Almanauts
Clair Obscur: Expedition 33
WeaponFireVerified for build 23765773
Choralim icon

Choralim

Attack

Weapon attack, level 33
3,551
×1.1 the weapon level table, before points
Lune's Attack
12,591
level 99, weapon level 33, 99 points in Strength, Defense, Agility
Among Lune's weapons
#5 of 25
by Attack at that build
Grades at level 33
Def S · Agi A
from Def C · Agi D at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Defense, Agility
Weapon attack = ceil(1.1 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Defense, Agility
15089
275133
3101178
4134273
5183373
6233475
7282575
8332677
9381777
10461940
115381,096
126151,254
136921,411
147691,568
158461,725
169231,882
171,0002,039
181,0772,196
191,1542,352
201,3203,288
211,4343,571
221,5473,853
231,6604,135
241,7744,418
251,8874,699
262,0004,982
272,1145,265
282,2275,546
292,3405,828
302,4536,109
312,5676,392
322,6806,674
333,55111,088

Grades and passives by weapon level

Weapon levelDefenseAgility
1–3CD
4–19BC
20–32AB
33SA
Weapon level 4
100% Critical Chance when 4 Stains are simultaneously active.
Weapon level 10
20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times.
Weapon level 20
Critical hits apply Burn.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.25+2.3+6.6+17.8
Defense+0.09 C+1.7 B+8.4 A+35.6 S
Agility+0.05 D+0.84 C+4.8 B+22.7 A

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107291,0941,640
50 · 202,9024,3536,530
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Sirène's DressEnemy dropChromatic Glissando100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Fire
Scaling
Defense C, Agility D