| PTransform this spell into a random upgraded Mage spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Gain All Stats Down, then this spell becomes a random Monk spell permanently. | Colorless | 0 | — | Self buff |
| PThis spell becomes a random upgraded Monk spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Destroy a corpse, then this spell becomes a random Necromancer spell permanently. | Colorless | 0 | 0 | Melee attack |
| PTransform this spell into a random Necromancer spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →This spell becomes a random Psychic spell permanently. Castable only if you have full mana. | Colorless | 0 | — | Self buff |
| PTransform this spell into a random upgraded Psychic spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Transform this spell into a random Tank spell permanently. Castable only if you have 5 or less health. | Colorless | 0 | — | Self buff |
| PTransform this spell into a random upgraded Tank spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →A straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently. | Colorless | 4 | 1 | Straightshot attack |
| PTransform this spell into a random upgraded Thief spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Destroy your weapon, then this spell becomes a random Tinkerer spell permanently. | Colorless | 0 | — | Self buff |
| PTransform this spell into a random upgraded Tinkerer spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Conjure a random Collarless spell into your bonus spell slot. | Colorless | 1 | — | Self buff |
| PConjure a random upgraded Collarless spell into your bonus spell slot. | Colorless | 1 | — | Self buff |
| P Full page →A huge punch that breaks your paw... (You get -1 Strength permanently.) | Fighter | 5 | 15+bonus_melee_ability_damage | Melee attack |
| P Full page →A huge punch that inflicts Bruise and Stun, and breaks your paw... (You get -1 Strength permanently.) | Fighter | 5 | 15+bonus_melee_ability_damage | Melee attack |
| P Full page →Gain +1 Shield for each empty armor slot you have, then switch stances. | Monk | 4 | — | Self buff |
| P Full page →Gain +1 Shield and heal 1 HP for each empty armor slot you have, then switch stances. | Monk | 4 | — | Self buff |
Full page →Inflict Marked 5 on a unit. RELOAD: Kill an enemy. | Hunter | 0 | — | Targeted status |
Full page →Inflict Marked 5 on a unit. RELOAD: Kill an enemy. This spell starts reloaded. | Hunter | 0 | — | Targeted status |
| P Full page →Deal 1 damage to all units. | Armor | — | 1 | Spell |
| P Full page →Deal 1 damage to all units. | Necromancer | 4 | 1 | Spell |
| P Full page →Deal 1 damage to all units. (This spell costs less.) | Necromancer | 3 | 1 | Spell |
Full page →Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately. | Hunter | 5 | 0 | Lobbed attack |
Full page →Inflict Charm on a unit. It takes an extra turn immediately. | Hunter | 5 | 0 | Lobbed attack |
Full page →Steal 1-3 coins from a unit and give it -1 Damage. | Thief | 3 | 0 | Melee attack |
Full page →Steal 3-5 coins from a unit, give it -1 Damage, and apply some extra debuffs at random. | Thief | 3 | 0 | Melee attack |
Full page →You and adjacent units each heal 5 HP. | Hunter | 7 | — | Spell |
Full page →You and adjacent units each heal 5 HP and gain +1 Damage. | Hunter | 7 | — | Spell |
Full page →Gain +2 Range. Your attacks pass through units and ignore shield for the rest of the turn. | Thief | 4 | — | Self buff |
Full page →Gain +4 Range. Your attacks pass through units and ignore shield for the rest of the turn. (This spell costs less.) | Thief | 2 | — | Self buff |
Full page →Throw a nail that passes through units and ignores shield. | Thief | 5 | 3+bonus_ranged_damage | Straightshot attack |
