Full page →Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units. | Tank | 4 | 0 | Jump attack |
Full page →Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. | Tank | 6 | 0 | Spell |
Full page →Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.) | Tank | 3 | 0 | Spell |
Full page →Damage and Petrify a unit within 3 tiles of you. | Tank | 8 | 3 | Spell |
Full page →Damage and Petrify a unit within 5 tiles of you. (This spell costs less.) | Tank | 6 | 3 | Spell |
Full page →Throw a rock with a 10% chance to Stun. | Tank | 5 | 2+bonus_ranged_damage | Lobbed attack |
Full page →Throw a rock with a 33% chance to Stun. | Tank | 5 | 4+bonus_ranged_damage | Lobbed attack |
| R Full page →Jump to any open tile. Explode when you land. (This explosion also damages you.) | Tinkerer | 6 | 8 | Jump attack |
| R Full page →Jump to any open tile. Explode when you land. (This explosion also damages you.) (This spell costs less.) | Tinkerer | 4 | 8 | Jump attack |
| R Full page →Dash forward in a straight line then explode dealing damage in an area (including to yourself). | Tinkerer | 3 | 5 | Dash attack |
| R Full page →Dash forward in a straight line then explode dealing damage in an larger area (including to yourself). | Tinkerer | 3 | 5 | Dash attack |
| R Full page →Roll up to three tiles in a straight line. | Colorless | 4 | — | Move |
| R Full page →Roll up to ten tiles in a straight line. | Colorless | 4 | — | Move |
| R Full page →Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit. | Butcher | 6 | 7+bonus_melee_ability_damage | Throw attack |
| R Full page →Throw an adjacent unit to another tile (even if it isnt empty), dealing a lot of damage to that unit and whatever it lands on. | Butcher | 6 | 7+bonus_melee_ability_damage | Throw attack |
| R Full page →Give an adjacent unit +2 Charge. (Castable once per turn.) | Colorless | 0 | — | Targeted status |
| RGive any unit +2 Charge. (Castable once per turn.) | Colorless | 0 | — | Targeted status |
| R Full page →There is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins. | Colorless | 2 | — | Self buff |
| R Full page →There is a 1 in 6 chance this will kill you. If it doesn't, gain +2 to a random stat and 2-4 coins. | Colorless | 2 | — | Self buff |
| S Full page →Give all allies +1 Shield. | Druid | 5 | 0 | Spell |
| S Full page →Give all allies +2 Shield. | Druid | 5 | 0 | Spell |
Full page →Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. | Tank | 4 | — | Self buff |
Full page →Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.) | Tank | 4 | — | Self buff |
| S Full page →Teleport in front of an enemy then Knockback each adjacent unit 4 tiles. | Necromancer | 6 | 0 | Teleport |
| S Full page →Teleport in front of an enemy then inflict Knockback 4 and Fear on each adjacent unit. | Necromancer | 6 | 0 | Teleport |
Full page →Fire a bunch of shots randomly in an area. | Hunter | 10 | 5+bonus_ranged_damage | Lobbed attack |
Full page →Fire a bunch of shots randomly in a large area. | Hunter | 10 | 5+bonus_ranged_damage | Lobbed attack |
| S Full page →Run to any pickup and collect it. | Druid | 4 | — | Move |
| SRun to any pickup and collect it. The effects of that pickup are doubled. | Druid | 4 | — | Move |
Full page →Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.) | Hunter | 7 | — | Self buff |
Full page →Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.) | Hunter | 0 | — | Self buff |
| S Full page →Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead. | Necromancer | 6 | — | Spawn |
| S Full page →Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead. | Necromancer | 0 | — | Spawn |
| S Full page →Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead. | Necromancer | 0 | — | Spawn |
| S Full page →Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead. | Necromancer | 6 | — | Spawn |
| S Full page →Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.) | Colorless | 8 | — | Self buff |
| SRefresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.) | Colorless | 8 | — | Self buff |
| SRefresh your basic attack, movement, weapon, and trinket action. (This spell costs 0 mana. Castable once per battle.) | Colorless | 0 | — | Self buff |
| S Full page →Attack yourself with Cleave to gain +2 Strength. | Butcher | 2 | 5+bonus_melee_ability_damage | Self buff |
| S Full page →Attack yourself at half damage with Cleave to gain +2 Strength. | Butcher | 2 | (5+bonus_melee_ability_damage)*.5 | Self buff |
| S Full page →Explode. | Druid | 0 | 7 | Spell |
| S Full page →Explode. | Druid | 0 | 12 | Spell |
Full page →The next time an enemy ends movement in your basic attack range, attack it. | Hunter | 6 | — | Self buff |
Full page →Until your next turn, whenever an enemy ends movement in your basic attack range, attack it. | Hunter | 6 | — | Self buff |
| S Full page →Down yourself. | Necromancer | 5 | — | Self buff |
| S Full page →Give Health Regeneration 1 to units in an area. | Druid | 5 | 0 | Targeted status |
| S Full page →Give Health Regeneration 1 to units in a larger area. (This spell costs less.) | Druid | 4 | 0 | Targeted status |
Full page →A weak melee attack. If this crits, inflict Bleed 5. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A weak melee attack. If this crits inflict Bleed 5 and you gain All Stats Up. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |
Full page →Teleport behind a unit. Nothin' personnel, kid. | Thief | 4 | — | Teleport |
Full page →Teleport behind a unit. Your next action has +100% crit chance. Nothin' personnel, kid. | Thief | 4 | — | Teleport |
