Almanauts
Baldur's Gate 3
ClassVerified for build 25605617
Paladin icon

Paladin

Kind
Class
Hit points at level 1
10 + Constitution modifier
Hit points per level
6 + Constitution modifier
Hit die
d10
Primary ability
Strength
Spellcasting ability
Charisma
Spells
Prepared from the class list

A promise made so deeply that it becomes divine in itself flows through a paladin, burning bright enough to inspire allies and smite foes.

Level progression

Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.

  1. Level 1
    Proficiency in 2 skills

    Athletics, Insight, Intimidation, Medicine, Persuasion, Religion

    Gains 2 spells

    Lay on Hands, Divine Sense

    Ability bonuses at character creation (+2 and +1)

    Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Proficiency in Wisdom saving throws · Proficiency in Charisma saving throws · Proficiency with light armour · Proficiency with medium armour · Proficiency with heavy armour · Proficiency with shields · Proficiency with simple weapons · Proficiency with martial weapons · +3 Lay on Hands Charge · +1 Channel Oath Charge

    Choose a subclass

  2. Level 2
    Choose 1
    • Defence: You gain a +1 bonus to Armour Class while wearing armour.
    • Duelling: When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
    • Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
    • Protection: When you have a shield, impose Disadvantage on an attack against your allies when you are within 1.5 m. You must be able to see the attacker.

    +2 1st-level spell slots

  3. Level 3
    Divine Health

    The divine magic flowing within you prevents disease from affecting you.

    Immune to Disease effects

    +1 1st-level spell slot

  4. Level 4

    +1 Lay on Hands Charge

    Feat (Ability Improvement or another feat)

  5. Level 5
    Extra Attack

    Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

    +1 1st-level spell slot · +2 2nd-level spell slots

  6. Level 6
    Gains a spell

    Aura of Protection

  7. Level 7

    +1 2nd-level spell slot

  8. Level 8
  9. Level 9
  10. Level 10
    Gains a spell

    Aura of Courage

    +1 Lay on Hands Charge

  11. Level 11
    Improved Divine Smite

    Your attacks are suffused with divine might. Melee weapon attacks deal an additional 1d8 Radiant damage.

    +1d8 Radiant damage with weapon attacks (melee attacks)

    +1 3rd-level spell slot

  12. Level 12

Spell slots by level

Level1st2nd3rd
1———
22——
33——
43——
542—
642—
743—
843—
9432
10432
11433
12433

Running totals of the slots each level adds in the progression table, for a single-class character.

Class resources by level

LevelLay on Hands ChargeChannel Oath Charge
131
231
331
441
541
641
741
841
941
1051
1151
1251

Hit points by level

LevelCon +0Con +1Con +2Con +3
110111213
216182022
322252831
428323640
534394449
640465258
746536067
852606876
958677685
1064748494
11708192103
127688100112

10 at level 1, then 6 per level, plus the Constitution modifier at every level (single-class).

Subclasses 4

Spells 30

Always known or prepared