Almanauts
Elden Ring
BossStormhillCapital OutskirtsChanged in 2 patchesVerified for build 25827938

Margit, the Fell Omen

Fought in 2 places, from 4,174 HP to 8,193 HP at Capital Outskirts · Outer Wall Battleground: each place carries its own area scaling. It takes the most damage from Slash and the least from Holy.

HP (NG)
4,174–8,193
HP in NG+7
16,758
Stance
80
Weakest to
Slash -10%
Resists most
Holy 40%
Nearest grace
Outer Wall Battleground

How Margit, the Fell Omen fights

At Capital Outskirts · Outer Wall Battleground, its toughest placement: 8,193 HP.

Phases by HP exact

65%
  • At 65% HP or less: Hammer Jump (1) becomes available.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (sword)1 hit · first hit after 0.6 sNoYes341holy
6-hit combo (sword)6 hits · first hit after 0.7 sHits 1, 3 and 6Yes569physical
Projectile1 hit · first hit after 2.4 sNoYes592holy
Slash1 hit · first hit after 0.9 sYesYes524physical
2-hit combo (dagger)2 hits · first hit after 0.9 sNoYes250holy
7-hit combo (sword)7 hits · first hit after 0.4 sHits 1, 2, 4 and 7Yes569physical
Single hit (1)1 hit · first hit after 1.1 sYesYes546physical
2 projectiles2 hits · first hit after 0.8 sNoYes250holy
5-hit combo (spear)5 hits · first hit after 1.3 sNoYes569holy
Thrust (spear and stick)1 hit · first hit after 1.4 sNoYes728501 pierce · 227 holy
Single hit (2)1 hit · first hit after 0.8 sYesYes501physical
Phase Shift Puddle Explosion2 hits · first hit after 4.5 sNoYes683holy
13-hit combo + projectile (dagger, sword, hammer)14 hits · first hit after 1.1 sHits 2, 3, 5, 6, 8, 9 and 11Yes683holy
Hammer Jump (1)2 hits · first hit after 1.9 s · from 65% HPNoYes683holy
22 more attacks it chains after another one
AttackParryBlockDamage
Single hit (3)1 hit · first hit after 1.0 s · after Slash and Single hit (5)YesYes569physical
2-hit combo (1)2 hits · first hit after 0.9 s · after Slash and Thrust or 1 moreYesYes455physical
2-hit combo (hammer)2 hits · first hit after 1.6 s · after 2-hit combo (1) and Single hit (1)Hit 1Yes524holy
Single hit (4)1 hit · first hit after 1.3 s · after Single hit (3) and 2-hit combo (hammer) or 1 moreYesYes592physical
Single hit + projectile (hammer)2 hits · first hit after 1.9 s · after Single hit (2)NoYes683holy
Single hit + projectile (bleed blade)2 hits · first hit after 2.7 s · after ThrustNoYes933592 fire · 341 physical
2-hit combo + 2 projectiles (bleed blade)4 hits · first hit after 1.0 s · after 2-hit combo + projectile (hammer)NoYes705364 fire · 341 physical
Thrust1 hit · first hit after 0.9 s · after Single hit (spear) and 5-hit combo (spear)YesYes524pierce
2-hit combo (2)2 hits · first hit after 1.0 s · after Slash and 2-hit combo (hammer) or 3 moreYesYes569physical
Single hit (spear)1 hit · first hit after 0.8 s · after 2-hit combo (1) and Single hit (4) or 1 moreNoYes569holy
Single hit (5)1 hit · first hit after 0.8 s · after 2-hit combo (1) and 2-hit combo (hammer) or 3 moreYesYes524physical
2-hit combo + projectile (hammer)3 hits · first hit after 0.7 sHit 1Yes683holy
5-hit combo + projectile (hammer)6 hits · first hit after 0.7 s · after ProjectileHits 1, 2 and 3Yes683holy
2-hit strike combo2 hits · first hit after 1.1 sYesYes478strike
Floating Swords Fall2 hits · first hit after 0.0 sNoYes638holy
Single hit (6)1 hit · first hit after 1.9 sYesYes615physical
Hammer Jump (2)2 hits · first hit after 1.9 s · after Single hit + projectile (hammer) and 2-hit combo + 2 projectiles (bleed blade) or 1 moreNoYes683holy
Single hit (7)1 hit · first hit after 1.6 s · after Single hit + projectile (bleed blade) and Single hit (sword)YesYes615physical
Blood Grab (1)1 hit · first hit after 2.3 s · after Phase Shift Puddle Explosion and 2-hit combo (hammer)NoNo1,024683 physical · 341 fire, if it catches you
Blood Grab (2)1 hit · first hit after 2.3 sNoNo1,024683 physical · 341 fire, if it catches you
Strike (tail)1 hit · first hit after 0.8 s · after Single hit + projectile (bleed blade)NoYes387strike
Single hit (8)1 hit · first hit after 0.9 sYesYes455physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).

  • Single hit (sword)
  • 6-hit combo (sword)
  • Projectile
  • Slash
  • 2-hit combo (dagger)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1.5 mSingle hit (sword) 38% · Moving or other actions 19% · 7-hit combo (sword) 15%
1.5–5 mSingle hit (sword) 42% · Moving or other actions 17% · Projectile 13%
5–10 m6-hit combo (sword) 42% · 2 projectiles 17% · Moving or other actions 13%
Attacks
36
With a cooldown
21 10–40 s
Walk in before attacking
15 from up to 30 m

What hurts it most

  1. Slash-10% +10%
  2. Standard0%
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Magic0% ±0
  6. Fire0% ±0
  7. Lightning0% ±0
  8. Holy40% −40%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3321,32976,190 buildup
Frost332849109,721 buildup
Poison3321,14687,367 buildup
Scarlet Rot3322,67742,659 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Stormhill · Margit, the Fell Omen4,17480×1.656
Capital Outskirts · Outer Wall Battleground8,19380×3.25

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Stormhill · Margit, the Fell Omen

Physical103
Magic103
Fire103
Lightning103
Holy103

Capital Outskirts · Outer Wall Battleground

Physical111
Magic111
Fire111
Lightning111
Holy111

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Stormhill · Margit, the Fell Omen

Status1st proc2nd3rd4th
Poison3164147041,161
Scarlet Rot3164147041,161
Bleed3164147041,161
Frost3164147041,161
SleepImmune
MadnessImmune
Death BlightImmune

Capital Outskirts · Outer Wall Battleground

Status1st proc2nd3rd4th
Poison3324307201,177
Scarlet Rot3324307201,177
Bleed3324307201,177
Frost3324307201,177
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Capital Outskirts · Outer Wall Battleground: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
8,19311,97013,16713,76514,36415,56116,15916,758

Kill-speed simulator New

How many hits Margit, the Fell Omen takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Margit, the Fell Omen

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Slash negation-20%→-10%
    • Pierce negation-20%→0%
    • Runes4,900→16,800
    Every changed value (6)
    ValueBeforetoAfterChange
    Key changes 3
    Slash negation×2 variants-20%-10%+10 pts
    Pierce negation×2 variants-20%0%+20 pts
    Runes4,90016,800+11,900+243%
    Other numbers 1
    Threat Level91−8−89%
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants40500changed
    Disable Init Dead01changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×2 variants0-1changed

    Other bosses in Stormhill