Almanauts
Clair Obscur: Expedition 33
WeaponEarthVerified for build 23765773
Betelim icon

Betelim

Attack

Weapon attack, level 33
3,228
×1 the weapon level table, before points
Lune's Attack
11,583
level 99, weapon level 33, 99 points in Strength, Vitality, Agility
Among Lune's weapons
#11 of 25
by Attack at that build
Grades at level 33
Vit A · Agi S
from Vit D · Agi C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Agility
Weapon attack = ceil(1 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Agility
14579
268120
391160
4121247
5166338
6211430
7256521
8301614
9346706
10419854
11489997
125591,140
136291,282
146991,425
157691,568
168391,711
179091,853
189791,996
191,0492,139
201,2002,989
211,3033,245
221,4063,502
231,5093,758
241,6124,014
251,7154,271
261,8184,528
271,9214,784
282,0245,041
292,1275,298
302,2305,554
312,3335,810
322,4366,066
333,22810,080

Grades and passives by weapon level

Weapon levelVitalityAgility
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Using a Skill that consumes Stains increases damage by 20%. Can stack up to 5 times. Resets on using a Skill without consuming Stains.
Weapon level 10
On turn start, if no Stains, 2 random Stains are generated.
Weapon level 20
+1 AP when Stains are consumed.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.23+2.1+6.0+16.2
Vitality+0.04 D+0.76 C+4.4 B+20.6 A
Agility+0.08 C+1.5 B+7.7 A+32.4 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106781,0171,526
50 · 202,6914,0376,055
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Gestral VillageChestGestral village 7100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Earth
Scaling
Vitality D, Agility C