Weapon attack = ceil(1.1 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Defense, Agility
1
50
89
2
75
133
3
101
178
4
134
273
5
183
373
6
233
475
7
282
575
8
332
677
9
381
777
10
461
940
11
538
1,096
12
615
1,254
13
692
1,411
14
769
1,568
15
846
1,725
16
923
1,882
17
1,000
2,039
18
1,077
2,196
19
1,154
2,352
20
1,320
3,288
21
1,434
3,571
22
1,547
3,853
23
1,660
4,135
24
1,774
4,418
25
1,887
4,699
26
2,000
4,982
27
2,114
5,265
28
2,227
5,546
29
2,340
5,828
30
2,453
6,109
31
2,567
6,392
32
2,680
6,674
33
3,551
11,088
Grades and passives by weapon level
Weapon level
Defense
Agility
1–3
C
D
4–19
B
C
20–32
A
B
33
S
A
Weapon level 4
Base Attack consumes all Shields to deal 100% increased damage per Shield.
Weapon level 10
+1 Shield on Counterattack.
Weapon level 20
Base Attack gives 4 Perfection.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.25
+2.3
+6.6
+17.8
Defense
+0.09 C
+1.7 B
+8.4 A
+35.6 S
Agility
+0.05 D
+0.84 C
+4.8 B
+22.7 A
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
729
1,094
1,640
50 · 20
2,902
4,353
6,530
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Verso's ranks with Liteso
Rank
Damage
Hit
Crit
D0+
×1
2,902
4,353
C3+
×1.25
3,628
5,441
B8+
×1.5
4,353
6,530
A15+
×2
5,804
8,706
S30+
×3
8,706
9,999 (cap)
Every hit Verso deals is multiplied by his rank's value. The number after each rank is the Perfection it needs (99 at most). Hits use Verso's Attack of 2,902 at level 50, weapon level 20, 50 points each.
Verso's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.