Almanauts
Clair Obscur: Expedition 33
WeaponDarkVerified for build 23765773
Esquim icon

Esquim

Attack

Weapon attack, level 33
3,616
×1.12 the weapon level table, before points
Lune's Attack
12,794
level 99, weapon level 33, 99 points in Strength, Defense, Agility
Among Lune's weapons
#4 of 25
by Attack at that build
Grades at level 33
Def A · Agi S
from Def D · Agi C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Defense, Agility
Weapon attack = ceil(1.12 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Defense, Agility
15190
277136
3102180
4136278
5186379
6237484
7287586
8338689
9388791
10470958
115481,117
126271,278
137051,437
147831,596
158621,757
169401,917
171,0192,077
181,0972,236
191,1752,396
201,3453,349
211,4603,636
221,5753,922
231,6914,211
241,8064,498
251,9214,784
262,0375,073
272,1525,360
282,2675,645
292,3835,935
302,4986,221
312,6136,507
322,7296,797
333,61611,291

Grades and passives by weapon level

Weapon levelDefenseAgility
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains.
Weapon level 10
Base attack changes all current Stains into Dark Stains.
Weapon level 20
With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.26+2.4+6.7+18.1
Defense+0.05 D+0.86 C+4.9 B+23.1 A
Agility+0.09 C+1.7 B+8.6 A+36.3 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107391,1091,663
50 · 202,9454,4186,626
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Verso's DraftsChestSide level versos draft 15100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Dark
Scaling
Defense D, Agility C