| S Full page →A range 1 dash attack that inflicts Stun and knockback. Also stuns yourself. | Butcher | 5 | 2+bonus_melee_ability_damage | Dash attack |
| S Full page →A range 4 dash attack that inflicts Stun and knockback. Has a 50% chance to stun yourself. | Butcher | 5 | 2+bonus_melee_ability_damage | Dash attack |
| S Full page →A weak melee attack. RELOAD: Kill something. | Fighter | 0 | 1+bonus_melee_ability_damage | Melee attack |
| S Full page →A melee attack with a high critical hit chance. RELOAD: Take damage. | Monk | 0 | 2+bonus_melee_ability_damage | Melee attack |
| S Full page →A melee attack with a 100% critical hit chance. RELOAD: Take damage. | Monk | 0 | 2+bonus_melee_ability_damage | Melee attack |
| S Full page →Inflict Sleep on a unit. | Druid | 7 | 0 | Lobbed attack |
| S Full page →Inflict Sleep on an adjacent unit. | Fighter | 5 | 0 | Melee attack |
| S Full page →Inflict Sleep and Bruise on an adjacent unit. | Fighter | 4 | 0 | Melee attack |
Full page →A melee attack that has all effects of your basic attack and ignores shield. | Thief | 6 | 5+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack that has all effects of your basic attack and ignores shield. (This spell is free the 1st time you use it each turn.) | Thief | 6 | 5+bonus_melee_ability_damage | Melee attack |
| S Full page →Dash forward one tile and do a spin attack with Cleave, then repeat twice more. | Butcher | 9 | 2+bonus_melee_ability_damage | Dash attack |
| S Full page →Dash forward one tile and do a spin attack with Cleave, then repeat four more times. | Butcher | 9 | 2+bonus_melee_ability_damage | Dash attack |
Full page →Spawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) | Thief | 6 | — | Spawn |
Full page →Spawn a shadow up to 5 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) (This spell costs less.) | Thief | 4 | — | Spawn |
Full page →Roll up to two tiles in a diagonal line. | Colorless | 4 | — | Move |
Full page →Roll any number of tiles in a diagonal line. | Colorless | 4 | — | Move |
| S Full page →Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through. | Psychic | 5 | — | Move |
| S Full page →Dash up to five tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through. | Psychic | 5 | — | Move |
| S Full page →Deal 2 damage to yourself. | Necromancer | 1 | 2 | Self buff |
Full page →Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 Constitution and heal 2 HP. | Hunter | 6 | — | Lobbed attack |
Full page →Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 Constitution and heal 2 HP. (This spell costs less.) | Hunter | 5 | — | Lobbed attack |
| S Full page →A weak melee attack. | Colorless | 5 | 2 | Melee attack |
| S Full page →A weak melee attack with a chance to repeat. | Colorless | 4 | 2 | Melee attack |
| S Full page →Cast any random spell. The spell is usually good. | Jester | 5 | — | Self buff |
| S Full page →Cast any random upgraded spell. The spell is usually good. | Jester | 5 | — | Self buff |
| S Full page →Smash your weapon onto an adjacent unit, destroying it and dealing double its damage. | Tinkerer | 5 | 0 | Melee attack |
| S Full page →Smash your weapon onto an adjacent unit, destroying it and dealing double its damage. (This spell costs less.) | Tinkerer | 2 | 0 | Melee attack |
| S Full page →Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. | Butcher | 7 | — | Self buff |
| S Full page →Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. (This spell costs less.) | Butcher | 3 | — | Self buff |
Full page →Inflict Burn 1 and +1 Speed to a unit in range. | Mage | 3 | 0 | Spell |
Full page →Inflict Burn 1 and +1 Speed to any unit. (This spell costs less.) | Mage | 2 | 0 | Spell |
| S Full page →Heal yourself or another unit within four tiles 1 HP. | Colorless | 3 | — | Spell |
| S Full page →Heal yourself or another unit 1 HP. 50% chance to also give +1 Constitution. | Colorless | 3 | — | Spell |
| S Full page →Collect any pickup within your line of sight. | Psychic | 1 | 0 | Spell |
| S Full page →Collect any pickup within your line of sight. Gain +1 Luck. | Psychic | 1 | 0 | Spell |
Full page →Teleport directly behind a random enemy. | Thief | 4 | — | Teleport |
Full page →Teleport directly behind a random enemy. (This spell costs less.) | Thief | 2 | — | Teleport |
Full page →Fire a shot exactly 6 tiles away that ignores shield and can't miss. | Hunter | 6 | 5+bonus_ranged_damage | Lobbed attack |
Full page →Fire a stronger shot exactly 6 tiles away that ignores shield, can't miss, and has a 50% chance to crit. | Hunter | 6 | 8+bonus_ranged_damage | Lobbed attack |
| S Full page →Spawn flower tiles in an area. | Druid | 7 | 0 | Spell |
| S Full page →Spawn flower tiles in a large area. | Druid | 7 | 0 | Spell |
| SHeal yourself 1. | Colorless | 2 | — | Self buff |
| SHeal yourself 1 and gain +1 to a random stat. | Colorless | 2 | — | Self buff |
Full page →A ranged shot that heals and inflicts Charmed 1. | Hunter | 7 | — | Lobbed attack |
Full page →A ranged shot that heals and inflicts Charmed 2. Against allies this cleanses debuffs and inflicts Charmed 1 instead. | Hunter | 7 | — | Lobbed attack |
| S Full page →Inflict Soul Link on units in an area. | Necromancer | 6 | — | Targeted status |
| S Full page →Inflict Soul Link on units in a large area. | Necromancer | 6 | — | Targeted status |
| S Full page →Deal 1 damage to a unit within five tiles. If this kills it, gain 5 mana. | Colorless | 3 | 1 | Spell |
| S Full page →Deal 1 damage to any unit. If this kills it, gain 5 mana. | Colorless | 3 | 1 | Spell |