Full page →Throw an infinite range nail that passes through units and ignores shield. | Thief | 5 | 3+bonus_ranged_damage | Straightshot attack |
| PA melee attack that scatters two random pickups when it hits. | Druid | — | 2+bonus_melee_damage | Melee attack |
Full page →Gain +3 Thorns. This spell uses up your movement action. | Tank | 0 | — | Self buff |
Full page →Gain +3 Thorns and +1 Brace. This spell uses up your movement action. | Tank | 0 | — | Self buff |
| P Full page →Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana | Psychic | 0 | 1 | Spell |
| P Full page →Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana Bonus Passive: +2 Intelligence. | Psychic | 0 | 1 | Spell |
| P Full page →Spawn a glowing mushroom that restores mana to nearby units on its turn. | Druid | 4 | — | Spawn |
| P Full page →Spawn a glowing mushroom anywhere that restores mana and health to nearby units on its turn. | Druid | 4 | — | Spawn |
Full page →Gain +5 Shield and -1 Speed. If you are at 0 Speed, instead cleanse all of your debuffs. (Castable once per turn.) | Tank | 0 | — | Self buff |
Full page →Gain +6 Shield and -1 Speed. If you are at 0 Speed, instead cleanse all of your debuffs and gain All Stats Up. (Castable once per turn.) | Tank | 0 | — | Self buff |
| PDown yourself. You don't get injured. | Colorless | 0 | — | Self buff |
| PDown yourself. You don't get injured. Revive at the end of the next round at full HP. | Colorless | 0 | — | Self buff |
Full page →Inflict Blind on all units in a small cone. | Thief | 4 | 0 | Spell |
Full page →Inflict Blind 2 on all units in a larger cone. | Thief | 4 | 0 | Spell |
| P Full page →Jump to a tile. Bounce off any unit you land on, damaging that unit. | Monk | 5 | 3+bonus_melee_ability_damage | Jump attack |
| P Full page →Jump to a tile. Bounce off any unit you land on, damaging and Bruising that unit. | Monk | 5 | 3+bonus_melee_ability_damage | Jump attack |
Full page →Spend all your mana. For every 5 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.) | Thief | — | 0 | Self buff |
Full page →Spend all your mana. For every 3 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.) | Thief | — | 0 | Self buff |
Full page →Inflict Poison 2 on all units adjacent to you. | Thief | 4 | 0 | Spell |
Full page →Inflict Poison 4 on all units adjacent to you (even diagonally). | Thief | 4 | 0 | Spell |
Full page →Give yourself or an adjacent unit +1 Poison Lace. | Hunter | 5 | — | Targeted status |
Full page →Give yourself or any other unit +1 Poison Lace. | Hunter | 5 | — | Targeted status |
Throw a nail that inflicts Poison and ignores shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
Full page →Throw 2 nails that inflict Poison and ignore shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| PA melee attack that deals 1 damage. | Basic attacks | — | 1 | Melee attack |
| P Full page →A melee attack that deals 1 damage. | Fighter | 2 | 1 | Melee attack |
| P Full page →A melee attack that deals 1 damage. (This spell costs less.) | Fighter | 1 | 1 | Melee attack |
| PGain +1 Intelligence. | Colorless | 4 | — | Self buff |
| PGain +1 Intelligence and conjure a random bonus ability. | Colorless | 4 | — | Self buff |
| P Full page →Gain +2 temporary Brace and +2 temporary Thorns until your next turn. | Monk | 5 | 0 | Self buff |
| P Full page →Gain +2 temporary Brace and +2 temporary Thorns until your next turn. Also reflect the next projectile you're hit by. | Monk | 5 | 0 | Self buff |
| P Full page →Teleport exactly two tiles away, then switch stances. | Monk | 3 | — | Teleport |
| P Full page →Teleport two to four tiles away, then switch stances. | Monk | 3 | — | Teleport |
| P Full page →Jump on a unit, damaging and displacing it. | Druid | 6 | 2+bonus_melee_ability_damage | Jump attack |
