Almanauts
Mewgenics
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Abilities · page 11

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Transform this spell into a random upgraded Mage spell permanently.Colorless0—Self buff
Full page →Gain All Stats Down, then this spell becomes a random Monk spell permanently.Colorless0—Self buff
This spell becomes a random upgraded Monk spell permanently.Colorless0—Self buff
Full page →Destroy a corpse, then this spell becomes a random Necromancer spell permanently.Colorless00Melee attack
Transform this spell into a random Necromancer spell permanently.Colorless0—Self buff
Full page →This spell becomes a random Psychic spell permanently. Castable only if you have full mana.Colorless0—Self buff
Transform this spell into a random upgraded Psychic spell permanently.Colorless0—Self buff
Full page →Transform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.Colorless0—Self buff
Transform this spell into a random upgraded Tank spell permanently.Colorless0—Self buff
Full page →A straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.Colorless41Straightshot attack
Transform this spell into a random upgraded Thief spell permanently.Colorless0—Self buff
Full page →Destroy your weapon, then this spell becomes a random Tinkerer spell permanently.Colorless0—Self buff
Transform this spell into a random upgraded Tinkerer spell permanently.Colorless0—Self buff
Full page →Conjure a random Collarless spell into your bonus spell slot.Colorless1—Self buff
Conjure a random upgraded Collarless spell into your bonus spell slot.Colorless1—Self buff
Full page →A huge punch that breaks your paw... (You get -1 Strength permanently.)Fighter515+bonus_melee_ability_damageMelee attack
Full page →A huge punch that inflicts Bruise and Stun, and breaks your paw... (You get -1 Strength permanently.)Fighter515+bonus_melee_ability_damageMelee attack
Full page →Gain +1 Shield for each empty armor slot you have, then switch stances.Monk4—Self buff
Full page →Gain +1 Shield and heal 1 HP for each empty armor slot you have, then switch stances.Monk4—Self buff
Full page →Inflict Marked 5 on a unit. RELOAD: Kill an enemy.Hunter0—Targeted status
Full page →Inflict Marked 5 on a unit. RELOAD: Kill an enemy. This spell starts reloaded.Hunter0—Targeted status
Full page →Deal 1 damage to all units.Armor—1Spell
Full page →Deal 1 damage to all units.Necromancer41Spell
Full page →Deal 1 damage to all units. (This spell costs less.)Necromancer31Spell
Full page →Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.Hunter50Lobbed attack
Full page →Inflict Charm on a unit. It takes an extra turn immediately.Hunter50Lobbed attack
Full page →Steal 1-3 coins from a unit and give it -1 Damage.Thief30Melee attack
Full page →Steal 3-5 coins from a unit, give it -1 Damage, and apply some extra debuffs at random.Thief30Melee attack
Full page →You and adjacent units each heal 5 HP.Hunter7—Spell
Full page →You and adjacent units each heal 5 HP and gain +1 Damage.Hunter7—Spell
Full page →Gain +2 Range. Your attacks pass through units and ignore shield for the rest of the turn.Thief4—Self buff
Full page →Gain +4 Range. Your attacks pass through units and ignore shield for the rest of the turn. (This spell costs less.)Thief2—Self buff
Full page →Throw a nail that passes through units and ignores shield.Thief53+bonus_ranged_damageStraightshot attack
Full page →Throw an infinite range nail that passes through units and ignores shield.Thief53+bonus_ranged_damageStraightshot attack
A melee attack that scatters two random pickups when it hits.Druid—2+bonus_melee_damageMelee attack
Full page →Gain +3 Thorns. This spell uses up your movement action.Tank0—Self buff
Full page →Gain +3 Thorns and +1 Brace. This spell uses up your movement action.Tank0—Self buff
Full page →Deal 1 damage to any unit within your line of sight. RELOAD: Spend manaPsychic01Spell
Full page →Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana Bonus Passive: +2 Intelligence.Psychic01Spell
Full page →Spawn a glowing mushroom that restores mana to nearby units on its turn.Druid4—Spawn
Full page →Spawn a glowing mushroom anywhere that restores mana and health to nearby units on its turn.Druid4—Spawn
Full page →Gain +5 Shield and -1 Speed. If you are at 0 Speed, instead cleanse all of your debuffs. (Castable once per turn.)Tank0—Self buff
Full page →Gain +6 Shield and -1 Speed. If you are at 0 Speed, instead cleanse all of your debuffs and gain All Stats Up. (Castable once per turn.)Tank0—Self buff
Down yourself. You don't get injured.Colorless0—Self buff
Down yourself. You don't get injured. Revive at the end of the next round at full HP.Colorless0—Self buff
Full page →Inflict Blind on all units in a small cone.Thief40Spell
Full page →Inflict Blind 2 on all units in a larger cone.Thief40Spell
Full page →Jump to a tile. Bounce off any unit you land on, damaging that unit.Monk53+bonus_melee_ability_damageJump attack
