Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 13

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.Tank40Jump attack
Full page →Levitate all rocks. They will automatically fling towards enemies that end movement in line with them.Tank60Spell
Full page →Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)Tank30Spell
Full page →Damage and Petrify a unit within 3 tiles of you.Tank83Spell
Full page →Damage and Petrify a unit within 5 tiles of you. (This spell costs less.)Tank63Spell
Full page →Throw a rock with a 10% chance to Stun.Tank52+bonus_ranged_damageLobbed attack
Full page →Throw a rock with a 33% chance to Stun.Tank54+bonus_ranged_damageLobbed attack
Full page →Jump to any open tile. Explode when you land. (This explosion also damages you.)Tinkerer68Jump attack
Full page →Jump to any open tile. Explode when you land. (This explosion also damages you.) (This spell costs less.)Tinkerer48Jump attack
Full page →Dash forward in a straight line then explode dealing damage in an area (including to yourself).Tinkerer35Dash attack
Full page →Dash forward in a straight line then explode dealing damage in an larger area (including to yourself).Tinkerer35Dash attack
Full page →Roll up to three tiles in a straight line.Colorless4—Move
Full page →Roll up to ten tiles in a straight line.Colorless4—Move
Full page →Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit.Butcher67+bonus_melee_ability_damageThrow attack
Full page →Throw an adjacent unit to another tile (even if it isnt empty), dealing a lot of damage to that unit and whatever it lands on.Butcher67+bonus_melee_ability_damageThrow attack
Full page →Give an adjacent unit +2 Charge. (Castable once per turn.)Colorless0—Targeted status
Give any unit +2 Charge. (Castable once per turn.)Colorless0—Targeted status
Full page →There is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.Colorless2—Self buff
Full page →There is a 1 in 6 chance this will kill you. If it doesn't, gain +2 to a random stat and 2-4 coins.Colorless2—Self buff
Full page →Give all allies +1 Shield.Druid50Spell
Full page →Give all allies +2 Shield.Druid50Spell
Full page →Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.Tank4—Self buff
Full page →Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)Tank4—Self buff
Full page →Teleport in front of an enemy then Knockback each adjacent unit 4 tiles.Necromancer60Teleport
Full page →Teleport in front of an enemy then inflict Knockback 4 and Fear on each adjacent unit.Necromancer60Teleport
Full page →Fire a bunch of shots randomly in an area.Hunter105+bonus_ranged_damageLobbed attack
Full page →Fire a bunch of shots randomly in a large area.Hunter105+bonus_ranged_damageLobbed attack
Full page →Run to any pickup and collect it.Druid4—Move
Run to any pickup and collect it. The effects of that pickup are doubled.Druid4—Move
Full page →Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)Hunter7—Self buff
Full page →Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.)Hunter0—Self buff
Full page →Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer6—Spawn
Full page →Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer0—Spawn
Full page →Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer0—Spawn
Full page →Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Necromancer6—Spawn
Full page →Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)Colorless8—Self buff
Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)Colorless8—Self buff
Refresh your basic attack, movement, weapon, and trinket action. (This spell costs 0 mana. Castable once per battle.)Colorless0—Self buff
Full page →Attack yourself with Cleave to gain +2 Strength.Butcher25+bonus_melee_ability_damageSelf buff
Full page →Attack yourself at half damage with Cleave to gain +2 Strength.Butcher2(5+bonus_melee_ability_damage)*.5Self buff
Full page →Explode.Druid07Spell
Full page →Explode.Druid012Spell
Full page →The next time an enemy ends movement in your basic attack range, attack it.Hunter6—Self buff
Full page →Until your next turn, whenever an enemy ends movement in your basic attack range, attack it.Hunter6—Self buff
Full page →Down yourself.Necromancer5—Self buff
Full page →Give Health Regeneration 1 to units in an area.Druid50Targeted status
Full page →Give Health Regeneration 1 to units in a larger area. (This spell costs less.)Druid40Targeted status
Full page →A weak melee attack. If this crits, inflict Bleed 5.Thief41+bonus_melee_ability_damageMelee attack
Full page →A weak melee attack. If this crits inflict Bleed 5 and you gain All Stats Up.Thief41+bonus_melee_ability_damageMelee attack
Full page →Teleport behind a unit. Nothin' personnel, kid.Thief4—Teleport
Full page →Teleport behind a unit. Your next action has +100% crit chance. Nothin' personnel, kid.Thief4—Teleport