Full page →Teleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.) | Thief | 5 | — | Teleport |
Full page →Teleport up to 3 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.) | Thief | 5 | — | Teleport |
| SThis cat teleport | Basic movement | — | — | Teleport |
Full page →An attack that hits 2 times from behind. | Thief | — | — | Melee attack |
Full page →An attack that hits 3 times from behind. | Thief | — | — | Melee attack |
Full page →Shoot a projectile that spawns glass. | Hunter | 3 | 1 | Lobbed attack |
Full page →Shoot a projectile that spawns glass in an area and inflicts Bleed 2. | Hunter | 3 | 2 | Lobbed attack |
Full page →Throw a nail that inflicts Bleed and ignores shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
Full page →Throw 2 nails that inflict Bleed and ignore shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| S Full page →Your weapon gains +1 damage for the rest of the battle. | Butcher | 4 | — | Self buff |
| S Full page →Your weapon gains +1 damage for the rest of the battle and you gain +1 Damage. | Butcher | 4 | — | Self buff |
| SGain +1 Strength. | Colorless | 4 | — | Self buff |
| SGain +1 Strength. Bonus Passive: Your basic attack inflicts Bleed. | Colorless | 4 | — | Self buff |
Full page →Gain +1 Dexterity and +1 Range until the end of the battle. | Thief | 5 | — | Self buff |
Full page →Gain +1 Dexterity and +1 Range until the end of the battle. Automatically cast this spell at the end of each round for free. | Thief | 5 | — | Self buff |
Full page →A melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2. | Mage | 3 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A spell that instantly kills frozen units in an area. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2. | Mage | 3 | 2 | Spell |
| S Full page →Create floating glass shards on a tile within your line of sight. | Psychic | 3 | 0 | Spell |
| S Full page →Create floating glass shards in an area within your line of sight. | Psychic | 3 | 0 | Spell |
| S Full page →Lose 1 Shield. Spawn a junk pile. | Tinkerer | 1 | — | Spawn |
| S Full page →Lose 1 Shield. Spawn a junk pile in range 2. | Tinkerer | 1 | — | Spawn |
| S Full page →Swap positions with an adjacent unit. (Castable once per turn.) | Colorless | 0 | — | Swap |
| S Full page →Swap positions with any unit. (Castable once per turn.) | Colorless | 0 | — | Swap |
| S Full page →Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned. | Tinkerer | 5 | 1 | Spell |
| S Full page →Deal 1 electric damage to yourself or a unit in range 5. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned. | Tinkerer | 5 | 1 | Spell |
| S Full page →Deal damage to all units. The closer a unit is to you the more damage it takes. | Tinkerer | 7 | 10 | Spell |
| S Full page →Deal damage to all units. The closer a unit is to you the more damage it takes. (Deals more damage to closer units and less damage to further units.) | Tinkerer | 7 | 15 | Spell |
| S Full page →Fly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself). | Tinkerer | 6 | 0 | Jump attack |
| S Full page →Fly to any tile. If you land on a unit, explode dealing 5 damage in an area (including to yourself). | Tinkerer | 6 | 0 | Jump attack |
Full page →Instructs your friend to shoot an adjacent tile! (Castable once per turn.) | Hunter | 0 | — | Targeted status |
| S Full page →Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units. | Tinkerer | 3 | 1 | Spell |
| S Full page →Deal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units. | Tinkerer | 3 | 2 | Spell |
Lob a shot over units and obstacles. | Basic attacks | — | — | Lobbed attack |
Shoot a unit in your line of sight. | Basic attacks | — | — | Ranged attack |
| S Full page →Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does. | Butcher | 12 | 1 | Melee attack |
| S Full page →Attack five times with damage that scales with Strength. These attacks inflict all status effects your basic attack does. | Butcher | 12 | 1+bonus_melee_ability_damage | Melee attack |
| S Full page →Inflict Fear 1, Confusion 2, and Madness 2 on units within a cone. | Necromancer | 9 | 0 | Spell |
| S Full page →Inflict Fear 1, Confusion 2, Madness 2 and drain 2 HP from units within a cone. | Necromancer | 9 | 2 | Spell |
| S Full page →Heal yourself HP equal to half your Strength, rounded up. | Colorless | 6 | — | Self buff |
| SHeal yourself HP equal to half your Strength, rounded up. (This spell costs less.) | Colorless | 4 | — | Self buff |
Full page →An attack that hits a half circle around you. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
Full page →An attack that hits a half circle around you and inflicts Bruise. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| S Full page →Move one tile and gain +1 Shield. | Monk | 4 | — | Move |
| S Full page →Move one tile and gain +1 Shield. This spell costs 0 mana the first time you cast it each turn. | Monk | 4 | — | Move |
Full page →Heal and give +1 Temporary Damage to units in a wide area. | Basic attacks | — | — | Spell |
Full page →Heal and give +1 Temporary Damage to units in a wide area. | Basic attacks | — | 1 | Spell |
| S Full page →Heal and give +1 Temporary Damage to units in a wide area. | Special enemy | — | — | Spell |
Full page →Destroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.) | Thief | 3 | 0 | Targeted status |
Full page →Destroy a body in range 3. Enemies won't attack you until your next turn. (This spell is free. Castable once per turn.) | Thief | 0 | 0 | Targeted status |