Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 9

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →Heal an adjacent unit by 2 HP.Colorless4—Melee attack
Full page →Heal an adjacent unit by 2 HP. Healed enemies gain Confusion 3.Colorless4—Melee attack
Full page →Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.Necromancer62Spell
Full page →Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.Necromancer010Spell
Full page →Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.Necromancer010Spell
Full page →Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.Necromancer62Spell
Full page →Take 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)Butcher225Self buff
Full page →Take 15 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)Butcher215Self buff
Full page →An electric spell that increases its range and damage by 2 every turn, and its stun chance by 10%.Mage5—Spell
Full page →An electric spell that increases its range and damage by 3 every turn, and its stun chance by 10%.Mage5—Spell
Full page →An attack that hits all units in a straight line.Hunter75+bonus_ranged_damageSpell
Full page →A stronger attack that hits all units in a straight line.Hunter79+bonus_ranged_damageSpell
Lob a shot over units and obstacles.Basic attacks—(4+bonus_ranged_damage+1)/2Lobbed attack
Lob a shot over units and obstacles.Basic attacks—4+bonus_ranged_damageLobbed attack
Lob a shot over units and obstacles.Basic attacks—1Lobbed attack
Full page →Lob a shot over units and obstacles.Basic attacks—4+bonus_ranged_damageLobbed attack
Full page →Lobbed Water attack.Special enemy——Lobbed attack
Full page →Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)Butcher00Melee attack
Full page →Inflict Bleed 10, Immobilize 2, and Bruise 2 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)Butcher00Melee attack
Full page →Each unit turns to face you.Colorless20Spell
Full page →Each unit turns to face you. 20% chance to Confuse enemies.Colorless20Spell
Full page →Every unit within your line of sight turns away from you.Psychic20Spell
Full page →Every unit within your line of sight turns away from you and is inflicted with Blind 1.Psychic20Spell
Full page →Loot 1-3 coins from a body... and possibly something else? (This might destroy the body)Thief30Melee attack
Full page →Loot 1-3 coins from a body... and possibly something else? (This might not destroy the body) (Your chance of finding "something else" is significantly increased.)Thief30Melee attack
Full page →Collect an adjacent pickup and gain +2 Luck instead of its normal effects.Thief10Targeted status
Full page →Collect a pickup within four tiles of you. Gain +2 Luck instead of its normal effects.Thief10Targeted status
Full page →Inflicts Sleep on units in an area.Druid120Spell
Full page →Inflicts Sleep on units in an area. (This spell costs less and has increased range.)Druid90Spell
Full page →Jump to a food pickup in range 4.Butcher35+bonus_melee_ability_damageJump attack
Full page →Jump to any food pickup.Butcher35+bonus_melee_ability_damageJump attack
Full page →Dash forward one tile and attack with Knockback. This spell uses up your movement action.Tank05+bonus_melee_damageDash attack
Full page →Dash forward one tile, attack with Knockback and inflict Stun. This spell uses up your movement action.Tank05+bonus_melee_damageDash attack
Full page →Shoot a charged projectile within your line of sight. This attack counts as both magical and physical.Basic attacks—5+bonus_ranged_damageRanged attack
Full page →Shoot an infinite-range projectile that can't miss. (This attack's damage scales with your Intelligence)Basic attacks—3+bonus_basic_spell_damage+((int-5)*.5)Spell
Full page →Shoot an infinite-range projectile that can't miss.Mage53Spell
Full page →Shoot an infinite-range projectile that can't miss. Emit 3 Sparkles.Mage53Spell
Full page →Shoot an infinite-range projectile that can't miss.Special enemy03Spell
Full page →Pull a pickup one tile toward you. (Castable once per turn.)Colorless00Spell
Full page →Pull a pickup all the way toward you. (Castable once per turn)Colorless00Spell
Full page →Your basic attack gains +1 range and area until the end of the turn.Mage5—Self buff
Full page →Your basic attack gains +2 range and +1 area until the end of the turn. (This spell costs less.)Mage4—Self buff
Full page →Spend a coin to spawn a random pickup on an empty tile of your choice. (Castable once per turn.)Colorless0—Spawn
