Almanauts
Mewgenics
Verified for build 251435931,676 entries

Abilities · page 14

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Full page →A range 1 dash attack that inflicts Stun and knockback. Also stuns yourself.Butcher52+bonus_melee_ability_damageDash attack
Full page →A range 4 dash attack that inflicts Stun and knockback. Has a 50% chance to stun yourself.Butcher52+bonus_melee_ability_damageDash attack
Full page →A weak melee attack. RELOAD: Kill something.Fighter01+bonus_melee_ability_damageMelee attack
Full page →A melee attack with a high critical hit chance. RELOAD: Take damage.Monk02+bonus_melee_ability_damageMelee attack
Full page →A melee attack with a 100% critical hit chance. RELOAD: Take damage.Monk02+bonus_melee_ability_damageMelee attack
Full page →Inflict Sleep on a unit.Druid70Lobbed attack
Full page →Inflict Sleep on an adjacent unit.Fighter50Melee attack
Full page →Inflict Sleep and Bruise on an adjacent unit.Fighter40Melee attack
Full page →A melee attack that has all effects of your basic attack and ignores shield.Thief65+bonus_melee_ability_damageMelee attack
Full page →A melee attack that has all effects of your basic attack and ignores shield. (This spell is free the 1st time you use it each turn.)Thief65+bonus_melee_ability_damageMelee attack
Full page →Dash forward one tile and do a spin attack with Cleave, then repeat twice more.Butcher92+bonus_melee_ability_damageDash attack
Full page →Dash forward one tile and do a spin attack with Cleave, then repeat four more times.Butcher92+bonus_melee_ability_damageDash attack
Full page →Spawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.)Thief6—Spawn
Full page →Spawn a shadow up to 5 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) (This spell costs less.)Thief4—Spawn
Full page →Roll up to two tiles in a diagonal line.Colorless4—Move
Full page →Roll any number of tiles in a diagonal line.Colorless4—Move
Full page →Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.Psychic5—Move
Full page →Dash up to five tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.Psychic5—Move
Full page →Deal 2 damage to yourself.Necromancer12Self buff
Full page →Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 Constitution and heal 2 HP.Hunter6—Lobbed attack
Full page →Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 Constitution and heal 2 HP. (This spell costs less.)Hunter5—Lobbed attack
Full page →A weak melee attack.Colorless52Melee attack
Full page →A weak melee attack with a chance to repeat.Colorless42Melee attack
Full page →Cast any random spell. The spell is usually good.Jester5—Self buff
Full page →Cast any random upgraded spell. The spell is usually good.Jester5—Self buff
Full page →Smash your weapon onto an adjacent unit, destroying it and dealing double its damage.Tinkerer50Melee attack
Full page →Smash your weapon onto an adjacent unit, destroying it and dealing double its damage. (This spell costs less.)Tinkerer20Melee attack
Full page →Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit.Butcher7—Self buff
Full page →Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. (This spell costs less.)Butcher3—Self buff
Full page →Inflict Burn 1 and +1 Speed to a unit in range.Mage30Spell
Full page →Inflict Burn 1 and +1 Speed to any unit. (This spell costs less.)Mage20Spell
Full page →Heal yourself or another unit within four tiles 1 HP.Colorless3—Spell
Full page →Heal yourself or another unit 1 HP. 50% chance to also give +1 Constitution.Colorless3—Spell
Full page →Collect any pickup within your line of sight.Psychic10Spell
Full page →Collect any pickup within your line of sight. Gain +1 Luck.Psychic10Spell
Full page →Teleport directly behind a random enemy.Thief4—Teleport
Full page →Teleport directly behind a random enemy. (This spell costs less.)Thief2—Teleport
Full page →Fire a shot exactly 6 tiles away that ignores shield and can't miss.Hunter65+bonus_ranged_damageLobbed attack
Full page →Fire a stronger shot exactly 6 tiles away that ignores shield, can't miss, and has a 50% chance to crit.Hunter68+bonus_ranged_damageLobbed attack
Full page →Spawn flower tiles in an area.Druid70Spell
Full page →Spawn flower tiles in a large area.Druid70Spell
Heal yourself 1.Colorless2—Self buff
Heal yourself 1 and gain +1 to a random stat.Colorless2—Self buff
Full page →A ranged shot that heals and inflicts Charmed 1.Hunter7—Lobbed attack
Full page →A ranged shot that heals and inflicts Charmed 2. Against allies this cleanses debuffs and inflicts Charmed 1 instead.Hunter7—Lobbed attack
Full page →Inflict Soul Link on units in a large area.Necromancer6—Targeted status
Full page →Deal 1 damage to a unit within five tiles. If this kills it, gain 5 mana.Colorless31Spell
Full page →Deal 1 damage to any unit. If this kills it, gain 5 mana.Colorless31Spell
