Almanauts
Clair Obscur: Expedition 33
WeaponPhysicalVerified for build 23765773
Facesum icon

Facesum

Attack

Weapon attack, level 33
3,519
×1.09 the weapon level table, before points
Maelle's Attack
12,492
level 99, weapon level 33, 99 points in Strength, Vitality, Luck
Among Maelle's weapons
#7 of 25
by Attack at that build
Grades at level 33
Vit A · Luc S
from Vit D · Luc C at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Luck
Weapon attack = ceil(1.09 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Luck
15089
275133
3100177
4132270
5181369
6230469
7280571
8329670
9378771
10457932
115341,088
126101,243
136861,399
147621,554
158391,711
169151,866
179912,020
181,0682,178
191,1442,332
201,3083,258
211,4213,538
221,5333,818
231,6454,096
241,7584,378
251,8704,657
261,9824,936
272,0945,215
282,2075,495
292,3195,775
302,4316,054
312,5436,333
322,6566,615
333,51910,989

Grades and passives by weapon level

Weapon levelVitalityLuck
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
In Offensive Stance, double the amount of Burn applied.
Weapon level 10
50% increased Burn damage.
Weapon level 20
Base Attack propagates Burn.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.25+2.3+6.6+17.7
Vitality+0.05 D+0.83 C+4.8 B+22.5 A
Luck+0.09 C+1.7 B+8.4 A+35.3 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107241,0861,629
50 · 202,8814,3226,482
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Maelle's stances with Facesum

StanceDealtTakenHitCrit
Stanceless×1×12,8814,322
Offensive×1.5×1.54,3226,482
Defensive×1×0.52,8814,322
Virtuose×3×18,6439,999 (cap)

Each stance multiplies every hit Maelle deals and takes. Hits use her Attack of 2,881 at level 50, weapon level 20, 50 points each.

Maelle's weapons by Attack 25

  1. Tissenum13,601 Vit D Agi C
  2. Glaisum13,098 Def C Agi D
  3. Esqium12,994 Def D Agi C
  4. Barrier Breaker12,794 Def C Agi D
  5. Melarum12,695 Vit C Luc D
  6. Licorum12,591 Agi D Luc C
  7. Facesum12,492 Vit D Luc C
  8. Chalium12,189 Vit D Agi C
  9. Sekarum12,088 Vit C Agi D
  10. Yeverum11,989 Def C Agi D
  11. Veremum11,786 Vit D Luc C
  12. Volesterum11,786 Vit D Agi C
  13. Lithum11,583 Agi D Luc C
  14. Stalum11,583 Def C Luc D
  15. Clierum11,484 Def D Agi C
  16. Battlum11,080 Def C Luc D
  17. Plenum10,981 Def D Luc C
  18. Seashelum10,881 Def D Agi C
  19. Medalum10,577 Def C Agi D
  20. Chantenum10,374 Agi D Luc C
  21. Brulerum10,071 Agi D Luc C
  22. Coldum9,569 Vit C Def D
  23. Jarum9,569 Def C Luc D
  24. Maellum9,542 Vit C
  25. Duenum9,064 Def C Agi D
Maelle's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Isle of the EyesEnemy dropChromatic Boucheclier100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Maelle
Element
Physical
Scaling
Vitality D, Luck C