Almanauts
Clair Obscur: Expedition 33
WeaponIceVerified for build 23765773
Snowim icon

Snowim

Attack

Weapon attack, level 33
3,874
×1.2 the weapon level table, before points
Lune's Attack
13,601
level 99, weapon level 33, 99 points in Strength, Vitality, Agility
Among Lune's weapons
#2 of 25
by Attack at that build
Grades at level 33
Vit A · Agi S
from Vit D · Agi C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Agility
Weapon attack = ceil(1.2 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Agility
15496
282145
3110195
4146298
5200407
6254518
7308628
8362738
9416848
105031,026
115871,197
126711,367
137551,539
148391,711
159231,882
161,0072,053
171,0912,224
181,1752,396
191,2592,566
201,4403,586
211,5643,895
221,6884,204
231,8114,510
241,9354,818
252,0585,125
262,1825,434
272,3065,743
282,4296,050
292,5536,357
302,6766,664
312,8006,973
322,9247,282
333,87412,098

Grades and passives by weapon level

Weapon levelVitalityAgility
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen.
Weapon level 10
On turn start, if Frozen, remove Freeze and recover 60% Health.
Weapon level 20
Gain 2 Ice Stains and 3 AP when Frozen.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.27+2.5+7.2+19.4
Vitality+0.05 D+0.92 C+5.3 B+24.7 A
Agility+0.10 C+1.8 B+9.2 A+38.9 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107791,1691,753
50 · 203,1124,6687,002
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 3

AreaSourceWherePrice or chance
Flying ManorEnemy dropGargant100%
Flying ManorEnemy dropGargant100%
Frozen HeartsEnemy dropGargant100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Ice
Scaling
Vitality D, Agility C