Full page →Inflict Weakness on units in an area.Medic50Spell
Full page →Inflict Weakness and Poison on units in an area.Medic50Spell
Full page →Give all of your mana to a unit in range 3.Mage—0Spell
Full page →Give all of your mana plus 2 to a unit.Mage—0Spell
Full page →Teleport in a straight line into a unit within your line of sight. Deal damage and displace it.Psychic65Teleport
Full page →Teleport into a unit within your line of sight. Deal damage and displace it.Psychic65Teleport
Full page →Inflict Marked on a unit.Hunter5—Targeted status
Full page →Inflict Marked on a unit and all other units of the same type.Hunter5—Targeted status
Full page →Every enemy in your line of sight takes an extra turn. They are charmed on that turn.Psychic100Spell
Full page →Every enemy in your line of sight takes an extra turn. They are charmed on that turn. (This spell costs less.)Psychic70Spell
Full page →Inflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you.Psychic50Spell
Full page →Inflict Mana Leech 2 and Weakness 2 on all units within 5 tiles of you.Psychic50Spell
Full page →Inflict Madness on all enemies.Necromancer150Spell
Full page →Inflict Madness on all enemies. (This spell costs less.)Necromancer110Spell
Full page →Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it.Tinkerer5—Spell
Full page →Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it and gain +1 Tech.Tinkerer5—Spell
Full page →Dash-punch with Knockback 3.Tinkerer—5+bonus_melee_damageDash attack
Full page →Summon a mech suit that can be piloted. (Castable once per battle.)Tinkerer15—Spawn
Full page →Summon a mech suit that can be piloted. (Costs 0 mana. Castable once per battle.)Tinkerer0—Spawn
Full page →Summon a mech suit that can be piloted. (Castable once per battle.)Special enemy15—Spawn
Full page →Heal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Sleep 8.Monk8—Self buff
Full page →Heal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Drowsy 8. (This spell costs less.)Monk6—Self buff
Full page →Deal high damage in a cone.Mage1315Spell
Full page →Deal high damage in a larger cone.Mage1315Spell
Full page →Damage and throw each unit near you to random tiles.Psychic52Spell
Full page →Damage and throw each unit in a target area to random tiles.Psychic32Spell
Attack an adjacent unit.Basic attacks——Melee attack
Attack an adjacent unit.Basic attacks——Melee attack
Attack an adjacent unit.Special enemy——Melee attack
Attack an adjacent unit.Special enemy——Melee attack
Attack an adjacent unit.Special enemy——Melee attack
Attack an adjacent unit.Special enemy——Melee attack
Full page →Attack an adjacent unit.Basic attacks——Melee attack
Full page →Attack an adjacent unit.Basic attacks—(5+bonus_melee_damage+1)/2Melee attack
Full page →Attack an adjacent unit.Special enemy——Melee attack
Full page →Attack an adjacent unit.Finalboss——Melee attack
Full page →Attack an adjacent unit.Finalboss——Melee attack
Full page →Attack an adjacent unit.Finalboss—0Melee attack
Full page →Attack an adjacent unit.Disorder——Melee attack
Full page →Attack an adjacent unit.Special enemy00Melee attack
Full page →Attack an adjacent unit.Special enemy—1+bonus_melee_damageMelee attack
Full page →Attack an adjacent unit.Special enemy——Melee attack
Attack an adjacent unit.Special enemy——Melee attack
A melee attack that also damages yourself.Special enemy——Melee attack
Full page →Attack an adjacent unit.Terminator—5+bonus_melee_damageMelee attack
Full page →Attack an adjacent unit.Terminator—-3+bonus_melee_damageMelee attack
Full page →Attack an adjacent unit.Terminator—0Melee attack
Full page →Attack an adjacent unit.Terminator——Melee attack
Full page →Heals allies but damages enemies.Basic attacks—5+bonus_melee_damageMelee attack
Full page →Your closest ally moves toward you.Colorless2—Self buff
A target ally moves toward you.Colorless2—Targeted status
Gain +1 Constitution.Colorless3—Self buff
Gain +1 Constitution. Bonus Passive: +3 Health Regeneration.Colorless3—Self buff
Full page →Jump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)Fighter105+bonus_melee_ability_damageJump attack
Full page →Jump up to 5 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units.Fighter105+bonus_melee_ability_damageJump attack
Full page →Summon meteors that hit random tiles in a large area. These meteors have a chance to stun, spawn fires, or leave rocks behind.Mage1010Spell