Full page →Teleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)Thief5—Teleport
Full page →Teleport up to 3 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)Thief5—Teleport
This cat teleportBasic movement——Teleport
Full page →An attack that hits 2 times from behind.Thief——Melee attack
Full page →An attack that hits 3 times from behind.Thief——Melee attack
Full page →Shoot a projectile that spawns glass.Hunter31Lobbed attack
Full page →Shoot a projectile that spawns glass in an area and inflicts Bleed 2.Hunter32Lobbed attack
Full page →Throw a nail that inflicts Bleed and ignores shield.Thief31+bonus_ranged_damageStraightshot attack
Full page →Throw 2 nails that inflict Bleed and ignore shield.Thief31+bonus_ranged_damageStraightshot attack
Full page →Your weapon gains +1 damage for the rest of the battle.Butcher4—Self buff
Full page →Your weapon gains +1 damage for the rest of the battle and you gain +1 Damage.Butcher4—Self buff
Gain +1 Strength.Colorless4—Self buff
Gain +1 Strength. Bonus Passive: Your basic attack inflicts Bleed.Colorless4—Self buff
Full page →Gain +1 Dexterity and +1 Range until the end of the battle.Thief5—Self buff
Full page →Gain +1 Dexterity and +1 Range until the end of the battle. Automatically cast this spell at the end of each round for free.Thief5—Self buff
Full page →A melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.Mage31+bonus_melee_ability_damageMelee attack
Full page →A spell that instantly kills frozen units in an area. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.Mage32Spell
Full page →Create floating glass shards on a tile within your line of sight.Psychic30Spell
Full page →Create floating glass shards in an area within your line of sight.Psychic30Spell
Full page →Lose 1 Shield. Spawn a junk pile.Tinkerer1—Spawn
Full page →Lose 1 Shield. Spawn a junk pile in range 2.Tinkerer1—Spawn
Full page →Swap positions with an adjacent unit. (Castable once per turn.)Colorless0—Swap
Full page →Swap positions with any unit. (Castable once per turn.)Colorless0—Swap
Full page →Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.Tinkerer51Spell
Full page →Deal 1 electric damage to yourself or a unit in range 5. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.Tinkerer51Spell
Full page →Deal damage to all units. The closer a unit is to you the more damage it takes.Tinkerer710Spell
Full page →Deal damage to all units. The closer a unit is to you the more damage it takes. (Deals more damage to closer units and less damage to further units.)Tinkerer715Spell
Full page →Fly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).Tinkerer60Jump attack
Full page →Fly to any tile. If you land on a unit, explode dealing 5 damage in an area (including to yourself).Tinkerer60Jump attack
Full page →Instructs your friend to shoot an adjacent tile! (Castable once per turn.)Hunter0—Targeted status
Full page →Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.Tinkerer31Spell
Full page →Deal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units.Tinkerer32Spell
Lob a shot over units and obstacles.Basic attacks——Lobbed attack
Shoot a unit in your line of sight.Basic attacks——Ranged attack
Full page →Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does.Butcher121Melee attack
Full page →Attack five times with damage that scales with Strength. These attacks inflict all status effects your basic attack does.Butcher121+bonus_melee_ability_damageMelee attack
Full page →Inflict Fear 1, Confusion 2, and Madness 2 on units within a cone.Necromancer90Spell
Full page →Inflict Fear 1, Confusion 2, Madness 2 and drain 2 HP from units within a cone.Necromancer92Spell
Full page →Heal yourself HP equal to half your Strength, rounded up.Colorless6—Self buff
Heal yourself HP equal to half your Strength, rounded up. (This spell costs less.)Colorless4—Self buff
Full page →An attack that hits a half circle around you.Fighter75+bonus_melee_ability_damageMelee attack
Full page →An attack that hits a half circle around you and inflicts Bruise.Fighter75+bonus_melee_ability_damageMelee attack
Full page →Move one tile and gain +1 Shield.Monk4—Move
Full page →Move one tile and gain +1 Shield. This spell costs 0 mana the first time you cast it each turn.Monk4—Move
Full page →Heal and give +1 Temporary Damage to units in a wide area.Basic attacks——Spell
Full page →Heal and give +1 Temporary Damage to units in a wide area.Basic attacks—1Spell
Full page →Heal and give +1 Temporary Damage to units in a wide area.Special enemy——Spell
Full page →Destroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.)Thief30Targeted status
Full page →Destroy a body in range 3. Enemies won't attack you until your next turn. (This spell is free. Castable once per turn.)Thief00Targeted status