Almanauts
Clair Obscur: Expedition 33
WeaponPhysicalVerified for build 23765773
Melarum icon

Melarum

Attack

Weapon attack, level 33
3,584
×1.11 the weapon level table, before points
Maelle's Attack
12,695
level 99, weapon level 33, 99 points in Strength, Vitality, Luck
Among Maelle's weapons
#5 of 25
by Attack at that build
Grades at level 33
Vit S · Luc A
from Vit C · Luc D at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Luck
Weapon attack = ceil(1.11 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Luck
15089
276135
3102180
4135275
5185377
6235479
7285581
8335683
9385785
10466950
115431,107
126211,266
136991,425
147761,582
158541,741
169321,900
171,0092,057
181,0872,216
191,1652,375
201,3333,320
211,4473,604
221,5613,888
231,6754,171
241,7904,458
251,9044,742
262,0185,026
272,1335,313
282,2475,596
292,3615,880
302,4766,167
312,5906,451
322,7046,734
333,58411,192

Grades and passives by weapon level

Weapon levelVitalityLuck
1–3CD
4–19BC
20–32AB
33SA
Weapon level 4
Allies recover 20% Health on switching to Virtuose Stance.
Weapon level 10
Applies Shell when Health is above 80%.
Weapon level 20
Switch to Virtuose Stance when Health falls below 50%.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.25+2.3+6.7+18.0
Vitality+0.09 C+1.7 B+8.5 A+36.0 S
Luck+0.05 D+0.85 C+4.9 B+22.9 A

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 107351,1031,654
50 · 202,9244,3866,579
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Maelle's stances with Melarum

StanceDealtTakenHitCrit
Stanceless×1×12,9244,386
Offensive×1.5×1.54,3866,579
Defensive×1×0.52,9244,386
Virtuose×3×18,7729,999 (cap)

Each stance multiplies every hit Maelle deals and takes. Hits use her Attack of 2,924 at level 50, weapon level 20, 50 points each.

Maelle's weapons by Attack 25

  1. Tissenum13,601 Vit D Agi C
  2. Glaisum13,098 Def C Agi D
  3. Esqium12,994 Def D Agi C
  4. Barrier Breaker12,794 Def C Agi D
  5. Melarum12,695 Vit C Luc D
  6. Licorum12,591 Agi D Luc C
  7. Facesum12,492 Vit D Luc C
  8. Chalium12,189 Vit D Agi C
  9. Sekarum12,088 Vit C Agi D
  10. Yeverum11,989 Def C Agi D
  11. Veremum11,786 Vit D Luc C
  12. Volesterum11,786 Vit D Agi C
  13. Lithum11,583 Agi D Luc C
  14. Stalum11,583 Def C Luc D
  15. Clierum11,484 Def D Agi C
  16. Battlum11,080 Def C Luc D
  17. Plenum10,981 Def D Luc C
  18. Seashelum10,881 Def D Agi C
  19. Medalum10,577 Def C Agi D
  20. Chantenum10,374 Agi D Luc C
  21. Brulerum10,071 Agi D Luc C
  22. Coldum9,569 Vit C Def D
  23. Jarum9,569 Def C Luc D
  24. Maellum9,542 Vit C
  25. Duenum9,064 Def C Agi D
Maelle's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Not placed in a levelEnemy dropRenoir100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Maelle
Element
Physical
Scaling
Vitality C, Luck D