Snowim
Frozen Hearts: 1 →Flying Manor: 1 →
- Drop: Gargant (100%) Icebound Terminal
- Drop: Gargant (100%) Central Plaza · Flying Manor
Attack
Weapon attack, level 33
3,874
×1.2 the weapon level table, before points
Lune's Attack
13,601
level 99, weapon level 33, 99 points in Strength, Vitality, Agility
Among Lune's weapons
#2 of 25
by Attack at that build
Grades at level 33
Vit A · Agi S
from Vit D · Agi C at level 1
- No attribute points
- 99 points in Strength, Vitality, Agility
Show the numbers
| Weapon level | No attribute points | 99 points in Strength, Vitality, Agility |
|---|---|---|
| 1 | 54 | 96 |
| 2 | 82 | 145 |
| 3 | 110 | 195 |
| 4 | 146 | 298 |
| 5 | 200 | 407 |
| 6 | 254 | 518 |
| 7 | 308 | 628 |
| 8 | 362 | 738 |
| 9 | 416 | 848 |
| 10 | 503 | 1,026 |
| 11 | 587 | 1,197 |
| 12 | 671 | 1,367 |
| 13 | 755 | 1,539 |
| 14 | 839 | 1,711 |
| 15 | 923 | 1,882 |
| 16 | 1,007 | 2,053 |
| 17 | 1,091 | 2,224 |
| 18 | 1,175 | 2,396 |
| 19 | 1,259 | 2,566 |
| 20 | 1,440 | 3,586 |
| 21 | 1,564 | 3,895 |
| 22 | 1,688 | 4,204 |
| 23 | 1,811 | 4,510 |
| 24 | 1,935 | 4,818 |
| 25 | 2,058 | 5,125 |
| 26 | 2,182 | 5,434 |
| 27 | 2,306 | 5,743 |
| 28 | 2,429 | 6,050 |
| 29 | 2,553 | 6,357 |
| 30 | 2,676 | 6,664 |
| 31 | 2,800 | 6,973 |
| 32 | 2,924 | 7,282 |
| 33 | 3,874 | 12,098 |
Grades and passives by weapon level
| Weapon level | Vitality | Agility |
|---|---|---|
| 1–3 | D | C |
| 4–19 | C | B |
| 20–32 | B | A |
| 33 | A | S |
- Weapon level 4
- Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen.
- Weapon level 10
- On turn start, if Frozen, remove Freeze and recover 60% Health.
- Weapon level 20
- Gain 2 Ice Stains and 3 AP when Frozen.
Attack per attribute point
| Attribute | Lv 1 | Lv 10 | Lv 20 | Lv 33 |
|---|---|---|---|---|
| Strength | +0.27 | +2.5 | +7.2 | +19.4 |
| Vitality | +0.05 D | +0.92 C | +5.3 B | +24.7 A |
| Agility | +0.10 C | +1.8 B | +9.2 A | +38.9 S |
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
| Level · weapon | Hit | Crit | Crit + weakness |
|---|---|---|---|
| 20 · 10 | 779 | 1,169 | 1,753 |
| 50 · 20 | 3,112 | 4,668 | 7,002 |
| 99 · 33 | 9,999 (cap) | 9,999 (cap) | 9,999 (cap) |
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Lune's weapons by Attack 25
Where to get it 3
| Area | Source | Where | Price or chance |
|---|---|---|---|
| Flying Manor | Enemy drop | Gargant | 100% |
| Flying Manor | Enemy drop | Gargant | 100% |
| Frozen Hearts | Enemy drop | Gargant | 100% |
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.
Overview
- Wielder
- Lune
- Element
- Ice
- Scaling
- Vitality D, Agility C