Margit, the Fell Omen
Fought in 2 places, from 4,174 HP to 8,193 HP at Capital Outskirts · Outer Wall Battleground: each place carries its own area scaling. It takes the most damage from Slash and the least from Holy.
- HP (NG)
- 4,174–8,193
- HP in NG+7
- 16,758
- Stance
- 80
- Weakest to
- Slash -10%
- Resists most
- Holy 40%
- Nearest grace
- Outer Wall Battleground
How Margit, the Fell Omen fights
At Capital Outskirts · Outer Wall Battleground, its toughest placement: 8,193 HP.
Phases by HP exact
- At 65% HP or less: Hammer Jump (1) becomes available.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (sword)1 hit · first hit after 0.6 s | No | Yes | 341holy |
| 6-hit combo (sword)6 hits · first hit after 0.7 s | Hits 1, 3 and 6 | Yes | 569physical |
| Projectile1 hit · first hit after 2.4 s | No | Yes | 592holy |
| Slash1 hit · first hit after 0.9 s | Yes | Yes | 524physical |
| 2-hit combo (dagger)2 hits · first hit after 0.9 s | No | Yes | 250holy |
| 7-hit combo (sword)7 hits · first hit after 0.4 s | Hits 1, 2, 4 and 7 | Yes | 569physical |
| Single hit (1)1 hit · first hit after 1.1 s | Yes | Yes | 546physical |
| 2 projectiles2 hits · first hit after 0.8 s | No | Yes | 250holy |
| 5-hit combo (spear)5 hits · first hit after 1.3 s | No | Yes | 569holy |
| Thrust (spear and stick)1 hit · first hit after 1.4 s | No | Yes | 728501 pierce · 227 holy |
| Single hit (2)1 hit · first hit after 0.8 s | Yes | Yes | 501physical |
| Phase Shift Puddle Explosion2 hits · first hit after 4.5 s | No | Yes | 683holy |
| 13-hit combo + projectile (dagger, sword, hammer)14 hits · first hit after 1.1 s | Hits 2, 3, 5, 6, 8, 9 and 11 | Yes | 683holy |
| Hammer Jump (1)2 hits · first hit after 1.9 s · from 65% HP | No | Yes | 683holy |
22 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (3)1 hit · first hit after 1.0 s · after Slash and Single hit (5) | Yes | Yes | 569physical |
| 2-hit combo (1)2 hits · first hit after 0.9 s · after Slash and Thrust or 1 more | Yes | Yes | 455physical |
| 2-hit combo (hammer)2 hits · first hit after 1.6 s · after 2-hit combo (1) and Single hit (1) | Hit 1 | Yes | 524holy |
| Single hit (4)1 hit · first hit after 1.3 s · after Single hit (3) and 2-hit combo (hammer) or 1 more | Yes | Yes | 592physical |
| Single hit + projectile (hammer)2 hits · first hit after 1.9 s · after Single hit (2) | No | Yes | 683holy |
| Single hit + projectile (bleed blade)2 hits · first hit after 2.7 s · after Thrust | No | Yes | 933592 fire · 341 physical |
| 2-hit combo + 2 projectiles (bleed blade)4 hits · first hit after 1.0 s · after 2-hit combo + projectile (hammer) | No | Yes | 705364 fire · 341 physical |
| Thrust1 hit · first hit after 0.9 s · after Single hit (spear) and 5-hit combo (spear) | Yes | Yes | 524pierce |
| 2-hit combo (2)2 hits · first hit after 1.0 s · after Slash and 2-hit combo (hammer) or 3 more | Yes | Yes | 569physical |
| Single hit (spear)1 hit · first hit after 0.8 s · after 2-hit combo (1) and Single hit (4) or 1 more | No | Yes | 569holy |
| Single hit (5)1 hit · first hit after 0.8 s · after 2-hit combo (1) and 2-hit combo (hammer) or 3 more | Yes | Yes | 524physical |
| 2-hit combo + projectile (hammer)3 hits · first hit after 0.7 s | Hit 1 | Yes | 683holy |
| 5-hit combo + projectile (hammer)6 hits · first hit after 0.7 s · after Projectile | Hits 1, 2 and 3 | Yes | 683holy |
