Devourer's Scepter
With its requirements met (Str 24 · Dex 20 · Fai 25), Devourer's Scepter reaches 640 attack rating at +10.
- Reward: Knight Bernahl Stormhill
- Reward: Recusant Bernahl Crumbling Farum Azula
- Drop: Knight Bernahl Stormhill
- Attack rating (+10)
- 640
- Scaling (+10)
- Str C · Dex C · Fai C
- Class
- Great Hammer
- Weight
- 11.5
- Requires
- Str 24 · Dex 20 · Fai 25
- Skill
- Devourer of Worlds · FP 35
- Upgrades with
- Somber Smithing Stones (+10)
In-game description
Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments.
A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.
Attack rating by affinity 1
At Str 24 · Dex 20 · Int 10 · Fai 25 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 224 | 640 +10 | Physical 419Fire 221 | Str CDex CInt –Fai CArc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Strength
- Dexterity
- Faith
Show the numbers
| Stat level | Strength | Dexterity | Faith |
|---|---|---|---|
| 20 | – | 640 | – |
| 23 | – | 650 | – |
| 24 | 640 | – | – |
| 25 | – | – | 640 |
| 26 | – | 660 | – |
| 27 | 650 | – | – |
| 28 | – | – | 645 |
| 29 | – | 670 | – |
| 30 | 660 | – | – |
| 31 | – | – | 649 |
| 32 | – | 679 | – |
| 33 | 669 | – | – |
| 34 | – | – | 654 |
| 35 | – | 688 | – |
| 36 | 678 | – | – |
| 37 | – | – | 658 |
| 38 | – | 697 | – |
| 39 | 687 | – | – |
| 40 | – | – | 663 |
| 41 | – | 706 | – |
| 42 | 696 | – | – |
| 43 | – | – | 667 |
| 44 | – | 715 | – |
| 45 | 704 | – | – |
| 46 | – | – | 672 |
| 47 | – | 723 | – |
| 48 | 712 | – | – |
| 49 | – | – | 676 |
| 50 | – | 731 | – |
| 51 | 720 | – | – |
| 52 | – | – | 679 |
| 53 | – | 738 | – |
| 54 | 727 | – | – |
| 55 | – | – | 680 |
| 56 | – | 745 | – |
| 57 | 734 | – | – |
| 58 | – | – | 682 |
| 59 | – | 751 | – |
| 60 | 739 | – | – |
| 61 | – | – | 684 |
| 62 | – | 756 | – |
| 63 | 744 | – | – |
| 64 | – | – | 686 |
| 65 | – | 761 | – |
| 66 | 749 | – | – |
| 67 | – | – | 687 |
| 68 | – | 766 | – |
| 69 | 755 | – | – |
| 70 | – | – | 689 |
| 71 | – | 772 | – |
| 72 | 760 | – | – |
| 73 | – | – | 691 |
| 74 | – | 777 | – |
| 75 | 765 | – | – |
| 76 | – | – | 692 |
| 77 | – | 782 | – |
| 78 | 771 | – | – |
| 79 | – | – | 694 |
| 80 | – | 788 | – |
| 81 | 775 | – | – |
| 82 | – | – | 695 |
| 83 | – | 790 | – |
| 84 | 777 | – | – |
| 85 | – | – | 696 |
| 86 | – | 792 | – |
| 87 | 779 | – | – |
| 88 | – | – | 697 |
| 89 | – | 794 | – |
| 90 | 781 | – | – |
| 91 | – | – | 698 |
| 92 | – | 796 | – |
| 93 | 783 | – | – |
| 94 | – | – | 699 |
| 95 | – | 798 | – |
| 96 | 785 | – | – |
| 97 | – | – | 700 |
| 98 | – | 800 | – |
| 99 | 787 | 800 | 700 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 24–60: +2.75 · 60–80: +1.75 · 80–99: +0.68 | 787 from 640 |
| Dexterity | 60, 80 | 20–60: +2.8 · 60–80: +1.8 · 80–99: +0.63 | 800 from 640 |
| Faith | 50, 80 | 25–50: +1.52 · 50–80: +0.57 · 80–99: +0.26 | 700 from 640 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 224 |
| 1 | 261 |
| 2 | 299 |
| 3 | 339 |
| 4 | 378 |
| 5 | 419 |
| 6 | 462 |
| 7 | 505 |
| 8 | 549 |
| 9 | 594 |
| 10 | 640 |
#3 of 16 great hammer weapons by attack rating
Moveset the game's own
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 641 | 13 | 17.9 | 0.53 s |
| R1 2Strike | 101 | 647 | 13 | 17.9 | 0.60 s |
| R1 3Strike | 102 | 654 | 13 | 17.9 | 0.57 s |
| R1 4Strike | 110 | 705 | 14 | 17.9 | 0.73 s |
| R2Strike | 120 | 769 | 16.8 | 29.1 | — |
