Almanauts
Hytale
ItemcommonVerified for v0.7.3

Heavy Hide

Can be processed into Heavy Leather at a Tanning Rack.

Overview

Quality
common
Item level
10
Category
Ingredients
Kind
Item
Game ID
Ingredient_Hide_Heavy

How to get it

Drops 9

SourceHowChanceAverageRange
YetiMobKill100%32–4
Cave RexMobKill100%2.52–3
CrocodileMobKill100%2.52–3
Polar BearMobKill100%2.52–3
TrillodonMobKill100%2.52–3
EmberwulfMobKill100%1.51–2
Grizzly BearMobKill100%1.51–2
MosshornMobKill100%1.51–2
Plain MosshornMobKill100%1.51–2

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 30

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier25.2%0.08
Zone1 Goblin Tier25.2%0.08
Zone1 Undead Tier25.2%0.08
Zone2 Feran Tier25.2%0.05
Zone1 Encounters Tier25.2%0.08
Zone4 Undead Tier25.2%0.05
Zone2 Encounters Tier25.2%0.05
Zone2 Undead Tier25.2%0.05
Zone4 Encounters Tier25.2%0.05
Zone1 Trork Tier25.2%0.08
Zone3 Kweebec Tier24.3%0.04
Zone3 Outlander Tier24.3%0.04
Zone3 Undead Tier24.3%0.04
Zone3 Encounters Tier24.3%0.04
Zone3 Trork Tier24.3%0.04
Zone1 Kweebec Tier12.8%0.03
Zone3 Kweebec Tier12.8%0.03
Zone1 Goblin Tier12.8%0.03
Zone1 Undead Tier12.8%0.03
Zone3 Outlander Tier12.8%0.03
Zone1 Encounters Tier12.8%0.03
Zone2 Feran Tier12.8%0.03
Zone3 Undead Tier12.8%0.03
Zone4 Undead Tier12.8%0.03
Zone2 Encounters Tier12.8%0.03
Zone2 Undead Tier12.8%0.03
Zone3 Encounters Tier12.8%0.03
Zone4 Encounters Tier12.8%0.03
Zone1 Trork Tier12.8%0.03
Zone3 Trork Tier12.8%0.03

Salvage 40

Salvaging these at a Salvage bench gives this item back:

How much goes into each item 32

Heavy Hide per craft of each item, counted through every step of its recipe tree (30 of 32 use it through an intermediate such as an ingot or leather).

  1. Adamantite Cuirass8
  2. Adamantite Greaves7
  3. Cobalt Cuirass7
  4. Cobalt Greaves6
  5. Adamantite Battleaxe5
  6. Adamantite Helm5
  7. Adamantite Mace5
  8. Adamantite Axe4
  9. Adamantite Club4
  10. Adamantite Gauntlets4
  11. Adamantite Longsword4
  12. Adamantite Shield4
  13. Adamantite Sword4
  14. Cobalt Axe4
  15. Cobalt Battleaxe4
Heavy Hide needed for one of each item (the 15 that need the most).
All 32

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
YetiKill0.33.3100%100%100%
Cave RexKill0.44100%100%100%
CrocodileKill0.44100%100%100%
Polar BearKill0.44100%100%100%
TrillodonKill0.44100%100%100%
EmberwulfKill0.76.7100%100%100%
Grizzly BearKill0.76.7100%100%100%
MosshornKill0.76.7100%100%100%
Plain MosshornKill0.76.7100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 2

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityCommon
  • level10
  • categoryItems.Ingredients
  • categories[Items.Ingredients]
  • iconIcons/ItemsGenerated/Ingredient_Hide_Heavy.png
  • hasIcontrue