Kralim
The Continent: 6 →Renoir's Drafts: 6 →The Reacher: 5 →Yellow Harvest: 3 →Flying Manor: 3 →
- Drop: Veilleur (100%) Painting Workshop (2), Forgotten Battlefield
- Drop: Veilleur (100%) Golden Tree (5), Entrance · Renoir's Drafts
- Drop: Veilleur (100%) 5 in Foggy Area · The Reacher
- Drop: Chromatic Orphelin (100%) 3 in Yellow Spire Wrecks · Yellow Harvest
- Drop: Flame Évêque (100%) 3 in Central Plaza · Flying Manor
Attack
Weapon attack, level 33
3,390
×1.05 the weapon level table, before points
Lune's Attack
12,088
level 99, weapon level 33, 99 points in Strength, Vitality, Agility
Among Lune's weapons
#8 of 25
by Attack at that build
Grades at level 33
Vit A · Agi S
from Vit D · Agi C at level 1
- No attribute points
- 99 points in Strength, Vitality, Agility
Show the numbers
| Weapon level | No attribute points | 99 points in Strength, Vitality, Agility |
|---|---|---|
| 1 | 48 | 85 |
| 2 | 72 | 128 |
| 3 | 96 | 170 |
| 4 | 128 | 261 |
| 5 | 175 | 357 |
| 6 | 222 | 452 |
| 7 | 269 | 549 |
| 8 | 317 | 646 |
| 9 | 364 | 743 |
| 10 | 440 | 897 |
| 11 | 514 | 1,048 |
| 12 | 587 | 1,197 |
| 13 | 661 | 1,347 |
| 14 | 734 | 1,497 |
| 15 | 808 | 1,647 |
| 16 | 881 | 1,796 |
| 17 | 955 | 1,947 |
| 18 | 1,028 | 2,096 |
| 19 | 1,102 | 2,246 |
| 20 | 1,260 | 3,138 |
| 21 | 1,369 | 3,410 |
| 22 | 1,477 | 3,679 |
| 23 | 1,585 | 3,947 |
| 24 | 1,693 | 4,216 |
| 25 | 1,801 | 4,486 |
| 26 | 1,909 | 4,754 |
| 27 | 2,018 | 5,026 |
| 28 | 2,126 | 5,294 |
| 29 | 2,234 | 5,564 |
| 30 | 2,342 | 5,833 |
| 31 | 2,450 | 6,101 |
| 32 | 2,558 | 6,370 |
| 33 | 3,390 | 10,585 |
Grades and passives by weapon level
| Weapon level | Vitality | Agility |
|---|---|---|
| 1–3 | D | C |
| 4–19 | C | B |
| 20–32 | B | A |
| 33 | A | S |
- Weapon level 4
- Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element.
- Weapon level 10
- On turn start, if no Stains, 2 random Stains are generated.
- Weapon level 20
- +1 AP when Stains are consumed.
Attack per attribute point
| Attribute | Lv 1 | Lv 10 | Lv 20 | Lv 33 |
|---|---|---|---|---|
| Strength | +0.24 | +2.2 | +6.3 | +17.0 |
| Vitality | +0.04 D | +0.80 C | +4.6 B | +21.7 A |
| Agility | +0.09 C | +1.6 B | +8.0 A | +34.0 S |
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
| Level · weapon | Hit | Crit | Crit + weakness |
|---|---|---|---|
| 20 · 10 | 703 | 1,055 | 1,582 |
| 50 · 20 | 2,796 | 4,194 | 6,291 |
| 99 · 33 | 9,999 (cap) | 9,999 (cap) | 9,999 (cap) |
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Lune's weapons by Attack 25
Where to get it 5
| Area | Source | Where | Price or chance |
|---|---|---|---|
| Flying Manor | Enemy drop | Flame Évêque | 100% |
| Renoir's Drafts | Enemy drop | Veilleur | 100% |
| The Continent | Enemy drop | Veilleur | 100% |
| The Reacher | Enemy drop | Veilleur | 100% |
| Yellow Harvest | Enemy drop | Chromatic Orphelin | 100% |
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.
Overview
- Wielder
- Lune
- Element
- Lightning
- Scaling
- Vitality D, Agility C