2 Shield. | Monk | 3 | 2 | Spell |
| K Full page →Gain +1 temporary Kinetic Spikes. | Monk | 3 | 0 | Self buff |
| K Full page →Gain +2 temporary Kinetic Spikes. | Monk | 3 | 0 | Self buff |
| K Full page →Knead another unit. Allies gain +1 Damage, enemies gain Weakness 1. | Colorless | 5 | 0 | Melee attack |
| K Full page →Knead another unit. Allies gain +2 Damage, enemies gain Weakness 2. | Colorless | 5 | 0 | Melee attack |
| L Full page →A melee attack that inflicts Bleed 2. | Fighter | 4 | 3+bonus_melee_ability_damage | Melee attack |
| L Full page →A stronger melee attack that inflicts Bleed 2. | Fighter | 4 | 5+bonus_melee_ability_damage | Melee attack |
| L Full page →Turn an adjacent tile into a small grass tile. | Colorless | 1 | — | Targeted status |
| LTurn any tile into a small grass tile. | Colorless | 1 | — | Targeted status |
Full page →Deal 1 damage to a unit. If this kills it, refresh your basic attack. | Hunter | 3 | 1 | Lobbed attack |
Full page →Deal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.) | Hunter | 2 | 1 | Lobbed attack |
Full page →Jump to an open tile within range, then inflict Bruise on all adjacent units. | Fighter | 6 | 0 | Jump attack |
Full page →Jump to an open tile within range, then damage and inflict Bruise on all adjacent units. | Fighter | 6 | 5+bonus_melee_ability_damage | Jump attack |
Full page →A lobbed attack that inflicts Leech 1. | Basic attacks | — | 3+bonus_ranged_damage | Lobbed attack |
| L Full page →Inflict Leech 3 on all units, except yourself. | Necromancer | 12 | 0 | Lobbed attack |
| L Full page →Inflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself. | Necromancer | 12 | 0 | Lobbed attack |
| L Full page →Inflict Leech 1 on a unit. | Necromancer | 3 | 0 | Lobbed attack |
| L Full page →Inflict Leech 1 and Mana Leech 1 on a unit. | Necromancer | 3 | 0 | Lobbed attack |