| Charged R2Strike | 160 | 1,026 | 39.2 | 40.3 | 1.57 s |
| R2 2Strike | 125 | 801 | 16.8 | 29.1 | — |
| Charged R2 2Strike | 165 | 1,058 | 39.2 | 40.3 | 1.60 s |
| Running R1Strike | 105 | 673 | 13 | 21.3 | 0.60 s |
| Running R2Strike | 125 | 801 | 14 | 29.1 | 0.77 s |
| Rolling R1Strike | 90 | 577 | 13 | 14.6 | 0.53 s |
| Backstep R1Strike | 90 | 577 | 13 | 14.6 | 0.60 s |
| Jumping R1Strike | 107 | 686 | 13 | 14.6 | 0.50 s |
| Jumping R2Strike | 130 | 833 | 25.9 | 29.1 | 0.53 s |
| Guard counterStrike | 125 | 801 | 42 | 29.1 | 0.90 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 699 | 16.8 | 21.3 | 0.60 s |
| R1 2Strike | 104 | 706 | 16.8 | 21.3 | 0.63 s |
| R1 3Strike | 105 | 713 | 16.8 | 21.3 | 0.63 s |
| R1 4Strike | 115 | 781 | 18.2 | 21.3 | 0.77 s |
| R2Strike | 125 | 849 | 18.5 | 35.8 | — |
| Charged R2Strike | 165 | 1,120 | 42.7 | 47 | 1.57 s |
| R2 2Strike | 125 | 849 | 18.5 | 35.8 | — |
| Charged R2 2Strike | 165 | 1,120 | 42.7 | 47 | 1.60 s |
| Running R1Strike | 110 | 747 | 16.8 | 25.8 | 0.67 s |
| Running R2Strike | 130 | 883 | 15.4 | 35.8 | 0.77 s |
| Rolling R1Strike | 95 | 645 | 16.8 | 17.9 | 0.37 s |
| Backstep R1Strike | 95 | 645 | 16.8 | 17.9 | 0.63 s |
| Jumping R1Strike | 112 | 760 | 16.8 | 17.9 | 0.50 s |
| Jumping R2Strike | 135 | 916 | 30.8 | 35.8 | 0.53 s |
| Guard counterStrike | 130 | 883 | 42.7 | 35.8 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 176 | 1,481 | 0 | 22.4 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 220 | 1,763 | 0 | 22.4 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Fire | Cost |
|---|---|---|---|---|
| +0 | 224 | 144 | 80 | — |
| +1 | 261 | 168 | 93 | Somber Smithing Stone [1] × 1 |
| +2 | 299 | 193 | 106 | Somber Smithing Stone [2] × 1 |
| +3 | 339 | 219 | 120 | Somber Smithing Stone [3] × 1 |
| +4 | 378 | 245 | 133 | Somber Smithing Stone [4] × 1 |
| +5 | 419 | 272 | 147 | Somber Smithing Stone [5] × 1 |
| +6 | 462 | 300 | 162 | Somber Smithing Stone [6] × 1 |
| +7 | 505 | 329 | 176 | Somber Smithing Stone [7] × 1 |
| +8 | 549 | 358 | 191 | Somber Smithing Stone [8] × 1 |
| +9 | 594 | 388 | 206 | Somber Smithing Stone [9] × 1 |
| +10 | 640 | 419 | 221 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Devourer's Scepter
Rewards
- Drop: Recusant Bernahl · Crumbling Farum Azula
- Drop: Knight Bernahl · Stormhill
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 738 in 1.02.1 → 776 in 1.17.3, changed by 2 patches.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 7
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 Level Sync Correction ID 330 310 changed - 1.04.1from 1.03.3
- Physical attack107→112
- Physical guard negation47→62
- Guard boost35→42
- 1.07from 1.06
- Stance damage6.5→7.5
Every changed value (2)
Value Before to After Change Key changes 1 Stance damage 6.5 7.5 +1+15% Defence and poise 1 Poise ×0.062 ×0.072 +0.01+16% - 1.08from 1.07.1
- Stance damage7.5→7
- 1.09from 1.08.1
- Strength scaling46→48
- Dexterity scaling46→48
- Faith scaling35→37
- 1.10from 1.09.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.072 ×0.077 +0.005+6.9% - 1.12.1from 1.10
- Stamina damage77→81
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 77 81 +4+5.2% Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other great hammers with similar AR
Overview
- Class
- Great Hammer
- Weight
- 11.5
- Requires
- Str 24 · Dex 20 · Fai 25
- Affinities
- Standard
- Game ID
12200000