Weapon attack = ceil(1 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Vitality, Defense
1
45
79
2
68
120
3
91
160
4
121
247
5
166
338
6
211
430
7
256
521
8
301
614
9
346
706
10
419
854
11
489
997
12
559
1,140
13
629
1,282
14
699
1,425
15
769
1,568
16
839
1,711
17
909
1,853
18
979
1,996
19
1,049
2,139
20
1,200
2,989
21
1,303
3,245
22
1,406
3,502
23
1,509
3,758
24
1,612
4,014
25
1,715
4,271
26
1,818
4,528
27
1,921
4,784
28
2,024
5,041
29
2,127
5,298
30
2,230
5,554
31
2,333
5,810
32
2,436
6,066
33
3,228
10,080
Grades and passives by weapon level
Weapon level
Vitality
Defense
1–3
C
D
4–19
B
C
20–32
A
B
33
S
A
Weapon level 4
50% increased damage on Rank D. No damage increase on other ranks.
Weapon level 10
50% increased Base Attack damage.
Weapon level 20
On Rank D, recover 20% Health with Base Attack.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.23
+2.1
+6.0
+16.2
Vitality
+0.08 C
+1.5 B
+7.7 A
+32.4 S
Defense
+0.04 D
+0.76 C
+4.4 B
+20.6 A
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
678
1,017
1,526
50 · 20
2,691
4,037
6,055
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Defense as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Abysseram
Rank
Lv 1–3
Lv 4+
Hit
Crit
D0+
×1
×1.5
4,037
6,055
C3+
×1.25
×1
2,691
4,037
B8+
×1.5
×1
2,691
4,037
A15+
×2
×1
2,691
4,037
S30+
×3
×1
2,691
4,037
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). From weapon level 4: 50% increased damage on Rank D. No damage increase on other ranks. Hits use Verso's Attack of 2,691 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.