| S Full page →Give a unit +1 Constitution and heal it 4 HP. You gain -1 Constitution and lose 4 health. | Necromancer | 1 | — | Targeted status |
| S Full page →Give a unit +1 Constitution and heal it 4 HP. You gain -1 Constitution and lose 4 health. This spell can revive units. If the unit revived was an enemy it gets charmed for the battle. | Necromancer | 1 | — | Targeted status |
| S Full page →Destroy your weapon and gain one of the following: +2 Shield, +4 Charge, +1 Thorns, or 1 coin. | Tinkerer | 1 | — | Self buff |
| S Full page →Destroy your weapon and gain one of the following: +4 Shield, +8 Charge, +2 Thorns, or 2 coins. | Tinkerer | 1 | — | Self buff |
| S Full page →Shoot electric bolts at up to 3 random enemies or robots. | Tinkerer | 7 | 3 | Lobbed attack |
| S Full page →Shoot electric bolts at up to 5 random enemies or robots. | Tinkerer | 7 | 3 | Lobbed attack |
| S Full page →Spawn a decoy that explodes when it dies. | Tinkerer | 8 | — | Spawn |
| S Full page →Spawn a decoy that explodes when it dies. When an enemy targets you, swap places with the decoy. | Tinkerer | 8 | — | Spawn |
Full page →Spawn a maggot familiar. | Hunter | 3 | — | Spawn |
Full page →Spawn a Champion maggot familiar. | Hunter | 3 | — | Spawn |
Full page →Spawn a pooter familiar. | Hunter | 7 | — | Spawn |
Full page →Spawn 2 pooter familiars. | Hunter | 7 | — | Spawn |
| S Full page →Inflict Infested 1 on a unit in range 3. | Necromancer | 3 | 0 | Lobbed attack |
| S Full page →Deal 1 damage and inflict Infested 1 on any unit. | Necromancer | 3 | 1 | Lobbed attack |
Full page →Set a trap that deals 8 damage. | Hunter | 6 | 8 | Lobbed attack |
Full page →Set a trap that deals 13 damage. | Hunter | 6 | 13 | Lobbed attack |
Full page →Attack everything around you 3 times. | Fighter | 6 | 1+bonus_melee_ability_damage | Melee attack |
Full page →Attack everything around you in a wide area 3 times. | Fighter | 6 | 1+bonus_melee_ability_damage | Melee attack |
Attack all adjacent units. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| S Full page →Attack everything around you with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
Attack everything around you with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| S Full page →Spit attack with infinite range that deals 1 damage. | Colorless | 0 | 1 | Lobbed attack |
| S Full page →Spit attack with infinite range that deals 1 damage. | Colorless | 4 | 1 | Lobbed attack |
| S Full page →Spit attack with infinite range that deals 2 damage in an area. | Colorless | 4 | 2 | Lobbed attack |
| S Full page →Deal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. (This spell's mana cost can't be modified.) | Tinkerer | 50 | 50 | Spell |
| S Full page →Deal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. This spell absorbs the mana you spend casting other spells. (This spell's mana cost can't be modified.) | Tinkerer | 50 | 50 | Spell |
| S Full page →Turn all food pickups into Rot Flies. | Butcher | 6 | 0 | Spell |
| S Full page →Turn all food pickups into Rot Flies. (This spell costs less.) | Butcher | 4 | 0 | Spell |
| S Full page →Deal damage to any unit. This has a 25% chance to inflict Fear. Castable while downed. | Necromancer | — | 3+bonus_basic_spell_damage | Spell |
| S Full page →Jump up to 2 tiles away. | Tinkerer | 2 | 0 | Jump attack |
| S Full page →Jump up to 5 tiles away. | Tinkerer | 2 | 0 | Jump attack |
| S Full page →Summon 5 baby squirrels. | Druid | 13 | — | Spawn |
| S Full page →Summon 5 adult squirrels. | Druid | 13 | — | Spawn |
| SA melee attack that hits 1-3 times. | Druid | — | 5+bonus_melee_damage | Melee attack |
| SGain +1 Luck. | Colorless | 4 | — | Self buff |
| SGain +1 Luck. You have +99 Luck during your next action. | Colorless | 4 | — | Self buff |
Full page →End your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.) | Hunter | 3 | — | Self buff |
Full page →End your turn. On your next turn, your ranged abilities deal double damage. (Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.) | Hunter | 0 | — | Self buff |
Full page →Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn.) | Thief | 3 | — | Teleport |
Full page →Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn. Costs 0 mana.) | Thief | 0 | — | Teleport |
| S Full page →Teleport an ally to you. | Druid | 4 | 0 | Targeted status |
| S Full page →Teleport any unit to you. | Druid | 4 | 0 | Targeted status |
Full page →Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it. | Medic | 2 | — | Swap |
Full page →Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it. | Medic | 2 | — | Swap |
| S Full page →Inflict Freeze on a unit within your line of sight. | Psychic | 8 | — | Targeted status |
| S Full page →Inflict Freeze 1, Blind 2, and Confusion 2 on a unit within your line of sight. | Psychic | 8 | — | Targeted status |
Full page →A melee attack with increased critical hit chance. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack with increased critical hit chance that inflicts Bleed and Bruise 1. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A weak melee attack. If this crits, inflict -1 Luck and you gain +1 Luck. | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A weak melee attack that inflicts -1 Luck and you gain +1 Luck. | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack. If this crits, refresh your basic attack and movement actions. | Thief | 4 | 1+bonus_melee_ability_damage | Melee attack |