Almanauts
Clair Obscur: Expedition 33
WeaponPhysicalVerified for build 23765773
Sakaram icon

Sakaram

Attack

Weapon attack, level 33
2,938
×0.91 the weapon level table, before points
Verso's Attack
10,678
level 99, weapon level 33, 99 points in Strength, Agility, Luck
Among Verso's weapons
#21 of 29
by Attack at that build
Grades at level 33
Agi S · Luc A
from Agi C · Luc D at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Agility, Luck
Weapon attack = ceil(0.91 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Agility, Luck
14172
262110
383146
4111226
5152310
6193394
7233475
8274559
9315642
10382779
11445907
125091,038
135731,169
146371,298
157001,427
167641,558
178281,688
188911,817
199551,947
201,0922,720
211,1862,954
221,2803,187
231,3743,422
241,4673,654
251,5613,888
261,6554,121
271,7494,356
281,8424,588
291,9364,822
302,0305,056
312,1245,289
322,2175,521
332,9389,175

Grades and passives by weapon level

Weapon levelAgilityLuck
1–3CD
4–19BC
20–32AB
33SA
Weapon level 4
Can't lose Perfection. No damage increase from Rank.
Weapon level 10
50% increased Base Attack damage.
Weapon level 20
Base Attack gives 4 Perfection.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.21+1.9+5.5+14.7
Agility+0.07 C+1.4 B+7.0 A+29.5 S
Luck+0.04 D+0.70 C+4.0 B+18.8 A

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106339501,424
50 · 202,5023,7535,630
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Agility, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Verso's ranks with Sakaram

RankLv 1–3Lv 4+HitCrit
D 0+×1×12,5023,753
C 3+×1.25×12,5023,753
B 8+×1.5×12,5023,753
A 15+×2×12,5023,753
S 30+×3×12,5023,753

Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). From weapon level 4: Can't lose Perfection. No damage increase from Rank. Hits use Verso's Attack of 2,502 at level 50, weapon level 20, 50 points each.

Verso's weapons by Attack 29

  1. Lanceram13,098 Vit C Agi D
  2. Seeram13,098 Vit D Agi C
  3. Sucreso13,098 Vit D Def C
  4. Tireso13,098 Vit C Def D
  5. Corpeso12,895 Vit D Agi C
  6. Esquiso12,591 Agi D Luc C
  7. Liteso12,591 Def C Agi D
  8. Nosaram12,591 Agi C Luc D
  9. Blodam12,392 Def D Agi C
  10. Cruleram12,289 Def C Luc D
  11. Delaram12,088 Vit D Luc C
  12. Gaulteram11,686 Agi C Luc D
  13. Abysseram11,583 Vit C Def D
  14. Gesam11,583 Vit D Agi C
  15. Simoso11,583 Vit D Agi C
  16. Cultam11,283 Def C Agi D
  17. Chevalam11,080 Agi C Luc D
  18. Confuso11,080 Agi D Luc C
  19. Dreameso11,080 Agi C Luc D
  20. Danseso10,778 Agi D Luc C
  21. Sakaram10,678 Agi C Luc D
  22. Glaceso10,475 Def D Luc C
  23. Contorso10,374 Def D Agi C
  24. Velokan10,346 Agi B
  25. Demonam10,275 Def D Agi C
  26. Verleso10,105 Vit C
  27. Sireso9,569 Vit C Agi D
  28. Noahram7,132 Vit C
  29. Dualiso7,049 Vit C Def D
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 5

AreaSourceWherePrice or chance
Ancient SanctuaryEnemy dropRobust Sakapatate100%
Endless Night SanctuaryEnemy dropRobust Sakapatate100%
Inside The MonolithEnemy dropRobust Sakapatate100%
Verso's DraftsEnemy dropRobust Sakapatate100%
Not placed in a levelEnemy dropChromatic Robust Sakapatate100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Verso
Element
Physical
Scaling
Agility C, Luck D