Almanauts
Clair Obscur: Expedition 33
WeaponLightningVerified for build 23765773
Bonbim icon

Bonbim

Attack

Weapon attack, level 33
3,810
×1.18 the weapon level table, before points
Lune's Attack
13,401
level 99, weapon level 33, 99 points in Strength, Vitality, Luck
Among Lune's weapons
#3 of 25
by Attack at that build
Grades at level 33
Vit A · Luc S
from Vit D · Luc C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Luck
Weapon attack = ceil(1.18 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Luck
15496
281143
3108192
4143292
5196399
6249508
7303618
8356726
9409834
104951,009
115781,178
126601,345
137431,514
148251,682
159081,851
169912,020
171,0732,188
181,1562,357
191,2382,524
201,4163,526
211,5383,830
221,6604,135
231,7814,436
241,9034,739
252,0245,041
262,1465,344
272,2675,645
282,3895,950
292,5106,251
302,6326,555
312,7536,857
322,8757,160
333,81011,898

Grades and passives by weapon level

Weapon levelVitalityLuck
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
+5% Critical chance per Burn on the target.
Weapon level 10
Critical hits apply Burn.
Weapon level 20
Lightning Skills consume up to 100 Burn to deal 2% more damage per Burn consumed.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.27+2.5+7.1+19.1
Vitality+0.05 D+0.90 C+5.2 B+24.3 A
Luck+0.10 C+1.8 B+9.0 A+38.2 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107701,1551,733
50 · 203,0694,6046,905
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Verso's DraftsMerchantVersos draft
area from the merchant's name
price 10

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Lightning
Scaling
Vitality D, Luck C