Weapon attack = ceil(1.05 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Vitality, Luck
1
48
85
2
72
128
3
96
170
4
128
261
5
175
357
6
222
452
7
269
549
8
317
646
9
364
743
10
440
897
11
514
1,048
12
587
1,197
13
661
1,347
14
734
1,497
15
808
1,647
16
881
1,796
17
955
1,947
18
1,028
2,096
19
1,102
2,246
20
1,260
3,138
21
1,369
3,410
22
1,477
3,679
23
1,585
3,947
24
1,693
4,216
25
1,801
4,486
26
1,909
4,754
27
2,018
5,026
28
2,126
5,294
29
2,234
5,564
30
2,342
5,833
31
2,450
6,101
32
2,558
6,370
33
3,390
10,585
Grades and passives by weapon level
Weapon level
Vitality
Luck
1–3
D
C
4–19
C
B
20–32
B
A
33
A
S
Weapon level 4
Start battle on Rank B, but 50% Health.
Weapon level 10
Recover 15% Health on Base Attack.
Weapon level 20
Apply Powerful on Rank B.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.24
+2.2
+6.3
+17.0
Vitality
+0.04 D
+0.80 C
+4.6 B
+21.7 A
Luck
+0.09 C
+1.6 B
+8.0 A
+34.0 S
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
703
1,055
1,582
50 · 20
2,796
4,194
6,291
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Delaram
Rank
Damage
Hit
Crit
D0+
×1
2,796
4,194
C3+
×1.25
3,495
5,243
B8+
×1.5
4,194
6,291
A15+
×2
5,592
8,388
S30+
×3
8,388
9,999 (cap)
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). Hits use Verso's Attack of 2,796 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Where to get it 1
Area
Source
Where
Price or chance
Stone Wave Cliffs
Chest
Sea cliff 5
100%
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.