Full page →Give a unit +1 Constitution and heal it 4 HP. You gain -1 Constitution and lose 4 health.Necromancer1—Targeted status
Full page →Give a unit +1 Constitution and heal it 4 HP. You gain -1 Constitution and lose 4 health. This spell can revive units. If the unit revived was an enemy it gets charmed for the battle.Necromancer1—Targeted status
Full page →Destroy your weapon and gain one of the following: +2 Shield, +4 Charge, +1 Thorns, or 1 coin.Tinkerer1—Self buff
Full page →Destroy your weapon and gain one of the following: +4 Shield, +8 Charge, +2 Thorns, or 2 coins.Tinkerer1—Self buff
Full page →Shoot electric bolts at up to 3 random enemies or robots.Tinkerer73Lobbed attack
Full page →Shoot electric bolts at up to 5 random enemies or robots.Tinkerer73Lobbed attack
Full page →Spawn a decoy that explodes when it dies.Tinkerer8—Spawn
Full page →Spawn a decoy that explodes when it dies. When an enemy targets you, swap places with the decoy.Tinkerer8—Spawn
Full page →Spawn a maggot familiar.Hunter3—Spawn
Full page →Spawn a Champion maggot familiar.Hunter3—Spawn
Full page →Spawn a pooter familiar.Hunter7—Spawn
Full page →Spawn 2 pooter familiars.Hunter7—Spawn
Full page →Inflict Infested 1 on a unit in range 3.Necromancer30Lobbed attack
Full page →Deal 1 damage and inflict Infested 1 on any unit.Necromancer31Lobbed attack
Full page →Set a trap that deals 8 damage.Hunter68Lobbed attack
Full page →Set a trap that deals 13 damage.Hunter613Lobbed attack
Full page →Attack everything around you 3 times.Fighter61+bonus_melee_ability_damageMelee attack
Full page →Attack everything around you in a wide area 3 times.Fighter61+bonus_melee_ability_damageMelee attack
Attack all adjacent units.Basic attacks—5+bonus_melee_damageMelee attack
Full page →Attack everything around you with Cleave.Basic attacks—5+bonus_melee_damageMelee attack
Attack everything around you with Cleave.Basic attacks—5+bonus_melee_damageMelee attack
Full page →Spit attack with infinite range that deals 1 damage.Colorless01Lobbed attack
Full page →Spit attack with infinite range that deals 1 damage.Colorless41Lobbed attack
Full page →Spit attack with infinite range that deals 2 damage in an area.Colorless42Lobbed attack
Full page →Deal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. (This spell's mana cost can't be modified.)Tinkerer5050Spell
Full page →Deal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. This spell absorbs the mana you spend casting other spells. (This spell's mana cost can't be modified.)Tinkerer5050Spell
Full page →Turn all food pickups into Rot Flies.Butcher60Spell
Full page →Turn all food pickups into Rot Flies. (This spell costs less.)Butcher40Spell
Full page →Deal damage to any unit. This has a 25% chance to inflict Fear. Castable while downed.Necromancer—3+bonus_basic_spell_damageSpell
Full page →Jump up to 2 tiles away.Tinkerer20Jump attack
Full page →Jump up to 5 tiles away.Tinkerer20Jump attack
Full page →Summon 5 baby squirrels.Druid13—Spawn
Full page →Summon 5 adult squirrels.Druid13—Spawn
A melee attack that hits 1-3 times.Druid—5+bonus_melee_damageMelee attack
Gain +1 Luck.Colorless4—Self buff
Gain +1 Luck. You have +99 Luck during your next action.Colorless4—Self buff
Full page →End your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)Hunter3—Self buff
Full page →End your turn. On your next turn, your ranged abilities deal double damage. (Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.)Hunter0—Self buff
Full page →Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn.)Thief3—Teleport
Full page →Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn. Costs 0 mana.)Thief0—Teleport
Full page →Teleport an ally to you.Druid40Targeted status
Full page →Teleport any unit to you.Druid40Targeted status
Full page →Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.Medic2—Swap
Full page →Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.Medic2—Swap
Full page →Inflict Freeze on a unit within your line of sight.Psychic8—Targeted status
Full page →Inflict Freeze 1, Blind 2, and Confusion 2 on a unit within your line of sight.Psychic8—Targeted status
Full page →A melee attack with increased critical hit chance. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1.Thief41+bonus_melee_ability_damageMelee attack
Full page →A melee attack with increased critical hit chance that inflicts Bleed and Bruise 1. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1.Thief41+bonus_melee_ability_damageMelee attack
Full page →A weak melee attack. If this crits, inflict -1 Luck and you gain +1 Luck.Thief31+bonus_melee_ability_damageMelee attack
Full page →A weak melee attack that inflicts -1 Luck and you gain +1 Luck.Thief31+bonus_melee_ability_damageMelee attack
Full page →A melee attack. If this crits, refresh your basic attack and movement actions.Thief41+bonus_melee_ability_damageMelee attack