Almanauts
Clair Obscur: Expedition 33
WeaponIceVerified for build 23765773
Potierim icon

Potierim

Attack

Weapon attack, level 33
2,906
×0.9 the weapon level table, before points
Lune's Attack
10,577
level 99, weapon level 33, 99 points in Strength, Defense, Agility
Among Lune's weapons
#17 of 25
by Attack at that build
Grades at level 33
Def A · Agi S
from Def D · Agi C at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Defense, Agility
Weapon attack = ceil(0.9 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Defense, Agility
14172
262110
382145
4109222
5150306
6190387
7231471
8271553
9312636
10378771
11441899
125041,027
135671,156
146301,285
156931,412
167561,542
178191,670
188821,798
199451,926
201,0802,690
211,1732,922
221,2663,152
231,3593,384
241,4513,613
251,5443,845
261,6374,076
271,7294,306
281,8224,537
291,9154,769
302,0074,998
312,1005,230
322,1935,461
332,9069,074

Grades and passives by weapon level

Weapon levelDefenseAgility
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Healing Skills generate one additional Light stain.
Weapon level 10
Consuming a Light Stain applies Slow to a random enemy.
Weapon level 20
Base Attack generates a Light Stain.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.21+1.9+5.4+14.6
Defense+0.04 D+0.69 C+3.9 B+18.6 A
Agility+0.07 C+1.4 B+6.9 A+29.2 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106299441,415
50 · 202,4813,7225,582
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 4

AreaSourceWherePrice or chance
LumièreMerchantLumiere
area from the merchant's name
price 10
The ContinentEnemy dropPotier100%
Yellow HarvestEnemy dropPotier100%
Not placed in a levelEnemy dropChromatic Potier100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Ice
Scaling
Defense D, Agility C