Full page →Jump to a tile. Bounce off any unit you land on, damaging and Bruising that unit.Monk53+bonus_melee_ability_damageJump attack
Full page →Spend all your mana. For every 5 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.)Thief—0Self buff
Full page →Spend all your mana. For every 3 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.)Thief—0Self buff
Full page →Inflict Poison 2 on all units adjacent to you.Thief40Spell
Full page →Inflict Poison 4 on all units adjacent to you (even diagonally).Thief40Spell
Full page →Give yourself or an adjacent unit +1 Poison Lace.Hunter5—Targeted status
Full page →Give yourself or any other unit +1 Poison Lace.Hunter5—Targeted status
Throw a nail that inflicts Poison and ignores shield.Thief31+bonus_ranged_damageStraightshot attack
Full page →Throw 2 nails that inflict Poison and ignore shield.Thief31+bonus_ranged_damageStraightshot attack
A melee attack that deals 1 damage.Basic attacks—1Melee attack
Full page →A melee attack that deals 1 damage.Fighter21Melee attack
Full page →A melee attack that deals 1 damage. (This spell costs less.)Fighter11Melee attack
Gain +1 Intelligence.Colorless4—Self buff
Gain +1 Intelligence and conjure a random bonus ability.Colorless4—Self buff
Full page →Gain +2 temporary Brace and +2 temporary Thorns until your next turn.Monk50Self buff
Full page →Gain +2 temporary Brace and +2 temporary Thorns until your next turn. Also reflect the next projectile you're hit by.Monk50Self buff
Full page →Teleport exactly two tiles away, then switch stances.Monk3—Teleport
Full page →Teleport two to four tiles away, then switch stances.Monk3—Teleport
Full page →Jump on a unit, damaging and displacing it.Druid62+bonus_melee_ability_damageJump attack
Full page →Jump on a unit, damaging, displacing and inflicting Bleed 1 to it.Druid62+bonus_melee_ability_damageJump attack
Full page →Spend all of your mana and gain that many random buffs.Jester——Self buff
Full page →Spend all of your mana and give that many random buffs to yourself or another unit.Jester——Self buff
Full page →Refresh your movement action.Druid3—Self buff
Full page →Refresh your movement action. (This spell costs less.)Druid2—Self buff
Full page →Give another unit +5 Luck until the end of its next turn.Medic40Spell
Full page →Give allies +5 Luck and enemies -5 Luck until the end of their next turns, in an area.Medic40Spell
Full page →Heal units in an area.Medic4—Spell
Full page →Heal units in a larger area. Infinite range.Medic4—Spell
Full page →Double a unit's Poison, Bleed, and Burn. (Castable once per battle.)Colorless8—Targeted status
Full page →Double a unit's Poison, Bleed, and Burn. (This spell costs 0 mana. Castable once per battle.)Colorless0—Targeted status
Full page →The next familiar you spawn becomes a champion.Druid5—Self buff
Full page →The next familiar you spawn becomes an elite.Druid5—Self buff
Full page →Dash forward one tile and attack.Monk53+bonus_melee_ability_damageDash attack
Full page →Dash forward one tile and attack, twice!Monk53+bonus_melee_ability_damageDash attack
Full page →Give a familiar +1 Holy Shield.Druid50Targeted status
Full page →Give familiars in a large area +1 Holy Shield.Druid50Targeted status
Full page →Deal damage to and inflict Bruise on a unit within your line of sight.Psychic52Spell
Full page →Deal damage to and inflict Bruise on a unit within your line of sight.Special enemy52Spell
Full page →Deal damage to and inflict Bruise on a unit within your line of sight. This damage counts as physical damage and scales with Strength.Psychic42+bonus_melee_ability_damageSpell
Full page →Pull a unit toward you from anywhere dealing low damage.Basic attacks—2+bonus_basic_spell_damageSpell
Full page →Teleport exactly three tiles away.Psychic5—Teleport
Full page →Teleport exactly three tiles away. (This spell costs less.)Psychic3—Teleport
Lob projectiles in an area.Basic attacks—(4+bonus_ranged_damage+1)/2Lobbed attack
Full page →A melee attack that does 3 more damage each time you use it on the same turn. This attack inflicts all status effects your basic attack does.Monk51+X*3Melee attack
Full page →A melee attack that does 4 more damage each time you use it on the same turn. This attack inflicts all status effects your basic attack does. (This spell costs less.)Monk41+X*4Melee attack
Full page →Spawn a Rubber Fist Bot.Tinkerer6—Spawn
Full page →Spawn a Rubber Fist Bot within a large range.Tinkerer6—Spawn
Full page →Force an enemy within your line of sight to attack in the direction it's facing.Psychic30Targeted status
Full page →Force a unit within your line of sight to attack in the direction it's facing.Psychic30Targeted status
Full page →Puke on the tile in front of you. You get -1 Constitution and +2 Speed.Butcher21+bonus_ranged_damageLobbed attack
Full page →Puke on a tile in range. You get -1 Constitution and +2 Speed.Butcher25+bonus_ranged_damageLobbed attack
Full page →Remove all buffs from a unit.Medic30Spell