Almanauts
Clair Obscur: Expedition 33
WeaponLightningVerified for build 23765773
Kralim icon

Kralim

Attack

Weapon attack, level 33
3,390
×1.05 the weapon level table, before points
Lune's Attack
12,088
level 99, weapon level 33, 99 points in Strength, Vitality, Agility
Among Lune's weapons
#8 of 25
by Attack at that build
Grades at level 33
Vit A · Agi S
from Vit D · Agi C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Agility
Weapon attack = ceil(1.05 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Agility
14885
272128
396170
4128261
5175357
6222452
7269549
8317646
9364743
10440897
115141,048
125871,197
136611,347
147341,497
158081,647
168811,796
179551,947
181,0282,096
191,1022,246
201,2603,138
211,3693,410
221,4773,679
231,5853,947
241,6934,216
251,8014,486
261,9094,754
272,0185,026
282,1265,294
292,2345,564
302,3425,833
312,4506,101
322,5586,370
333,39010,585

Grades and passives by weapon level

Weapon levelVitalityAgility
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element.
Weapon level 10
On turn start, if no Stains, 2 random Stains are generated.
Weapon level 20
+1 AP when Stains are consumed.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.24+2.2+6.3+17.0
Vitality+0.04 D+0.80 C+4.6 B+21.7 A
Agility+0.09 C+1.6 B+8.0 A+34.0 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107031,0551,582
50 · 202,7964,1946,291
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 5

AreaSourceWherePrice or chance
Flying ManorEnemy dropFlame Évêque100%
Renoir's DraftsEnemy dropVeilleur100%
The ContinentEnemy dropVeilleur100%
The ReacherEnemy dropVeilleur100%
Yellow HarvestEnemy dropChromatic Orphelin100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Lightning
Scaling
Vitality D, Agility C