Almanauts
Elden Ring
BossCaelidChanged in 2 patchesVerified for build 25827938

Putrid Grave Warden Duelist

8,800 HP at Caelid · War-Dead Catacombs, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.

HP (NG)
8,800
HP in NG+7
12,504
Stance
65
Weakest to
Fire -20%
Resists most
Standard 0%
Nearest grace
War-Dead Catacombs

How Putrid Grave Warden Duelist fights

At Caelid · War-Dead Catacombs, its toughest placement: 8,800 HP.

Phases by HP exact

90%70%
  • It checks its HP at 90%, 70% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
14-hit combo + projectile15 hits · first hit after 0.5 sNoYes1,237physical
Chain (1)1 hit · first hit after 0.9 sNoYes655physical
Single hit (1)1 hit · first hit after 1.4 sNoYes727physical
Single hit (2)1 hit · first hit after 1.6 sYesYes1,019physical
Chain (2)1 hit · first hit after 0.5 sNoYes655physical
Single hit (axe)1 hit · first hit after 0.9 sNoYes727physical
Single hit (3)1 hit · first hit after 0.8 sNoYes655physical
Single hit (4)1 hit · first hit after 1.3 sYesYes727physical
3-hit combo3 hits · first hit after 1.0 sNoYes655physical
Rot Breath1 hit · first hit after 1.0 sNoYes72physical
Grab (1)1 hit · first hit after 1.2 sNoNo1,455physical, if it catches you
9 more attacks it chains after another one
AttackParryBlockDamage
Single hit (5)1 hit · first hit after 0.9 s · after Chain (2) and Single hit (axe) or 2 moreNoYes727physical
Single hit (6)1 hit · first hit after 0.8 s · after Single hit (5) and Single hit (4) or 1 moreNoYes946physical
2-hit combo (1)2 hits · first hit after 1.1 s · after Single hit (6)Hit 2Yes1,019physical
2-hit combo (2)2 hits · first hit after 2.3 s · after Chain (2) and Single hit (axe) or 9 moreHit 1Yes946physical
2-hit combo (3)2 hits · first hit after 1.1 s · after Single hit (6)YesYes946physical
Grab (2)1 hit · first hit after 1.2 s · after Grab (1) and Chain (2) or 10 moreNoNo1,164physical, if it catches you
Kick (1)1 hit · first hit after 1.7 s · after Single hit (5) and Single hit (4) or 1 moreNoYes727strike
Kick (2)2 hits · first hit after 1.5 s · after Single hit (5) and 2-hit combo (1) or 3 moreNoYes946physical
2-hit combo (4)2 hits · first hit after 0.7 sNoYes1,019physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 7 sets of tables by state; the main one is shown).

  • 14-hit combo + projectile
  • Chain (1)
  • Single hit (1)
  • Single hit (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
3–5 mMoving or other actions 35% · 14-hit combo + projectile 25% · Single hit (1) 15%
5–8 mMoving or other actions 45% · 14-hit combo + projectile 30% · Chain (1) 25%
8–15 mMoving or other actions 60% · 14-hit combo + projectile 20% · Chain (1) 20%
Attacks
20
With a cooldown
5 10–20 s
Walk in before attacking
6 from up to 10 m

What hurts it most

  1. Fire-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Lightning0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed2001,42073,954 buildup
Frost267910108,604 buildup
Poison6011,18489,580 buildup
Scarlet Rot1,2932,77646,543 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Caelid · War-Dead Catacombs8,80065×6.875

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical120
Magic120
Fire120
Lightning120
Holy120

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison6018911,3481,348
Scarlet Rot1,2931,7501,7501,750
Bleed200228270368
Frost267309407697
Sleep267309407697
MadnessImmune
Death BlightImmune

HP in each journey

At Caelid · War-Dead Catacombs: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
8,8008,9329,82510,27110,71811,61112,05812,504

Kill-speed simulator New

How many hits Putrid Grave Warden Duelist takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Putrid Grave Warden Duelist

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Slash negation-20%→-10%
    • Pierce negation-20%→0%
    Every changed value (5)
    ValueBeforetoAfterChange
    Key changes 2
    Slash negation-20%-10%+10 pts
    Pierce negation-20%0%+20 pts
    Linked data 2
    SpEffect ID [14]90,2000changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Weak Point - Material SFX [2]139106changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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