Weapon attack = ceil(0.91 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Agility, Luck
1
41
72
2
62
110
3
83
146
4
111
226
5
152
310
6
193
394
7
233
475
8
274
559
9
315
642
10
382
779
11
445
907
12
509
1,038
13
573
1,169
14
637
1,298
15
700
1,427
16
764
1,558
17
828
1,688
18
891
1,817
19
955
1,947
20
1,092
2,720
21
1,186
2,954
22
1,280
3,187
23
1,374
3,422
24
1,467
3,654
25
1,561
3,888
26
1,655
4,121
27
1,749
4,356
28
1,842
4,588
29
1,936
4,822
30
2,030
5,056
31
2,124
5,289
32
2,217
5,521
33
2,938
9,175
Grades and passives by weapon level
Weapon level
Agility
Luck
1–3
C
D
4–19
B
C
20–32
A
B
33
S
A
Weapon level 4
Can't lose Perfection. No damage increase from Rank.
Weapon level 10
50% increased Base Attack damage.
Weapon level 20
Base Attack gives 4 Perfection.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.21
+1.9
+5.5
+14.7
Agility
+0.07 C
+1.4 B
+7.0 A
+29.5 S
Luck
+0.04 D
+0.70 C
+4.0 B
+18.8 A
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
633
950
1,424
50 · 20
2,502
3,753
5,630
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Agility, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Sakaram
Rank
Lv 1–3
Lv 4+
Hit
Crit
D0+
×1
×1
2,502
3,753
C3+
×1.25
×1
2,502
3,753
B8+
×1.5
×1
2,502
3,753
A15+
×2
×1
2,502
3,753
S30+
×3
×1
2,502
3,753
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). From weapon level 4: Can't lose Perfection. No damage increase from Rank. Hits use Verso's Attack of 2,502 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.