| P Full page →Jump on a unit, damaging, displacing and inflicting Bleed 1 to it. | Druid | 6 | 2+bonus_melee_ability_damage | Jump attack |
| P Full page →Spend all of your mana and gain that many random buffs. | Jester | — | — | Self buff |
| P Full page →Spend all of your mana and give that many random buffs to yourself or another unit. | Jester | — | — | Self buff |
| P Full page →Refresh your movement action. | Druid | 3 | — | Self buff |
| P Full page →Refresh your movement action. (This spell costs less.) | Druid | 2 | — | Self buff |
Full page →Give another unit +5 Luck until the end of its next turn. | Medic | 4 | 0 | Spell |
Full page →Give allies +5 Luck and enemies -5 Luck until the end of their next turns, in an area. | Medic | 4 | 0 | Spell |
Full page →Heal units in an area. | Medic | 4 | — | Spell |
Full page →Heal units in a larger area. Infinite range. | Medic | 4 | — | Spell |
| P Full page →Double a unit's Poison, Bleed, and Burn. (Castable once per battle.) | Colorless | 8 | — | Targeted status |
| P Full page →Double a unit's Poison, Bleed, and Burn. (This spell costs 0 mana. Castable once per battle.) | Colorless | 0 | — | Targeted status |
| P Full page →The next familiar you spawn becomes a champion. | Druid | 5 | — | Self buff |
| P Full page →The next familiar you spawn becomes an elite. | Druid | 5 | — | Self buff |
| P Full page →Dash forward one tile and attack. | Monk | 5 | 3+bonus_melee_ability_damage | Dash attack |
| P Full page →Dash forward one tile and attack, twice! | Monk | 5 | 3+bonus_melee_ability_damage | Dash attack |
| P Full page →Give a familiar +1 Holy Shield. | Druid | 5 | 0 | Targeted status |
| P Full page →Give familiars in a large area +1 Holy Shield. | Druid | 5 | 0 | Targeted status |
| P Full page →Deal damage to and inflict Bruise on a unit within your line of sight. | Psychic | 5 | 2 | Spell |
| P Full page →Deal damage to and inflict Bruise on a unit within your line of sight. | Special enemy | 5 | 2 | Spell |
| P Full page →Deal damage to and inflict Bruise on a unit within your line of sight. This damage counts as physical damage and scales with Strength. | Psychic | 4 | 2+bonus_melee_ability_damage | Spell |
Full page →Pull a unit toward you from anywhere dealing low damage. | Basic attacks | — | 2+bonus_basic_spell_damage | Spell |
| P Full page →Teleport exactly three tiles away. | Psychic | 5 | — | Teleport |
| P Full page →Teleport exactly three tiles away. (This spell costs less.) | Psychic | 3 | — | Teleport |
Lob projectiles in an area. | Basic attacks | — | (4+bonus_ranged_damage+1)/2 | Lobbed attack |
| P Full page →A melee attack that does 3 more damage each time you use it on the same turn. This attack inflicts all status effects your basic attack does. | Monk | 5 | 1+X*3 | Melee attack |
| P Full page →A melee attack that does 4 more damage each time you use it on the same turn. This attack inflicts all status effects your basic attack does. (This spell costs less.) | Monk | 4 | 1+X*4 | Melee attack |
| P Full page →Spawn a Rubber Fist Bot. | Tinkerer | 6 | — | Spawn |
| P Full page →Spawn a Rubber Fist Bot within a large range. | Tinkerer | 6 | — | Spawn |
| P Full page →Force an enemy within your line of sight to attack in the direction it's facing. | Psychic | 3 | 0 | Targeted status |
| P Full page →Force a unit within your line of sight to attack in the direction it's facing. | Psychic | 3 | 0 | Targeted status |
| P Full page →Puke on the tile in front of you. You get -1 Constitution and +2 Speed. | Butcher | 2 | 1+bonus_ranged_damage | Lobbed attack |
| P Full page →Puke on a tile in range. You get -1 Constitution and +2 Speed. | Butcher | 2 | 5+bonus_ranged_damage | Lobbed attack |
| P Full page →Remove all buffs from a unit. | Medic | 3 | 0 | Spell |