| 2-hit strike combo2 hits · first hit after 1.1 s | Yes | Yes | 478strike |
| Floating Swords Fall2 hits · first hit after 0.0 s | No | Yes | 638holy |
| Single hit (6)1 hit · first hit after 1.9 s | Yes | Yes | 615physical |
| Hammer Jump (2)2 hits · first hit after 1.9 s · after Single hit + projectile (hammer) and 2-hit combo + 2 projectiles (bleed blade) or 1 more | No | Yes | 683holy |
| Single hit (7)1 hit · first hit after 1.6 s · after Single hit + projectile (bleed blade) and Single hit (sword) | Yes | Yes | 615physical |
| Blood Grab (1)1 hit · first hit after 2.3 s · after Phase Shift Puddle Explosion and 2-hit combo (hammer) | No | No | 1,024683 physical · 341 fire, if it catches you |
| Blood Grab (2)1 hit · first hit after 2.3 s | No | No | 1,024683 physical · 341 fire, if it catches you |
| Strike (tail)1 hit · first hit after 0.8 s · after Single hit + projectile (bleed blade) | No | Yes | 387strike |
| Single hit (8)1 hit · first hit after 0.9 s | Yes | Yes | 455physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).
- Single hit (sword)
- 6-hit combo (sword)
- Projectile
- Slash
- 2-hit combo (dagger)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.5 m | Single hit (sword) 38% · Moving or other actions 19% · 7-hit combo (sword) 15% |
| 1.5–5 m | Single hit (sword) 42% · Moving or other actions 17% · Projectile 13% |
| 5–10 m | 6-hit combo (sword) 42% · 2 projectiles 17% · Moving or other actions 13% |
- Attacks
- 36
- With a cooldown
- 21 10–40 s
- Walk in before attacking
- 15 from up to 30 m
What hurts it most
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Lightning0% ±0
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 332 | 1,329 | 76,190 buildup |
| Frost | 332 | 849 | 109,721 buildup |
| Poison | 332 | 1,146 | 87,367 buildup |
| Scarlet Rot | 332 | 2,677 | 42,659 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Stormhill · Margit, the Fell Omen | 4,174 | 80 | ×1.656 |
| Capital Outskirts · Outer Wall Battleground | 8,193 | 80 | ×3.25 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Stormhill · Margit, the Fell Omen
Capital Outskirts · Outer Wall Battleground
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Stormhill · Margit, the Fell Omen
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 316 | 414 | 704 | 1,161 |
| Scarlet Rot | 316 | 414 | 704 | 1,161 |
| Bleed | 316 | 414 | 704 | 1,161 |
| Frost | 316 | 414 | 704 | 1,161 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Capital Outskirts · Outer Wall Battleground
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 332 | 430 | 720 | 1,177 |
| Scarlet Rot | 332 | 430 | 720 | 1,177 |
| Bleed | 332 | 430 | 720 | 1,177 |
| Frost | 332 | 430 | 720 | 1,177 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Capital Outskirts · Outer Wall Battleground: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 8,193 | 11,970 | 13,167 | 13,765 | 14,364 | 15,561 | 16,159 | 16,758 |
Patch history 2
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- Slash negation-20%→-10%
- Pierce negation-20%→0%
- Runes4,900→16,800
Every changed value (6)
Value Before to After Change Key changes 3 Slash negation -20% -10% +10 pts Pierce negation -20% 0% +20 pts Runes 4,900 16,800 +11,900+243% Other numbers 1 Threat Level 9 1 −8−89% 2 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 40 500 changed Disable Init Dead 0 1 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed