Almanauts
Clair Obscur: Expedition 33
WeaponEarthVerified for build 23765773
Chapelim icon

Chapelim

Attack

Weapon attack, level 33
3,164
×0.98 the weapon level table, before points
Lune's Attack
11,384
level 99, weapon level 33, 99 points in Strength, Defense, Agility
Among Lune's weapons
#12 of 25
by Attack at that build
Grades at level 33
Def A · Agi S
from Def D · Agi C at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Defense, Agility
Weapon attack = ceil(0.98 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Defense, Agility
14579
267118
390159
4119242
5163332
6207422
7251512
8295602
9340693
10411838
11480978
125481,117
136171,258
146861,399
157541,537
168231,678
178911,817
189601,957
191,0292,098
201,1762,929
211,2773,179
221,3783,432
231,4793,683
241,5803,935
251,6814,186
261,7824,438
271,8834,689
281,9844,941
292,0855,192
302,1865,444
312,2875,695
322,3885,947
333,1649,881

Grades and passives by weapon level

Weapon levelDefenseAgility
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
30% increased Break damage per Earth Stain.
Weapon level 10
Gain 9 AP on Breaking an enemy.
Weapon level 20
Generate one Earth Stain at the beginning of each turn.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.23+2.1+5.9+15.9
Defense+0.04 D+0.75 C+4.3 B+20.2 A
Agility+0.08 C+1.5 B+7.5 A+31.8 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106681,0021,503
50 · 202,6503,9755,963
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Not placed in a levelEnemy dropJovial Moissonneuse100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Earth
Scaling
Defense D, Agility C